Organizational Support

This is another one of those cards that is going to be finding it's way into a myriad of decks where characters have the same trait, and is honestly going to make "tribal" leadership decks the premium deck type due to the increased output and having less problems getting your board built on the first pass.

This also gives a massive amount of value to cards like Sky Cycle that often get passed over due to just speeding up the inevitable, but here give them extra exhausts for bonus effects while not loosing the initial production. Other cards like Flying Formation have interesting solo uses with Archangel that can be explored since it's easy to pay for and your flyers just pop back up (still likely a multiplayer card, but it is an interesting thought that could have other combo cards spring up down the line) and Archangel gets the 4 damage from playing Flying Formation, and then flip to Angel with plenty of resources and get the card draw from there.

Team Training, Uncanny X-Force, and Uncanny X-Men become easier to get out, which are already incorporated into decks which usually don't want (at least some) of your allies to leave right away. Avengers Mansion, The X-Jet and Avengers Assemble! can get worked into your turn without being the only thing you end up playing as often.

Then there are all the pricey Shield Support that just came with this card. It'll be much easier to pay for and play those cards even outside Shield characters (Maria Hill isn't alone in being able to use some of them outside leadership while including this card). And if expending tokens on your support isn't as useful this turn, they aren't just sitting there idol.

This really is a card with deep application, but does need to be built around for many characters (Not so much for Maria Hill and Star Lord) to be used effectively.

Earth Dragon · 1602
Slingshot

Cards with options are always good in the right hands and in the correct decks.

The "basic" application of this card is a 3-cost ally with 2 atk and thw and 3 health, which is respectable. 4 points of production and a chump block is actually quite good when it can be applied either to threat or for damage and could be included for this in a deck without any other upsides.

But then you can stretch this out. There are LOTS of turns where cards can be left hanging in your hand as costs just don't line up even in the best of decks. So using two resources for 2 production isn't a bad trade off, but it doesn't end there.

As Slingshot pops back into your hand after you draw, this is now an extra card/resource for the next turn. So in all reality you only paid one resource for that extra production and have a beefier hand which allows you more options, even if you just then throw her as a resource for another card or to clear an attachment next turn.

If we are then looking at multiplayer, there are plenty of situations where the production improves. Boot Camp can be anywhere on the table and give that extra damage. Whoever has a Get Ready can be the target as there will plenty of HP to abuse and still pop back into the owner's hand. And if clearing something like a side scheme which will cause an attack is of a high priority, unless you can't block with allies, she can bail you out as a cheap option to take that hit that is what you are down to.

In most situations she is likely going to be a turn after turn pop down to the battle for that one energy and keep going, but with a wide variety of useful options, this is likely to become a staple Ally card outside of decks that are looking for all their allies to share traits that she doesn't have or decks are needing boat loads of a resource that isn't energy.

Earth Dragon · 1602
Victoria Hand

While this does seem like a fairly specific Maria Hill Ally, Spider-woman can combine her with a myriad of applicable support cards as well due to being able to play two aspects together.

It's also just a broad enter play card, so can be utilized with Make the Call and Rapid Response if you need to up the output of whatever supports you are packing for a bit.

Earth Dragon · 1602
S.H.I.E.L.D. Director

Definitely a cornerstone card for Maria Hill that should be played as soon as you draw into it.

With her ability to move counters around, you are better off playing this card along with cheaper supports and charging the cheaper, weaker options for a couple of turns then playing the pricier support options in a turn where you'd have to use this card as a resource to do so. The pricier "helicarrier" options can always get pulled with your ability in AE mode on your following turns.

Earth Dragon · 1602
Life Model Decoy

You're going to have plenty of try hards trying to convince everyone else that this is a bad, under powered card due to this that or the other card giving you a tough token or stunning the Villian at a better cost.

But this is always a fool's view. This works in conjunction with all of those things but as a separate layer, providing protection that ignores piercing, stalwart, and all those other things that bat other protections to the side and make them ineffective at times. And it allows you to still use those other layers, and even defend against weaker attacks, and can stay on the table until you need it.

Even in decks (or playing with other decks) that can provide cheap stuns and toughs, this is still a card you should be looking to get on the table, if and when you can, due to it being there on later turns when other damage prevention methods are being mitigated or not getting drawn into.

Earth Dragon · 1602