Under Surveillance

This card is pretty good and has some awesome value depending on the player count. The highest value comes from playing Solo (partially because it can't be stacked, so having more players doesn't scale well with the effect).

I'll break down the more obvious values this card brings.

  • The resource spent-to-threat removed ratio that FFG wants to go with is a little weird, but looking at cards like For Justice! and even Sneak By, it seems that 1 resource equates to 1 threat removed. Allies like Maria Hill or Thor's Defender of the Nine Realms are more-so outliers rather than good indicators of value here.
  • Therefore this card, in essence, is a 3 cost for 4 threat mitigated. Notably, it's not removed. But still, a pretty good ratio.
  • Removing threat versus increasing the amount of required threat isn't intrinsically good or bad. Some situations benefit more from one effect over the other (although personally I like increasing the amount of threat required). Although this statement is mostly true for only Solo play.
  • This can be played in Alter-Ego form. Which is solid.

Assuming you are playing this card primarily in solo, it's crucially effective against the following schemes:

  • Rhino's singular scheme, The Break-In! Even if you're kicking butt and keeping 0 threat on Rhino's scheme, it's definitely possible for him to shoot up to 7 in one go thanks to cards like Advance popping up while in Alter-Ego form. Raising the roof of his scheme to 11 all but guarantees he cannot go from 0 to 11 in one turn except in a supremely unlucky Heroic Expert Rhino game.
  • Ultron's final scheme, Countdown to Oblivion. Threat cannot be removed from this scheme, so it effectively sets a 3 turn timer, however; by increasing the required amount of threat instead - you more than double the amount of time you have to complete the game.

While my explanation of the value in using Under Surveillance on Rhino's scheme can be applied to nearly every scheme in the game (preventing it from going 0 to 100 in one turn); I believe the above two schemes in particular are by-far the most noteworthy problems in solo play.

I think this card is a pretty good specific addition to Iron Man decks; it has the energy resource symbol, and Tony Stark likes to stay in Alter-Ego for a while. Any other Alter-Ego focused hero will likely also run it in their justice decks. It's also okay in a deck like Captain America since you can pitch the card for Cap's hero action in the event you already have one in play.

Would I run this card in Multiplayer? For now, yeah. As more options are added to Justice, the odds of including this in MP shrink. 3 cost for 4 effective threat mitigation is still pretty nice. That being said, two copies of this in a solo justice deck are pretty gucci. With three copies, I'd be concerned with drawing them faster than I can apply them to main schemes (provided the previous main scheme has advanced, thus discarding the first copy of Under Surveillance).

Othello · 182
This card is invaluable when playing Heroic levels (especially 2 and 3) for either Rhino or Ultron. This is especially true for solo and 2 player where the totals are small and the chances of 2 Advances are higher. Pushing Rhino to 11 (solo) and 18 (2 player) gives you a very valuable breathing space. This becomes less for 3 & 4 players. With Ultron I have learnt it is absolutely imperative (in Heroic) to keep him in the first scheme - The Crimson Cowl - until you get him to Ultron III and even then keep him in the first scheme as long as possible. Heroic is a real challenge with drones appearance and the less he gets the better. This can only have a chance of succeeding if you have Under Surveillance (or The Van as it has come to be called). Its the only way I have found to beat Ultron on Heroic 3 (still trying to beat Rhino but I am getting closer). I do agree Iron Man players should also find this a great help solo and it is nice that it is an energy resource to boot - Captain Marvel players will also like it for the same reason. — CBRAvengerIronMan · 1
Totally agree! This card is great on Solo Heroic. The chance of the villain scheming at random is much higher. — Othello · 182
Valkyrie

This is a fine card. I run Valkyrie in almost all of my aggression decks, largely because there's a limited pool of options, and because she's okay.

Numerically, I'll break down her values:

  • If we assume that the baseline for damage dealing in Marvel Champions is 2 damage for every 1 resource spent;
  • Valkyrie costs 4~ resources (if you include herself), thus, we should expect at least 8 damage.
  • With an attack value of 2 and a health value of 3, Valkyrie can attack 3 times for a total damage of 6.
  • Her response effect guarantees an additional 2 damage with the potential 3 damage. This brings her total guaranteed damage to be 8, and possibly 9.

She's just okay. A lot of Hero-specific cards go above the 1 for 2 rule, but aspect cards generally don't. This card could be read as Pay 4; deal 8 damage (9 if you spent an energy) etc. but because it's an Ally, there are other benefits. Namely, if needed, she can Thwart - although poorly, and of course, body blocking with her final hit point.

Recursion effects like Rapid Response are also just "okay" with her. Valkyrie turns Rapid Response into a 3 cost, deal 6 (or 7) damage total. Which is better than cards like Uppercut

Synergistic effects like Steve Rogers or Avengers Assemble! are nice; but they aren't specifically intended to combo well with this card. If a hero/card releases that allows you to trigger an ally's "enter play" effects regularly (like on attack or something), that could be pretty good. Alternatively, a Hero/upgrade that causes all damage dealing abilities to deal 1 additional damage would incentivize including this in your deck.

All-in-all, I like Valkyrie. Her ability allows you to poke out Tough or low health minions and she's a good basic damage dealing ally for Aggression to have. Depending on how Marvel Champions evolves, I could see Valkyrie being played less and less.

Othello · 182
Defender of the Nine Realms

+2 cards and -3 threat in exchange for a minion which will likely die from a hammer throw? Easily Thor's best card. I will always play this unless there's no threat on the scheme for some reason. However there are some villains like Rhino who has less minions in their deck so watch out for that.

gustave154 · 2
Also found it to be a resource agains Ultron and made matters worse in the Wrecking Crew as I went thru the encounter deck of that particlar villain. I'm sure it's great "normally" — knotilla · 1
Hammer Throw

This is the card that makes Thor's deck powerful, and there are only 3 copies. I think realistically, unless you're playing MP you can maybe luckily send off 2 copies for 16 damage. Either way, turn 1 with Mjolnir you can do 11 damage turn 1. Or 14 if you're packing a Mean Swing. This is the card I mulligan for, not Lightning Strike, or any other card, I want to throw the hammer again and again. Sure other targets like God of Thunder will definitely help, but Hammer Throw will get you to the finish line. Having GoT in play is also key to returning your hammer without having/needing a card in hand, so keep that in mind.

For Asgard!

The most useless card in Thor's deck? Probably. What do you really want to pay 2 cards out of hand, or 1 if you're lucky, for when paying for For Asgard!? Well, not Lightning Strike. Maybe Thor's Helmet, if you'll die otherwise, but really there's only 1 prime target, Hammer Throw. You only have 3 of these, so that's 24 damage you can lay on the villain. You know who else has that damage capability? Spider-Man with Swinging Web Kick, but he only gets 3. Thor, theoretically could use a fourth copy by bringing it to hand with For Asgard! Not that likely, but even so you want that card to be in your hand because you'll be 8 damage points closer to victory once each time you play it.

I would play this card for Lady Sif. She's that awesome. — gustave154 · 2
You can’t get Hammer Throw, it isn’t Asgard traited. What you really want is Asgard to make up for his bad hand size. — Servicious · 1