Angel

Here's a link to the Archangel form.

Angel is very good using AERIAL event-based decks, with strong response abilities and easy access to a large resource/cost-reducing economy. Having the AERIAL trait in both hero forms makes Team-Building Exercise very efficient. X-Gene is also a great value with 12 identity-specific events in the hero kit.

Excelsior! · 137
Taunt

Traditionally, we evaluate cards doing ratios and effective resource analysis. This card is bad under this lens: 2ER and 1 attack from the villain for 3ER. But an attack is like 5HP, which costs 3-5ER! The total brings us to a negative -2ER for doing nothing. Totally useless.

But how come Taunt feels so great in the early game?

1 card draw = 1.2ER

A card draw is worth at least 1.2ER as I discussed.

It thins the deck and scry

We toss 1 aspect card and pay 1 resource, to get back 3 fresh cards. Like Spiritual Meditation. Without taunt you see 5 cards, with taunt you see 8. If you really want to draw 1 copy of your awesome hero event with dope ratio, odds go from 33% to 50% of chances to draw it. That's significant.

What's the cost of loosing HP?

5HP can be 1 block activation and 2HP if your strong stat is def. If your thwart is 1 and you plan to use your activation for this, instead of a def of 3 and/or recover 4, maybe you aren't fully using your stat. What's the immediate cost of 2HP when you have 12HP? In the worst case scenario, it makes you recover one turn earlier, but that's not necessarily a negative. And best case scenario, those 2HP don't need to be recovered. Finishing up the game at 4HP or 6HP won't change anything most of the time.

Conclusion

For a hero like Tigra with 1 thwart/ 2 attack / 3 defense:

  • A turn without taunt: 5 cards + 1 resource + 2 damage or 1 threat
  • A turn with taunt: 7 cards + 1 deck thinning - 2HP

Looks pretty awesome that way?

If your hero gains an advantage of being attacked, with aspect cards like Hard to Ignore or Pyschic Misdirection or the hero's cards like Spider-Man, you should absolutely give Taunt a try.

batman · 87
Web-Trap

2 for 5 damage that can be put wherever you want with no restriction is already good. Then you add a stun if you paid for it with one of your Sync Ratio upgrades, which you almost always will. Unlike other stun events, this one does not require a specific resource, so whichever Sync you weren't using is fine.

Utenlok · 45
Tony Stark A.I.

This is a great card. First of all, the flavor of it is amazing. This mimics Tony Stark's alter-ego ability of looking at three cards and adding one to your hand. In this case it is two cards you look at, but you can do it from hero or alter ego. Every turn you get to draw an extra card- the better of two. It's a better Avenger's Mansion for half the cost with the only drawback being you cant have a friend draw the card.

Utenlok · 45
Photon Beam

2 for 4 damage that you can put wherever you want is already fine. Early on you get one, and often two progress counters to help you upgrade, which makes this a card you are looking for most of the time in the early game. Once you are Version 3 this card does 4 damage and then 2 more on demand, or if you defeated an enemy with it, it does 4 damage and then 2 damage on demand TWICE. Getting 6 damage out of a 2 cost card is great. Getting 8 damage out of a 2 cost card is amazing.

Utenlok · 45