Thor

Sadly, this Thor is atrocious. The simplest case is attacking twice for 6 damage or attacking once for 3 damage and blocking, neither of which is even close to being worth it for 5 ER. The thwart response is at least interesting, but engaging a random minion will almost always set you back farther than what you gain from removing three threat somewhere. Assuming a 5-hp minion is spawned (at least this is a "put" and not a "reveal"), at least one extra resource of value from cards like Man on the Wall, Hall of Heroes, or Winter Soldier is required to break even, but I'd honestly want about 3 bonus resources to come out positive and justify playing this expensive ally. Multi-aspect shenanigans aside, you'll never get this in Leadership, so maybe you add him to help out the Aggression player at your table, but even then the bar for allies is so high that I'm sure there's a better option. Ironically, the Thor hero would be the best place for him, but the Unique rule prevents that. I'm surprised they didn't make Thor's ATK have only one consequential damage, since that would raise his floor a lot when the ability is too risky or you're not set up to take advantage of it yet.

Stretch22 · 2203
Psychic Blast

While this card is best when unleashed, it still has some merit restrained. The X-Jet, Team-Building Exercise, in addition to her own power counters, can help with cost, and because it's not classified as an "Attack", it can still damage the villain if a minion with the "Guard" keyword is out or if you are stunned.

Haymaker

Just a new review, because now (2027) this card isn't usable. I know, most people know this, but for newer players to not get thrown off by older reviews. Even if you only own the core set, don't use this card except for a few niche moments/decks that need an attack event to boost or something but even then, there are usually better alternatives. Heck, Uppercut is better.

NiemandSumpex · 127
Its still usable if you are running a basic-centered deck with the power in all of us resource card — matchet · 358
But why would you do that? Power wise there is no reason to do it. Even than it's one damage under the curve.... And I see no hero that gets any benefits from that that could not be done better with aspect cards. — NiemandSumpex · 127
Defiance

Recently played my first game with Ghost-Spider and this card and it was by far my favorite card to see in a hand. Two player, from the get-go I was able to defend knowing it would trigger unflappable and a web-bracelet and then hopefully do a Desperate Defense or even another basic defend with Defiance for the next player.

Doc7 · 31
Keep Them Busy

This is one of those cards that is deceptively good. I thought it was just ok up until recently, but then discovered just how great it can be - especially in multiplayer games.

This is really easy to thwart down with high-attack heroes; and you can leave it sitting out as a panic button for if the main scheme gets out of hand. Being able to suddenly clear 15 threat off the main scheme - as I did in a couple of three-player games - is just incredibly helpful. IMHO, a card that has a much better design than is first apparent.

TwoHands · 117