Target Spotter
  • It can deny minions with quickstrike (yet it barely worths for quickstrike minions usually hit low)
  • it can deny minons that can be put in play when revealed as an augment card
  • It can deny minons that are being summoned by some villain's special abilities (like Master Mold)
  • Its best value is done if it activates during player's phase. Face the Past played by another Hero, mostly.

  • Its "cannot activate" effects wears off at the end of the phase, which means its gonna waste for encounter cards since minions wont usually activate at the moment they are revealed (except minions with "when revealed/when put in play")
  • Its not a forced interrupt. Once in play you can decide when to use it.
  • It cannot change the current engagement of a minion that is already in play.

  • Tigra and Thor are two Heroes who can give enough benefit from this card to worth something

Outside from these two, I'd even consider it worth. It will usually move a minion without any extra benefit, and its 2ER.

matchet · 57
Kurt's Chapel

This is such a thematic card, declaring Kurt's enthusiasm for his teammate's success. Giving him a 4 REC just seals this deal.

If it were an external card, I would have to think twice, but getting to draw an extra card while healing can really make a difference for a Protection-oriented hero.

MacGhille · 303
Iron Lad

I may be doing it wrong, but it sure is fun to use Ironlad to extend the effective life of Giant-Man's 4 ATK by three rounds. Sure, it takes 2 ally slots, but 2 allies that hit for an average 2.5 damage per round for only 1 consequential seems like a massive bargain to me. If I'm doing the math right, that's 9ER for up to 19 damage and 4 thwart, 23 damage, or 21 damage/19 damage and 2 thwart and a block, which seems like a steal

Jytsao · 1
Brute Force

Ant-Man's and Drax's potentially (very) high ATK synergizes with this card to use that value in creative ways instead of just spending it in a basic attack. Spider-Woman can also build some cross-class comboes that benefits from the high ATK

There are agression events like The Best Defense…, Smash the Problem and Quick Strike that exploits your bloated ATK without losing this bonus.

As examples, here is a search for the most liked decks that uses this card

matchet · 57
Eternity

May have fumbled at first sight, for the pack of cosmic entities. Yet I do still feel these cards are mediocre at its best, with that being the only one that may seem ok.

The cost is high and the effects are random and (oftenly) uncontrollable:

  • As a boost card, it provides neither icons nor negative effects; and (will shuffle again when the encounter deck does it) it goes to player's discard pile.
  • As an encounter card, it provides its benefits once and then leaves forever. For the cost, its barely worth.

Other considerations

  • Its worthness is better for lesser the player count
  • If the villain takes extra boost cards very often, then the odds and worthness of this card increases
  • It thins your deck, yet its still costly
matchet · 57
If I am reading your first bullet point correctly, it is incorrect. If this would be drawn as a boost, it goes to the player’s discard pile. These cards are great…when they actually get drawn as encounter cards…which is very hard to guarantee — Stretch22 · 1803
thanks for pointing me that. Then its even worse since it will take another card space in your deck again, plus you will need to pay for it again. So my general opinion about this type of cards, stays — matchet · 57