Tempus

Tempus is interesting Advance insurance for Aggression, something only Justice has usually had. Everyone knows the feeling of stabilizing a game, maybe even turning the corner and starting to pile on the damage, only to lose on the spot to that extra scheme from the encounter deck... Tempus represents a satisfying safety valve for that scenario, and since she's an ally, she can also emergency block - adding a layer of protection. I recommend only using her interrupt when you're truly about to lose the game since the extra encounter card you deal could be just as bad if not worse. In the early or midgame, she's totally fine to chip in 1 THW/ATK and then block, which gives her a high floor. Most cards I evaluate on a resources-to-value+speed measure, but Tempus operates on a very different axis that I might call worst-case-scenario-mitigation, and to that end I think she's a very powerful card.

Stretch22 · 489
Goldballs

Goldballs smacks for a whopping 4 damage each attack, more than making up for the downside of depleting your deck quicker. This is an ally I especially want to keep on the table longer with Attack Training or First Aid and combos really well with a Digging Deep strategy. The cherry on top is the chuckle you get every time you read his name out loud. I expect this card to see a lot of play.

Stretch22 · 489
Assault Training

This card has great synergy with Honed Technique. Not only does Honed Technique itself pump up all of your aggression event cards, you can get them right back with this support. One draw back to Honed Technique is that it requires you to pay for your aggression events with at least one genius resourceā€¦so this card pulls double duty by letting you pitch it in order to meet that requirement.

Magic Shield

I like that you can play this card out and save it until you need it, and I love being able to play it on a teammate. But don't get confused like I did originally and think that this card is an event instead of an upgrade!

Marrow

Incredibly efficient ally that only requires one turn cycle to achieve full value. We love to see the "enters play" trigger and not the "played from hand" trigger for things like Make the Call. X-Force is a bit unfortunate of a trait since it won't work for Utopia or Training cards, but if you don't care about that Marrow is a great ally to play for value alone.

Stretch22 · 489