
I don't like this card.
This is the S.H.I.E.L.D. team card, but its not really a team card... every single other team card buffs, or otherwise deals with allies:
Mighty Avengers makes allies stronger.
Guardians of the Galaxy gives card draw when you upgrade allies.
Uncanny X-Men gives allies more health and makes them cheaper.
Uncanny X-Force makes allies better at thwarting and gives them longevity.
The upcoming Flight Squadron team card for aerial gives ally readies when playing aerial events.
Everything makes allies better, and you're encouraged to play allies to make use of the team card.
Agents of S.H.I.E.L.D. does none of this. It's an encounter card mulligan. While good, it has nothing to do with allies. Furthermore, it discourages you from playing allies as there is no buff to be found for them, and having an ally that doesn't have the right trait will completely disable the card. Instead of giving you something by playing a tribal deck, this card takes it away by not playing one. In fact, you can play this card and use it while having 0 allies on the field, not very team-player of you.
The main reason I don't like this card is that it's taking the space of the S.H.I.E.L.D. team card and therefore we wont get another one. This card should've been something else, perhaps another location support or a title, or anything else other than the singular S.H.I.E.L.D. team card. The other team cards are awesome and lead to interesting strategies, this one has none of that.
But for the power of the card as-is, encounter mulligan is strong and welcome in leadership, I just wish it wasn't the team card.