Incredible value with silk once you have eidetic memory in play as you can cancel any encounter card as long as you have a tucked treachery from the same set, and you can avoid wasting your hp until then.
Incredible value with silk once you have eidetic memory in play as you can cancel any encounter card as long as you have a tucked treachery from the same set, and you can avoid wasting your hp until then.
Expensive, restricted, requires completing at least 2 side schemes to justify its use, but its only really worth past 3+ completed PSS.
Yes, on late (if you survive and accomplish enough to reach late) its spending a for 3/4 ranged damage. But until then its a constant dead weight in your hand and in your board.
AKA Look at the top 5 cards of the encounter deck and have a shot at removing Shadows of the Past from the game! 200 characters 200 characters 200 characters 200 characters 200 characters 200 characters
Some simple tips for optimizing this card:
Legitimately, this guy gets it done. I am willing to sacrifice a hand or two to get Foggy on the table because his only restriction is your hero being in alter-ego. Daredevil flips down plenty to compensate for the damage from Elektra and The Man Without Fear, so Foggy has plenty of opportunities.
But let's just think about how he is a free THW with no consequences exactly when you need it...being in Alter-Ego while the villain schemes.
I'm frankly astonished that there weren't further restrictions on Foggy like "non-permanent side scheme".