Squared Off

A fantastic multiplayer card. This card is basically a triple resource for allies. The advantage over other aspect resources cards is that the condition is easy to meet and can be used on signature allies (Captain Marvel signature ally,). In solo putting a minion into play can be a significant risk and depending on the minion it may cancel out most of the advantage you’ve gained from discounting your ally. In multiplayer have another hero build an excess damage minion slaying deck (Follow through, Honed Technique, Into The Fray, No Quarter, Relentless Assault, etc). Now the minions you’ve put into play serve to advance the game state dramatically and you’ve improved the consistency of another player’s build. You line them up, they knock them down.

Defensive Training

This card’s best use in my opinion is putting Repurpose back into your deck. The basic usage of Repurpose (0 cost for 4-6 damage/thwart (heroes’ base plus discarded tech) is extremely efficient. But if you can manage to play multiple copies in a turn the value is virtually unmatched in aspect cards. Frequently when playing a Repurpose deck you’ll end up using them as resources your first deck pass since you need to build out tech, this card will allow you to reach your core gameplay loop faster each deck cycle.

Warrior Skill

As others have pointed out this card works best at amping damage from a single attack with multiple targets. Some examples are given in the other reviews but my favorite is Wasp Giant form. Her basic attacks can be split between enemies by default resulting in each enemy taking additional damage. The ceiling for this can be incredibly high depending on scenario/player count (the more minions the better). This gets particularly fun when combined with Hand Cannon, Rapid Growth, and Follow Through for multiple instances of Overkill damage dumped onto the Villain. This particular combo is niche since it only works with Wasp, but she’s probably the most consistent user of this card.

Resource Reserve

The card is amazing for heroes with 3 resource cards (Cpt Marvel or Hulk). On top of that you can let other players use your extra resources, overall it's nice to have at least 1 player that can aid others with their economies.

roach8700 · 3
War Room

For true solo I don't think this card would ever find its way into a deck of mine, BUT for multiplayer games it's great - especially when paired with a leadership deck.

Even when it only activates once or twice a game, it's so cheap that it doesn't hurt to play. It also makes for a nice target for some of the treacheries that force you to discard support cards. The only caveat is, that you need enough targets for it, so be ready to swap it out for minion-scarce scenarios.