Specialized Training

I've been experimenting with this card and have been really appreciating it's niche in solo and multiplayer (2p). Five threat per player and 2 ER is on the expensive side for a PSS, but it provides a great upgrade for any character that wants to use their basic powers or even face tank. Game Design Raccoon's review rightly, and helpfully, provides each card's stat bonus, but each specialization card also gives you card draw when using that bonus.

In solo play, this card is easiest to fit in Justice or Leadership decks that have lots of thwarting options, but it's playable in any aspect if the hero has strong thwart. Unleashed Phoenix with 4 basic ATK is very strong, especially when combined with Utopia for re-readies. Rocket with 4 base THW (including his Thruster Boots) can deal with a lot of side schemes with just his basic thwart and he has re-readies with I've Got a Plan and C.I.T.T. Defensive Specialist is probably the hardest to make good use of in solo, as you'd want a character who benefits from high defense AND has good thwart options (maybe Angel or one of the Spiders?) -- but my protection team mates in multiplayer love it when I clear this PSS and they effectively get an extra copy of Unflappable.

It's a bit clunky, and Marvel Champions usually rewards smooth play, but this can be a powerful card.

Enemy Bird · 18
Infiltration

This card may be one of best thwart event in the game. As infiltration costs 1 resource + 1 for the copy of infiltration. you are spending 2 cards to get up to 5 thwart and a minion. Minion tutoring is really powerful with a lot of heroes (Thor, Winter Soldier, Silk, and quite a few other heroes) Unless you have no way to deal with the minion or the scenario minions are way too beefy (Sinister 6) This card really has no downside other then the idea of discard up to 5 cards from the encounter deck which could give an acceleration token faster then usual.

ZaneBrick · 116
T'Challa

Hey, I have a question about this card, hopefully someone can answer. Since this card has no sub-name (alter-ego). can I have this in play with the leadership - Black Panther Ally? thanks in advance!

ZaneBrick · 116
From Hall of Heroes rulings — Jvenom23 · 4
"Yes, the Shuri/Black Panther hero can have both her signature T’Challa ally and a Black Panther: T’Challa ally in play, as these cards have different titles." — Jvenom23 · 4
Thanks! — ZaneBrick · 116
Heroic Intuition

Such a classic card. Basic thwart is probably the best statistic of three on hero side. But of course it's better if you choose Justice, you want to clear threat.

This is not the card for every hero. You should be at 2THW, to make this great. In solo perspective there are many schemes with threat 3. If you had spare space in the deck, this card alone can be "mini archetype". In multiplayer you can give this card to the person, how maybe not play a thwart oriented deck, but sometimes will use THW.

Rating (A-C): B not amazing, but can be useful in plenty of decks.

nosiak · 142
All-Points Bulletin

Absolutely best card in whole Maria Hill set and a reason why you build so many shield supports - this beauty is easily capable of providing you with 15+ thwart and/or damage for just 2 and its also terribly flexible with the ability to remove annoying tough and retaliate minions. sick value