
Noticed a few errors: 1: The standard version’s starting threat should be 6 2: The expert version’s starting threat should be 7 3: The Expert version is missing the amplify icon Characterlimitssuckisthisenough
Noticed a few errors: 1: The standard version’s starting threat should be 6 2: The expert version’s starting threat should be 7 3: The Expert version is missing the amplify icon Characterlimitssuckisthisenough
A very important thing to notice is that you can store an unlimited amount of cards under him, but take only 3 at once. If you flip every turn, you can filter your deck very precisely and take the filtered card exactly when you need them!
Well. In the series of Avengers-only "do X more equal to the Villain's stage number", this is probably the strongest, soley by the virtue of THW costing more than ATK.
Still....sigh. Enough cards have come out that I just can't recommend this card. Let's look at the alternatives at around the same cost:
Clear the Area - Removes only two threat, but usually pretty easy to maneuver into drawing the extra card.
Crisis Averted - Costs one more, but always removes six. The mental requirement is rarely required, as Crisis icons are not particularly common.
For Justice! - the basic, core threat removal card against which all other Justice cards are measured. The mental requirement just isn't hard to fulfill, and Sense of Justice exists.
Impede - removes three threat, but refunds itself if played as the first card
Lay Down the Law - Only really works for Heroes with additional forms or that flip about every turn, but a fantastic value for the restriction.
The Avengers requirement isn't too difficult (2/3rds of all the Heroes are Avengers at this point). The amount of threat removed is nothing to write home about, only being above efficiency when facing an Expert Villain on Stage III. What really kills it is the restriction to the Main Scheme.
There are too many good thwarting cards in Justice a this point to bother including this card.
I rate this card a D: Only consider for inlcusion if you have nothing else, or you are making some kind of themed Avengers deck.
I would much rather it didn't do thwart, but allowed you to simply pick a minion from the deck rather than discarding until one is discarded in exchange. IMO the Justice counterpart, One Way or Another is much, much better.
3 damage for a cost of 1 is good for heroes that change form a lot (and are optimized for aggression). I’m thinking here of Ant-Man and Wasp. For Ant-Man - this card can also be played following its draw via Resize or via his Helmet as the timing window for Response remains open in both cases - so it seems to be better used in his deck than the Wasp one that it came in.
As a low cost card, this also plays well in an Aggression Gamora deck as she does need to flip to heal and having more low cost Attack cards in her hand really helps generate that cheap attack to get the Hero thwart benefit.
Ultimately - this card is not going to be a deck maker, but for these decks - I find that it can provide a sweet spot of cheap timely damage.