Martial Prowess

Although introduced in the Hulk pack, this card is actually kind of awkward for Bruce Banner. Only 2 of his hero cards are actually considered attack events. His pre-made deck has 8 targets for this (3x each for Drop Kick and Toe to Toe), but with 4 card hands, this will miss frequently. I immediately cut down to 1 of this and put in some Enhanced Physique.

This is a much more exciting card for Ms. Marvel. With her larger hand size, morphogenetics, and various alter-ego effects, she can easily make sure she has an attack to play every turn, and with Embiggen! on the board, she will want to do that. Martial Prowess activates the overkill effect on Relentless Assault, and if you add the Biokinetic Polymer Suit, you're 2/3 of the way to an upgraded Drop Kick, too. Captain America can also do a lot with this. Before you get your Super-Soldier Serum out, it gives you the physical to stun with Heroic Strike. With the serum, it gives you easy Drop Kick.

I am not sure that any of the other current heroes really want this. She-Hulk and Thor probably don't have time to set it up; Doctor Strange and Black Widow care more about spells and preps. Wakanda Forever! isn't actually an attack event, so T'Challa has no targets in his base kit. Iron Man has 4 built-in attack events and will eventually have big hands to find them in, but does he want to add yet another upgrade to his rig? Captain Marvel has 3 Photonic Blasts, but sometimes she wants to pay for them with her triple-energy cards. She probably can't make Drop Kick work, but she can still load up on Relentless Assaults and Melees and then use her card filtering to find them. Spider-man has the web kicks, and will often exhaust to defend and use events to clear out enemy minions. He has to be cautious about threat, but should be able to get value from this if he can squeeze it in somewhere. He also has good synergy with Toe to Toe, and the Web-Shooters to enable Drop Kick.

With Rise of Red Skull around the corner, though, this card's future looks bright. Spider-Woman's dual aspects allow her to double dip on good events, using Martial Prowess to fuel Concussive Blow and Stealth Strike, or Tackle and Momentum Shift, and either package will interact nicely with Press the Advantage Several of Hawkeye's Arrow cards are attacks, so once his quiver is out he should be able to exploit this regularly, too.

OrionJA · 4
I actually don't use this in my Kamala aggro deck, but I'm playing with Jarnbjorn and leaning into ramp, so Enhanced Physique works better for me. I may switch to 1 of each if I add more copies of Drop Kick and drop the weapon. — ecamel · 9

Pros: On paper, assuming you thwart 3 times for max value, you're looking at 6 threat removal and 3 damage (split into single damage hits for easy "tough" removal!) for 4 cost. That is pretty insane.

Cons: A little slow, and in a heroic difficulty game, 4 cost is too high for some heroes to get onto the table.

I think, overall, Daredevil is really strong and is a must include in most Justice decks, barring only decks that need to keep a low cost curve.

ecamel · 9
I meant to say: 4 cost is unpractical for some heroes (the Hulks in particular), and in a heroic difficulty game, it is a bit slow on tempo. — ecamel · 9
Yeah, the cost is high, but tends to be worth it. I usually wait for two resource cards to come in hand before I try to play him unless I really need the thwart. He's great for pinging off tough status as well. — DoxaLogos · 33
Daredevil is a great target for First Aid. Two resources for 4THW/2 damage is good value. — adsarf · 8

Incredibly efficient card for so low cost. Definitely put in high defense heroes to start or heroes you can buff up with the likes of Armored Vest or Synth-Suit or combo with Desperate Defense or Expert Defense.

DoxaLogos · 33
For some reason, I thought this was a one and done card, but you've now put it on my radar. Thanks! — ecamel · 9
No problem. It has proven quite handy when I can ready up again with another card combo. Block, ready, draw, nice — DoxaLogos · 33
Iron Fist

Seriously, one of the best protection allies out there especially if you play solo. Getting two stuns and six damage out before he goes is extremely helpful. That's two rounds allowing you to stay in hero mode longer without worry about taking a lot of damage from the villain. Great for heavy hitters like Rhino or upgraded Klaw or upgraded Ultron. Also, useful for high health minions on the board like Mutagen Formula minions, some Masters of Evil, and Titania. Plus you can use him for blocking after the counters are gone.

For multiplayer, he will be key for targetting of the Make the Call when you're needing more stuns and damage.

DoxaLogos · 33
Yeah, 8 damage and 2 stuns for 4 is value. I actually appreciate that his health is only 3, makes it easier to recycle him between deck shuffles. — ecamel · 9

Of course this works decent with Black Widow Aggression, but it is riskier with her having low health. I would only recommend you put this in Black Widow Aggression decks if you also have Endurance down to give her more health buffer. If you have Down Time as well that will allow you to recover and flip back quicker. Counterattack is a really good card to have in a high HP hero Aggression deck like Hulk or Thor or She-Hulk. Remember that it's not forced, so you can save for when the villain really brings the heat to dish it right back at them on their turn. It's cheap too, so it works better for Thor and Hulk to get down as well.

DoxaLogos · 33
I am totally with you! Only thing I have to add, here on MarvelCDB the cost of the card is wrong. As you said it is a cheap card (cost 1). — m.Trae.b · 2
Yes, I submitted a bugfix yesterday with the correct cost. It should show 1 now. — DoxaLogos · 33
Aggression is probably the last deck I would build BW around. She's so much better suited for Justice, and there are much better aggression heroes. This card is better suited for heros that can afford to face tank a big hit; it's great for Hulk or She Hulk aggression. — ecamel · 9
Like I said, get her Endurance and Down time to help her out. It works. I've put a beat down with her in Aggression and those cards. It's fun. — DoxaLogos · 33
Maybe I'm a diehard min-maxer, but I just can't see doing that hen she's objectively worse at it than other heroes with bigger health pools and higher attack. I respect your opinion tho, if that's how you enjoy the game, go for it. Just not for me. :) — ecamel · 9
No problem, ecamel. Too each their own :) — DoxaLogos · 33
Black Widow/Aggression has a lot going for it, but it's about balancing out weaknesses more than maxing out strength. Many Aggression decks struggle to deal with schemes, but with Covert Ops and Winter Soldier you have pretty good threat control. Grappling Hook cancels treacheries, so then you only need a way to clear out minions, and red cards are excellent for that. Tigra and Relentless Assaults round out Black Widow nicely. — OrionJA · 4
Orion, I would really only consider that a benefit if playing solo or with another deck that can't thwart particularly well. You say it's about maxing strengths and not balancing weaknesses, but BW seems to be more of a balancing weaknesses choice rather than playing to max strengths. — ecamel · 9
Yeah, that's what I said, it's about balancing weaknesses. I play a lot of 2-player games, and although you can assign one player to manage threat and another player to deal damage, I find it helpful for both players to be flexible. I play a lot of Mutagen Formula and you never know what will happen when you have to reveal 6+ cards in one turn. Sometimes you get a nice mix of schemes and minions, but sometimes you get crushed by 4 schemes at once, and in those situations it's great for both players to have strong thwart options. — OrionJA · 4