The Direct Approach

I mixed feelings about this card. Normally, I'd want to put this into hero's decks that have crummy thwart like Hulk, Thor, and Drax... however, they have crummy hand sizes in hero form. This makes this card even more expensive to play just so they can use their ATK to thwart side schemes. I'd feel better if it cost 0 instead.

DoxaLogos · 218
Keep Them Busy

This card is a game-changer for Hulk, She-Hulk, and Thor. They all can clear this with one swing and are generally lacking in threat removal from their identity cards. Some of Aggression's best allies like Hulk, Wolverine, and Thor can also clear this with one activation, meaning you don't have to compromise your allies as much to be better at thwarting if you play this. There are more efficient options for threat control depending on your hero, but in many cases this is a great upgrade to Aggression's options.

Stretch22 · 454
Boom Boom

Great theme, but too slow! If only Aggression had ways to ready your allies, this would be much more potent.

However, if you want to run her in a Spiderwoman Leadership/Aggression deck, you can Command Team/Get Ready her up so you can load up those boom counters.

DoxaLogos · 218
Eyes in the Sky

Strange card that is scenario dependent. I would only want it in deck going up against minion heavy scenarios. Still, it draws another card, so I can't get too excited about it.

Preparation keyword makes me want to use it in a Black Widow deck, but then I need to load up in Aerial allies to make it effective - Banshee, Angel, Quasar, Vivian, Captain Britain, and Cannonball. Banshee and Captain Britain pair well with minion heavy scenarios.

Still... not that exciting.

DoxaLogos · 218
The Aerial restriction is tough, but I do like the effect. It helps you avoid a worst-case scenario on a turn you're unequipped to answer a minion or if you're about to start a Teamwork chain, for example. 0-cost is really flexible. Not exciting but sometimes useful — Stretch22 · 454
You make a valid point about teamwork but still makes this very niche. — DoxaLogos · 218
As Angel's Nemesis minion "Harpoon" is not Elite: does it still count as "When you reveal...", making it possible to discard him right away? — t0biwan · 2
It depends on how Harpoon appears in your game. If he appears due to revealing Shadows of the Past, then no, because being "put into play" is not the same as "revealed". If he's later part of your encounter deck and you reveal him while resolving your encounter cards, then yes, this card would apply. — erikw1984 · 6
Critical Hit

This is a really bad rate for a stun effect, and it has two extra conditionals that limit its playability. Stunning is still really powerful against certain villains, but nowadays they come steady and stalwart so it's not even guaranteed to be useful. I checked and there is only one deck on marvelcdb using this card with more than two favorites: marvelcdb.com and it is a stun theme deck but Critical Hit is the worst of the bunch. I wouldn't play this card except for niche hero-scenario matchups where stunning has massive value.

Stretch22 · 454