"Bring It!"

> Be Venom/Flash Thomsom.

> be hit by Shadow of the Past, get 3x Enraged Symbiote in your board.

> look at that "Bring It!" in your hand. Smile.


(minimum character limit check)------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

matchet · 564
Serve and Protect

"Hero Interrupt" kills this card in single-player, since you won't be able to play it when the villain schemes 'normally' as you'll be in Alter Ego - it's only relevant if the villain draws an Advance, and you're probably not going to hold back a Protection card and two untapped characters on the off-chance of that happening. At best, you could use it to negate the automatic villain-phase threat, exhausting your hero, and then pseudo-block the villain's attack by tanking with the Toughness card on your identity. Note that you can't block with the ally you exhausted and gave a toughness card to because, well, they're exhausted.

(Which is annoying, as it would be a decent effect if it were just an "Interrupt")

Much more useful in multiplayer, where you're using it to negate the villain's scheming when one of your team-mates is flipped down, but it's a bit expensive at two cost and two exhausts.

Letterdenma · 305
Cable

His obligation card makes non justice (and perhaps non leadership) Cables miserable.

The only reliable way to clear Technovirus Resurgence in one go is with a Mind Scan + basic thwart. You miss a ready or fail to find one of these 3 copies in your deck, and become punished with an accel and no PSIONIC trait for you.

What is worse, his nemesis set is a complete shutdown on cable; with Stryfe not only having villainous, but stopping you from playing any of your 6 identity specific events (including the most needed Mind Scan); and Back to the Future adding a cable-specific super crisis icon that prevents him from removing threat from else than that side scheme.

Finally, to add salt to the wound, there is a limit to player side schemes in play, converting some hands into dead weights with almost nothing to play because that limit; or what is worse, becoming unable to change a side scheme for another that could adapt better to the board's situation.

In resume, you are highly tied to the benevolence of RNG. Unless playing in justice, getting your obligation or Shadow of the Past will punish this hero with a long and painful trip to the purgatory.

matchet · 564
A single acceleration icon for a couple turns does not remotely qualify as "miserable". The nemesis set is tough but if you get the Rifle out first, you can usually defeat Strife with one Rifle use and a basic attack — Stretch22 · 2627
Also Cable's base power level is so high, he pretty much requires an obligation and nemesis set with a decent amount of bite. — Jvenom23 · 82
Technovirus Resurgence

This card is what makes non justice (and perhaps non leadership) Cables miserable.

The only reliable way to clear Technovirus Purge in one go is with a Mind Scan + basic thwart. You miss a ready or fail to find one of these 3 copies in your deck, and become punished with an accel and no PSIONIC trait for you.

matchet · 564
See No Evil, Hear No Evil

This card is easily, half of Echo's power. ATTACK and THWART triggers for Improvisation with lot of versatility to choose between damage or threat (or both!), play it once every turn by storing it in Echo and returning it via Muscle Memory (so it can return to Echo). Just First Aid your Daredevil from time to time and you are fine. With American Sign Language and Daredevil's discount, the combo is even free from any cost!

Do you feel like having a desire to rush for this combo? Add copies of Dynamic Duo and you will be lit in no time. Enjoy your lack of senses, because your enemies wont ;D

matchet · 564