Revisiting this card now that the new Conditioning Cards are out. Each Conditioning variant adds plus 1 to its respective stat and grants 3 HP. This will help players extend the “HP as a resource” play style, especially in multiplayer where players can play the different variations on each other for even bigger health pools. Everything from the previous review still applies but I think it’s worth highlighting that this card works particularly well for high recovery heroes: Hulk, Deadpool, Wolverine, She Hulk, Venom, etc… really any hero with a recovery of 4 or higher. In terms of cost and ease of use this card probably has the highest Damage per Resource potential in the game so far.