Defensive Energy

I have a doubt with this card. If, in a Magik deck I use this to pay for a Mutant Protectors while I have an ally on top of my deck, which resolves first ? The Mutant Protectors effect, or the Defensive Energy interrupt ? I would say that defensive energy must resolve first (if triggered), so you can't "setup" your ally with Limbo if you want to draw with Defensive Energy, I would thank if anybody can confirm me if I'm right or not.

wehehe · 296
The Daily Beagle

Supports with Alter-Ego actions are often a little questionable. You always have to ask if you're going to be in alter-ego form often enough to make playing the card worthwhile. Well, Ham wants to absorb damage to gain those spiffy toon counters, so it's almost given he will be flipping down to heal on a fairly regular basis. Claiming an extra pair of toon counters each time you do so is definitely worth the investment of playing the card.m

MightySchoop · 52
Hunted

Can anybody clarify whether a minion brought into play with Hunted will proc any “When Revealed” effects on that minion? I assume it would activate Quickstrike (if you’re in hero), but during a game of Civil War someone argued that When Revealed effects wouldn’t go off as the minion is not entering play in the usual way.

Can anyone weigh in on this with some sources for clarity? My Google-Fu is not cutting it on this one.

swordgeo · 92
It's not revealed it is put into play, so you ignore all when revealed text. — Jvenom23 · 25
Iron Man

To evaluate Iron Man, I usually compare him with Ronin, because they're both allies you want to slap upgrades on, and with Beast because of the similar stat line. Therefore, if you attach Inspired to each, you get:

Iron Man 6 ER (equivalent resources), THW 3, ATK 3, HP 3

Ronin 6 ER (equivalent resources), THW 3, ATK 4, HP 3

Beast 5 ER (base cost of 5, plus 2 for Inspired, minus a 2-point resource card you get in your hand), THW 3, ATK 3, HP 3

So, with only 1 upgrade card, Iron Man falls behind both Ronin (who has 1 more ATK) and Beast (who costs 1 less ER). If you also attach Reinforced Suit to each, you get:

Iron Man 7 ER, THW 3, ATK 3, HP 5

Ronin 8 ER, THW 3, ATK 4, HP 5

Beast 7 ER, THW 3, ATK 3, HP 5

In this case, Iron Man becomes equivalent to Beast, while compared to Ronin, you're trading 1 more ER for 1 more ATK (personally, I'd still choose both Beast and Ronin over him).

Conclusion: Iron Man becomes truly competitive only in a full Voltron scenario with 3+ upgrades, which however is far from easy to achieve. While not terribly subpar, he's now an outdated card and definitely could've been given more love (1 more HP would probably do the job, maybe also adding a thematic Aerial trait).

Michebugio · 21
Suit Up

NOTE: This card has been buffed in Rules Reference 1.7 and now reads:

Alter-Ego Action: Search your deck and discard pile for an ally and an upgrade that can be attached to an ally. Add them to your hand. (Shuffle.)

"Can be attached to that ally" has been changed to "can be attached to an ally".

This means you can now find any ally plus any upgrade that can be attached to any ally in the game. For instance, you can fetch a non-identity specific ally and Sidekick.

TrueMoominMC · 90