Avengers Assemble!

I feel like this is an incredibly powerful card to play when you are first player in a multi-player game - assuming I'm reading this right you would basically beef up all the other players and their allies as well for the entire player phase for a possibly nutso round where you and your allies go twice and every other player does extra damage/thwart. Expensive and less useful in solo.

Time4Tiddy · 2
It’s still very good in solo. If you have 6 allies on the board (which you should be building towards if you’re playing this card) then it’s giving you +6 THW or ATK from your allies and probably 2 THW or ATK from your hero. 4 resources of 8 THW or ATK is efficient. If you combo it with cards like Mighty Avengers and Lead from the Front, then it generates much more value as in addition to the stat boost its giving you a second set of actions boosted by those cards, so could be generating +18 ATK/THW from your allies and +2 ATK/THW from your hero. — Ionichk · 1
Justice Served

This card completes the 'basic action + succeed at something --> ready' cycle with Battle Fury and Desperate Defense. The thing about evaluating a card like this is that the ready has to be worth the least powerful of the two basic powers you used. For example, with a 3 THW 2 ATK hero, if you thwart, ready, then attack, you spent 2 resources to deal 2 damage...not a good deal. If you have at least 3 THW, situations where I like this include when there is a side scheme in play, so you can thwart twice; you flip to alter-ego and REC 3 or more; or, you've also gotten your ATK up to 3. Of course, we can push those hero stats even higher with Spider-Woman's hero ability, for example, or Quicksilver with Maximum Velocity, which is a big upside. It's also really nice that we can let this sit out as an upgrade until the perfect turn where it is worth it. I think the REC option makes this a passable floor for average heroes, and the ceiling is high with specific heroes. I will keep an eye on this for my Justice decks.

Stretch22 · 56
Energy Spear

This card seems surprisingly pushed to me. If it gives you 4 extra damage from two attacks, that's already amazing, and not asking you to do much more than you already would with a 3-health ally. Not to mention the huge upside of piercing and using this on a regenerating ally like Bug or Cosmo. With Honorary Guardian added to our card pool as well, there are lots of possibilities to get insane value out of this upgrade. I am excited to build around it.

Stretch22 · 56
It sits alphabetically right in front of Enraged - close enough to hear the other card crying. This was clearly an intentional design decision. — Death by Chocolate · 1
a nice combination is "cosmo" + "enraged" + "energy spear" in a Dr. Strange deck. You can do 6 damage each turn with no consecutive damage because you discard the top event card from your invocation deck, what could you ask more — krys619 · 3
You mean 5 damage? Cosmo’s base damage is 1. But yeah, you can stack them. — Death by Chocolate · 1
Yondu + Energy Spear + Inspired + Sky Cycle + Laser Pistol = 5 damage twice per turn with no consequential damage <3 — KLSanchez · 1
Brains over Brawn

I'm puzzled by this card. If anyone has a solid reason to play this, please enlighten me! Thing is, unless you can do better than 3 DMG with it, even Haymaker is better (it doesn't require to basic thwart first).

What I can see here is a card that very few heroes can make viable (Rocket Raccoon with his Thruster Boots, Heroic Intuition and I've Got a Plan, Captain America with Heroic Intuition and Fearless Determination, Spectrum with Heroic Intuition...). Forget it for heroes with lower THW capabilities.

Unless you plan on playing all 3 Civic Duty on the same turn, which would be a lot of work to set up, I don't see how this card holds up. I'd rather play Turn the Tide or even Stealth Strike instead.

neothechosen · 2365
I want to make this card work in a Spider-Woman deck! I could see it being a handy utility option as the last play on some turns. I do think it's a hard card to balance since it feels pricy at 2 but it'd be overpowered at 1. — alby · 1
@alby : cool idea, let me know if it works! — neothechosen · 2365
I'm down on this card too for all the same reasons as you. Too much work for an effect barely stronger and more situational than Haymaker. Even for Spider-Woman, you've got Venom Blast instead — Stretch22 · 56
Black Widow

Pair with Enhanced Awareness to have an on-tap cancel. Underrated card when playing with heroes with little to no deck manipulation or cancellation. There are better protection allies, but none that do what a widow does.

Ensign53 · 32