Thwart: 1. Attack: 2. Defense: 3.
Health: 10. Hand Size: 5.

Spider-Sense — Interrupt: When the villain initiates an attack against you, draw 1 card.

"Just your friendly neighborhood Spider-Man!"
Core Set #1. Spider-Man #.


Recover: 3.
Health: 10. Hand Size: 6.

Scientist — Resource: Generate a resource. (Limit once per round.)

"Right now, I'd trade the whole Spider-Man bit for a rocking chair and a good book."
Core Set #1. Spider-Man #.
Peter Parker

Spiderman gets billed as the beginner's hero of beginner's heroes in the core set, but I think he's actually a lot more interesting than that would suggest. While he is very straightforward, Spiderman offers some of the more interesting decisions I've had to make in the game so far.

As a rundown, his alter-ego, Peter Parker, offers middling healing (set at a base of 3), but shores that up with the ability to generate a science resource for free every turn. This gives him the ability to do some nice setup, especially when you combo him with the Helicarrier, effectively making one two-cost card free every turn.

Unlike several of the other heroes, you're going to want to hop out of Peter Parker pretty quickly, since 13 of his 15 special cards can only be played or used in hero form. So if you're sitting around as Peter Parker, you quickly ramp up the threat on scheme, in addition to hoarding cards in your hand that can't be used.

Once you're in as Spiderman, though, the hero becomes very powerful. Getting an extra card draw every turn helps mitigate his relatively low health (compare that to She-Hulk's 15, or Iron Man's 17, when fully upgraded). This means that you'll want to defend a lot more often to offset potential damage and allow Spiderman to stay in hero form for as long as possible. Cards like Backflip and Spidersense help you prevent damage and bad effects, as well. Overall, his high base defense gets him out of a lot of trouble, which helps with the early Rhino scenarios where the villain can pound in for upwards of 6 or 7 damage at a time.

He also has good damage potential, with a decent base attack of 2, and kicks that let him dish out 8 damage at a time. This can make a huge difference when soloing. Moreover, he has one of my favorite allies in the whole game: Black Cat. She can grab you a few free cards when she comes out, and then she gets to attack for free, unlike the other allies in the game's base set.

Overall, Spiderman is an excellent hero to start deckbuilding with, but it will take more experience to really unlock his potential. Timing when you choose to defend is a critical decision point, especially when soloing. In a team game, he gets even better, since the other hero can draw away some of the heat when things get tight. Spiderman has tons of potential for new and experienced players, alike.