Solid card. It's a permanent card that can heal you for two over two turns: once when you flip to Alter Ego and then again at the start of your turn. That's quite good for 1 cost and thin your deck for maximum efficiency. Complements Venom quite well once his health gets really high where it's better to use Project Rebirth 2.0 to draw a card instead, yet this helps him recover for 4 with Project Rebirth when he's low combing into an Aunt May for Venom.
Play under any player's control. Max 1 per player.
Alter-Ego Action: Exhaust Crew Quarters → heal 1 damage from an alter-ego.
I'd probably run this one more often if it was an action instead of an Alter-Ego Action. It already specifies that it can only heal an alter-ego. As it stands, I'm likely never going to use it for anybody other than myself. The only issue I could see with such a change would be if all 4 players had them, but 4 player games are already difficult as it is, I doubt 3 extra hit points is going to effect that.