Lady Sif

Possibly one of the worst identity-specific allies in the game, together with War Machine and Diamondback. Absurdly expensive, especially for a hero with a hand limit of 4 and a desperate need for resources to pay his powerful identity-specific events. Her Response is... okay, I guess, allowing Thor to make another basic attack on a 3+, or to recover from Odin's Anger, but nothing I'm swooning over. In over a dozen games with Thor, I haven't been able to use her once.

My final verdict: Lady Sif, I want a divorce.

(either that, or I'm house-ruling her giving her card a cost of 3)

Michebugio · 20
I think War Machine gets the distinction of worst identity-specific ally pretty easily for me, but yeah, Sif is pretty bad, mostly just because of the 4 cost, at 3 she'd actually be decent. I think Nova Prime is worse than Sif, and Diamondback is actually very strong if you use her only for her action, she very often hits on 4 aoe damage over two turns, which is nothing to sneeze at. I don't think any ally that costs 2 can be considered for worst. — Jvenom23 · 25
Blast of Wind

In a handful of scenarios there is more than one Villain. Carefully read these scenarios rules. In many cases (example The Wreaking Crew), there a clear statement: "Card that target the Villain, targets the Active Villain, not all Villains in play".

LEKO · 41
Get Over Here!

Virtually useless in solo (shame: if there wasn't a rule that prevents you from re-engaging a minion you've already engaged, it could have been an interesting strategy for Thor and/or decks running the recent Aggressive Stance), but I would almost always include it in an Aggression Thor deck when multiplayer (I guess it's no coincidence that Thor is in the picture...).

I hope they'll eventually change that re-engagement ruling. This card is the exact reason why it doesn't seem unbalanced to me to allow heroes to re-engage a minion they've already engaged, as it only fits niche - and frankly far from op - strategies (see above; I can also think of Lie in Wait and Patriot).

Michebugio · 20
Engaging a minion you’ve already engaged makes the same amount of sense as defeating a minion you’ve already defeated — erikw1984 · 29
According to the same principle, engaging an enemy already engaged with someone else would be like defeating an enemy already defeated by someone else. But you can do that. You can rationalize re-engaging the same enemy simply by imagining that you briefly disengage right before. — Michebugio · 20
No it wouldn’t? Engaging an enemy currently engaged with another player implies is still alive. My point is there’s no concept of “disengaging” in this game — erikw1984 · 29
Heck let’s just house rule that necromancy exists in game so we can resurrect and redefeat enemies too while we’re at it — erikw1984 · 29
I understand your point but you're missing mine. I used your own analogy to show you that it doesn't really apply here. "Engaged" is NOT a definitive state like "defeated": it can change, as once a minion is engaged, it CAN be re-engaged, only by another player (who uses this card). So actually a concept of "disengaging" DOES exist in this game: it's when someone else engages a minion previously engaged with you. — Michebugio · 20
Skilled Strike

Basically an auto-include for every Aggression hero with ATK 2+ (and definitely worth considering for anyone else who uses their basic attack a lot), so much so that I'm really surprised (and kinda annoyed) that the only copies of this card are in Doctor Strange's pack and nowhere else. We absolutely need reprints.

Not only does its 0 cost make it extremely versatile, it also has the best damage/cost ratio in the game (short of the very similar Mean Swing) and it's essentially non-situational since it doesn't require minions in play, allies, supports, or special traits (as most 0-cost cards do). It's so good that it almost feels broken.

Michebugio · 20
I think it is a strong card. I don’t know how broken I would say it is. Lots of encounter cards want to exhaust your hero, meaning you can’t use this card. I play a lot of true solo where I often find myself using a basic thwart. Good card, not broken in my opinion. — serve_the_shark · 893
Yeah Gamora's Acrobatic Move is a more versatile version of this card and I don't believe anyone thinks that card is broken. — Jvenom23 · 25
To be clear, I don't think it's broken either, but I'm surprised by how strong and versatile it is, since I end up including it in almost all of my Aggression decks. — Michebugio · 20
Altman Residence

Does anybody know if I can use this ability even though I’m at full health recovering cards from my discard pile? I have found it quite usefull when recovering Wiccan for example but I have played a perfect defence build which makes it so that I haven’t taken any damage…

Gausteen · 1
My guess would be yes since the cost is to exhaust Altman Residence. You then get to do both effects past the arrow, one of which will not do anything if you are at full health. — RagingBull888 · 85
Yes. Would be different if healing were part of the cost — Stretch22 · 1942