Husk is arguably the best ally in the game. With the right combo of resources, this card can thwart or attack in multiple combinations several times every turn, never dying unless you just need her to in an emergency situation. This is absolutely a staple must-have for any Justice deck!
Best ally in the game is...quite a stretch. She has poor baseline efficiency, and her interrupt uses resources fairly inefficiently as well except for the Heal. An onboard resource sink is nice but Husk is far from a staple
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Stretch22
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