I don't like this as a card in a vacuum, but in the aspect with a whole archetype devoted to defeating side schemes, this can play a role. Damaging the villain is always one of the weakest things to do in a game of Champions because it does nothing to answer encounter cards, so it's hard to want to spend resources completing this. On rate, you spend about 3-4 resources to play and complete this for 5 damage, which is pretty bad though it does scale better in multiplayer. I'd need lots of effects like Followed, Skilled Investigator, Turn the Tide, Chance Encounter, etc to feel like I want this, and even then I'd load up on the basic player side schemes first.
Justice
Player Side Scheme
Cost: 1.
Threat: 3.
Resource:
Victory 0.
When Defeated: The player who defeated this scheme deals 5 damage to the villain.
"You go low, I'll go high."
"I always go low."
"Fine, go high."
"I like going low."
— Wolverine and Deadpool
"I always go low."
"Fine, go high."
"I like going low."
— Wolverine and Deadpool
Psylocke #16.
Reviews
@Stretch22 “ Damaging the villain is always one of the weakest things to do in a game of Champions” That’s literally how you win the game though.
—
RainKing42
· 2
Just because it's the weakest thing to do doesn't mean it's an unnecessary thing to do
—
Stretch22
· 730