Return the Favor

I think this card is great. As with many other cards it is just a matter of how you set it up.

Obviously I would never play it if I wasn't absolutely sure I could handle whichever treachery is revealed.

There are cards that help such as Get Behind Me! or Black Widow is another card that can help to avoid a game ender.

In multiplayer it is even better, because other players can help with preventing the treachery and modifying the order of the treachery deck (Global Logistics).

Cybernetic Arm

It's decent enough, but a massive missed opportunity. I'm very disappointed in the designers for not using this card for a "You get +1 hand size" effect. It's a similar resource effect, but in the end, vastly less thematic.

Face the Past

Are you allowed to attack the villain and THEN play this card? Or does "You cannot attack the villain this phase" check retroactively, preventing you from playing the card?

More words, words, words, words.

dmiasek · 1
Gambit's Staff

I think that Gambit is prime candidate for new Firepower build because of this card. he can use his tokens to upgrade firepower to 6+ dmg values and on top of that has a cheap weapon without restricted to exhaust for it (its basic usage is almost worthless anyway, no big deal) - it doesnt block Hand Cannon or Jarnbjorn. throw in Warrior Skill and Aggressive Energy and you have 24 dmg for 1... now thats value.

additional synergy cards for this build include One by One and Melee as they do similar things after you exhaust your weapons and want more burst in one turn.

Eros

Great cheap ally provides 2 thwart, and possibilty to flip if there is a bad situation with minion. Two points of life is small, but nothing will be "wasted", and even when using to second thwart is effective play. Guardian trait is not the most developed trait, but got some great stuff to coordinate with Eros.

My rating (A-C) is A- card worth consider in every deck

nosiak · 152