Strength in Diversity

This card is extremely powerful after I have tested them in my ally swarm decks. Especially in solo :) Multiplayer may need some coordination to build decks with more diverse traits.

In Solo:

  1. With some basic set-up it can easily go up to 8-10 damage
  2. In the early-mid game (or even in the late game), it offers huge flexibility because it can be used to Thwart
  3. The numbers can be distributed across multiple schemes or enemies
  4. It circumvents stun / confuse because it's not an attack/thwart, just an action
  5. The 1 damage can easily ping off Tough

I used to have difficulties ending the game with some ally leadership decks, and had to rely on Lead from the Front. But now running 3 copies of this is immensely powerful!

Some symergystic allies that I really like because they give many traits:

Vivian

Hugin & Munin

Nick Fury

Beast

Gambit

Kaluu

Grant Ward

Black Panther - BP can also store one of these to use in the late game, powerful way to directly kill any villain from stage 2 to 3 because 2 copies + allies and hero attacking easily deal 25+ damage!

It works in so many decks, just need to choose the allies carefully. I like this in Captain Marvel because her Soldier trait is rare and can gain Aerial. Doctor Strange also has 3 traits (Aerial with Cloak of Levitation). Ironheart too (with Version and Aerial). Phoenix (with Restrained and Mind Control can add even more with Controlled + the minion's traits). Extremely game-changing card that makes Leadership even more powerful!

Army of Ants

These are great.

The damage is not an attack, so you can use them when stunned and they do not trigger things that happen on attack such as retaliate.

These are great for pinging off a tough status card or making sure you do exactly the amount of damage you need to an enemy.

Three of these out means in tiny form you are doing 3.damage and thwarting for 2 before you even play a card.

Utenlok · 32
Plot Convenience

In a multiplayer game this will more consistently allow players to bank cards that may be potentially dead or set up bigger future turns. Another usage of this that was missed in the previous review is: You have Mulligan but don’t want to lose one good card, bank the one good card by attaching it to Plot Convenience, then use Mulligan to draw a new hand. If you find ways to use your hand without actually playing a card you can cheat quite a bit of value out of your Mulligans beyond just the hand modification value (see other pool upgrades).

Bodyslide

I’ve undervalued this card for a while even though I play 2-4 players. I didn’t realize that the form swap from this card doesn’t use up your normal form change. So you can enable other players at the table to access their alter-ego abilities and flip back to hero all in one phase. Most heroes have very useful alter-ego abilities/supports that often go under-utilized because you don’t want to enable the villain scheming.

War Machine

Quite possibly the worst ally in the game. Overcosted, bad stats for the cost and a really bad ability. Just one of those core box cards where you can tell they were worried about it being too good, so they ended up overnerfing it instead.

Jvenom23 · 13