Web-Shooter

A NOOB'S RANDOM THOUGHTS

  • Looking at it purely from a cost perspective, you’re paying 2 ER (Effective Resources) to gain 3 resources. In other words, you are taking a small tempo hit when you play this card to gain a small tempo boost the next few turns.
  • However, I believe the true value of this card lies in the fact that it produces 3 -resources.
  • The obvious use for the -resources is to play cards that require a specific Printed Resource.
  • Perhaps less obvious is how incredibly useful these -resources are in helping you to efficiently discard Villain Attachments.
  • It is worth noting that a HERO Resource Action is required. This is something I expect is often overlooked simply because in the game you mostly generate resources from hand, which does not care about Identity card side.

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Francois · 16
Spycraft

Great card and a must-have for Justice with a spy character (Mockingbird, Black Widow, Spider Woman, etc). The best part about this card is canceling high priority encounter cards like "Shadows of the Past". What's nice is that it triggers in both modes, so you have a security blanket in place whether you're hero'ed up or cooling down as your alter-ego. It is balanced out by having to draw another card to replace the one you just canceled, but that is why you save it for that really bad encounter card. Once you know "Shadows of the Past" is out, you can risk using it on other potentially bad cards. Remember also that it cancel's "ANY" encounter card including side schemes and attachments unlike "Grappling Hook" which can only works against "Treachery" cards while in hero mode as well. Plus, you can put multiple copies down since there is no limit for the amount in play other than the maximum of 3 in your deck.

As always, it synergizes better with Black Widow, since it has the "Preparation" keyword.

Spider-Tracer

A NOOB'S RANDOM THOUGHTS

  • Spider-Man’s only threat control card.
  • For 2 ER (Effective Resources) you get 3 threat removal, which is a very good ratio.
  • The fact that this card requires a Minion makes it conditional.
  • This means this is a good card against heavy Minion decks, otherwise it is too conditional if/when you get to play it.
  • A corner case cheap upgrade to discard to Caught Off Guard.

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Francois · 16
Aunt May

A NOOB'S RANDOM THOUGHTS

  • Being able to heal Peter Parker for 4 HP indefinitely for an upfront cost of only 2 ER (Effective Resources) is phenomenal!
  • If you flip to Alter-Ego naturally, you can heal 8 HP total before you flip back to Hero Form next turn.
  • You can heal 4 HP if you encounter Eviction Notice before flipping back to Hero Form.
  • A cheap Support to consider discarding to Caught Off Guard, especially if Spider-Man’s health looks good.

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Francois · 16
Enhanced Spider-Sense

A NOOB'S RANDOM THOUGHTS

  • Encounter cards are what “kill” you in this game, so having a card that can cancel a Treachery encounter card is huge!
  • Still, the card costs 2 ER (Effective Resources), so ideally you want to cancel a Treachery that would otherwise cost you more than 2 ER value.

The order in which I will cancel Treacheries is:

  • 1) any Treachery that will end the game for you immediately or place you in a losing spiral;
  • 2) Shadow of the Past;
  • 3) any Treachery that will advance the Scheme deck;
  • 4) you might consider this card in hand as insurance if your team is in total control of the Villian;
  • 5) the last Treachery revealed this round, provided cancelling it provides at least 2 ER worth of value.

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Francois · 16