Dust

Dust is problematic. Even looking at super-niche combos, such as adding Energy Spear in a Star-Lord deck or something leaves me doubtful of her utility. You can at most activate her twice to sweep through minions, but nowadays that's somewhat below average of what you'd expect to get out of your cards. I think there are superior alternatives to her AoE in Aggression and overall much better X-men allies.

MarTom · 14
Throw an attack training (for free if you have danger room) and you will be doubling her effectivity. Even if she can only do it twice, her effects are incredibly powerfull in minion-loaded scenarios and at higher the player count — matchet · 182
What are the superior AoE cards in aggression? Dive Bomb and Bombs Away come to mind but are trait locked to aerial — erikw1984 · 29
The Direct Approach

This is definitely bad as a 1-cost card, and feels like it should be 0. If you have to pay just to swap your THW for ATK, you are better off just playing any other cheap event that deals with threat. Chase them Down comes to mind. While it is situational for sure, I would say this card is also situational. It needs to be in your hand at the exact time a problematic side scheme is in play for you to be able to spend 1 and then make use of it. The prospects are not good. Easily houserule-able to either cost 0 OR be an upgrade that can remain in your play area with the ability 'Action - Attach this to a non-permanent side scheme'.

I should also point it is a double-edged sword in multiplayer with regards to allies. While some allies have better ATK than THW, especially in Aggression, an equally high number of them are fine with their thwarting prowess. To use this card on a side scheme and empower your own allies could mean de-powering other players' allies, which makes it very awkward and probably not worth the slot in your deck.

To make the most of the card, you really need to be leaning on that ATK boost, which is present in Aggression for sure. From Aggressive Conditioning and Combat Training to more special cards, like "Now I'm Mad" and Fluid Motion, there is synergy to be had for sure. The question remains though, will you be able to maximise the effect by having the card in your hand at the right time, when instead you can just go for a direct thwart effect?

MarTom · 14
Synch

4ER (effective resources) for a single stat boost and they exhaust... seems inefficient. Assuming 2 damage/threat per 1R is the desired baseline for value, then Synch hits that baseline on the 8th turn. I play 2 players, and games usually last 10-14 rounds. That means Synch would need to be in play in the first few turns of the game, and would be competing with essential set-up cards for my deck. I think this is binder fodder.

CaptnSpandex · 77
I a gree with the most; he needs too much times of continual usagement for such high base cost. The only really appealing part of this is that the bonus is flexible between ATK, THW, but also DEF and REC (last two are more rare and interesting) — matchet · 182
Havok

Havok has become a precision-guided missile thanks to Falcon’s signature top-deck scouting. Because you always know the next boost card, Havok can attack only when the boost icon count works in his favor. This gives him far more control, consistency, and survivability than in a normal deck.

Here’s the ideal line:

Attack twice when the boost card shows exactly 1 icon → 3 damage each time, taking 1 consequential each (2 total) which → leaves Havok at 1 HP.

Then wait until you see a boost card with 3 icons → unleash a final strike for 5 damage before he goes down.

This gives you 11 damage total with zero upgrades required. Well worth the price IMO.

lightninlad · 24
Problems is the expensive expenditure of 5ER for a very conditional possibility. You require a teammate with Global Logistics or a Falcon (Hero). At the same time, he isnt aerial so Falcon cant get if going tribal — matchet · 182
U.S. Agent

U.S Agent on his own is very basic ally. Retaliate, 5 hit points, 1 ATK, 1THW. If FFG included him in core set, one no one see the difference. But this card got one problem: needs building. Maybe for the retaliate (Ready for Action is obvious choice), maybe adding more health (Reinforced Suit) or maybe to boost stats (example: Inspired, Power Gloves). Unfortunate there is a answer to all of this: every one of this three instances are more worth it to build with another allies.

Of course if you got the lucky, U.S. Agent can blocked 2 times (plus remove tough from the enemy) and got the value. But in 2025 where we have 10 waves of cards (and more to come) that beside thematical decks (or having many decks at one time) John Walker is not the sexiest choice.

Rating (A-C) B- Can be quite good, but need time and there is many better choices for voltron

nosiak · 181