Husk
Paige Guthrie

Justice
Ally

X-Men.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Interrupt: When Husk uses a basic power, spend up to 3 resources → if you spent at least 1:

— Husk gets +1 to that power for this use.

— Heal 1 damage from Husk.

— Ready Husk after this use.

Jubilee #12.
Husk
Reviews

Husk is arguably the best ally in the game. With the right combo of resources, this card can thwart or attack in multiple combinations several times every turn, never dying unless you just need her to in an emergency situation. This is absolutely a staple must-have for any Justice deck!

Ganfury · 42
Best ally in the game is...quite a stretch. She has poor baseline efficiency, and her interrupt uses resources fairly inefficiently as well except for the Heal. An onboard resource sink is nice but Husk is far from a staple — Stretch22 · 748
I agree that "best ally in the game" is a stretch. What I do see here is another Voltron target tailor made for Cyclops. Uncanny X-Men drops her down to a reasonable 3 cost, Danger Room Training bumps her to 3/3 stats and as long as you have a mental resource (X-Jet) she won't be leaving the board. As with most things in this game she gets better/more interesting in multiplayer where your friends can also slap upgrades on her. — TrueHiddenMist · 75