
It's not that this is a bad card, but it seems like Gunboat Diplomacy makes this obsolete. Sure, there is the extra step of including Children of the Atom, but it seems like it's worth the step. Am I missing something?
It's not that this is a bad card, but it seems like Gunboat Diplomacy makes this obsolete. Sure, there is the extra step of including Children of the Atom, but it seems like it's worth the step. Am I missing something?
Just for information : "Battle Mage - Action: Discard 1 card from your hand. Limit once per phase." It's an Action, so you can't activate "Battle Mage" during the Villain phase. Discarding cards when you have two "Mystic Senses" is really powerfull !
Will be amazing in a War Machine deck where alter-ego James Rhodes can play it at 1 cost to fish for Shoulder Cannon, Upgraded Chassis and the rest of his kit.
It only searches your deck, but James Rhodes can shuffle those cards from discard to deck anyways to get around this before activating it.
Other than working with ally recursion, this seems silly. You could just use Get Ready or Teamwork for one cheaper cost and get more versatility. This should be a zero cost card, or it should add the ally's matching power for the round to work with Magneto's readying abilities. On the Avenger side, Inspiring Presence is MUCH better. All this does is let you exhaust your hero and your ally, and then get one more use out of both in the same round at the cost of using your ally to block. Seems like there's better ways to do this.
Such a fun card! I've only played this in a Storm Aggression deck so far and it's been phenomenal. There are lots of ways to remove threat after dealing damage. Being able to recur a big attack event that you just played and run it back with extra damage can make for some huge turns. 10/10 would play again.