Animal Instinct

This is beautiful.

X-23 has several ways to enhance her ATK stat, so allowing her to plow those bonuses into a Thwart is amazing. Particularly since she can easily ready and perform a basic action a second time.

My only disappointment is that it only works for a single Thwart action. But if they hadn't imposed that restriction, she could easily remove all of the threat from the table in a single round. (See Honey Badger)

Still a wonderful card given the bonuses her other upgrades confer.

MacGhille · 206
Honey Badger

What an incredible ally.

It reminds me of the time when everyone went crazy making decks with Spider-Woman that were really all about capitalizing on her Captain Marvel ally. Those were fun, but they made Spider-Woman feel like an extra in her own movie, which was wild, since Spider-Woman had so many amazing possibilities.

With Honey Badger, we have an ally with a powerful benefit that requires specific deck-building to exploit.

Her stats are, frankly, lackluster. But this is because her ability is so dramatically powerful that they couldn't make her any stronger.

Why? Well, readying X-23 is a huge benefit by itself. Then you have to acknowledge that X-23 can ready herself through damage once a turn. That's 2 chances to use her basic abilities.

But Honey Badger can only ready her once before she dies, right? Sure. Unless you give her a Reinforced Suit or Danger Room Training or Team Training or Uncanny X-Men or X-Force Recruit...you see where this is going?

There are a wealth of buffs for Honey Badger in Leadership and Basic that can significantly prolong her life. And since she has no 'once per phase' restriction, you can really abuse her ability.

Hands down, my favorite Hero deck ally. After Wong, but let's not go there right now.

MacGhille · 206
Repurpose

This card is insanely good in either heroes with a lot of tech - Rocket Raccoon and Iron Man and for heroes with lots of ready Quicksilver, Peni Parker (came in this pack), Star-Lord,Venom and Colossus for instance. For those heroes without the tech, you build around their deck with the tech. Then it's a matter of timing to get the tech set up for repurpose and some ready actions to turn into some ridiculous turns.

Yes, it's a situational card that you have to build for, but it's fun.

DoxaLogos · 218
Psi-Bow Attack

Doesn't seem that worth the cost at 2 for 4 damage. Worse in that it's trait locked to psionic making it even more less desirable. If it did six (maybe 5) damage or it it cost 1, then I'd seriously consider putting it into more psionic decks. Ranged isn't enough to push me over the edge because retaliate is rarely troublesome unless it gets greatly increased by some other effect.

DoxaLogos · 218
Possibly worthwhile in a deck where you are using Sharpshooter — adsarf · 315
But now you're spending another 2 for what will on average be 1 extra damage and may only pop a few times a game? Nah. Sharpshooter is better with heroes that can use ranged more frequently. — DoxaLogos · 218
Pete Wisdom

Pete has a great stat line especially with the 3 thwart. Unfortunately, I only see him being more useful in surge heavy scenarios where the "When Revealed" effect is likely to pop up more than once, since he could heal multiple times during the villain phase. Without that, he's only likely to stick around for two thwarts which is not terrible. Wish he wasn't trait locked to X-force though.

DoxaLogos · 218