Cost: 1.

Max 1 per player.

Hero Action: Exhaust Deft Focus → reduce the resource cost of the next superpower card you play this turn by 1.

Galaxy's Most Wanted #24.
Deft Focus

Edit 1: Fixed some numbers because of cards pointed out by commenters where timing doesn't quite work. Updated with new heroes up through Spider-Ham and Sp//dr.

Edit 2: This review is now somewhat obsolete as we've had an infusion of Superpower-traited aspect and basic cards in the most recent hero pack release. There are too many details to get into here so another review might come along one day to reflect on this change. I will keep this updated with the hero-card counts though.

This is the strongest, though most restrictive, non-hero resource generator we've seen yet due to is low cost of only 1 resource. All current Superpower cards are hero cards (except Invulnerability, which is horrible), so you can't actually build a deck around Deft Focus, but some heroes will benefit from it more than others. (See Edit 2)

Here is a list of heroes ranked by how many of their cards can take advantage of Deft Focus. Obviously, this excludes cards like Fruition or Speed of Light that are Superpowers but zero cost. Some superpowers that are interrupts during the villain phase are also not counted since Deft Focus is used as an action, not a resource.

Tier 1: close to an auto-include

Quicksilver (13), Groot (12), Vision (10), Spider-Woman (9), Spectrum (8), Adam Warlock (7)

  • Deft Focus is amazing with these heroes simply due to how many Superpower cards they have. I would always play 1 and consider playing 2.

Tier 2: warrants consideration

Hulk (6), She-Hulk (5), Thor (5), Captain Marvel (5), Ms. Marvel (5), Scarlet Witch (4), Spider-Man (3), Iron-Man (3)

  • While these counts may be low, remember it only takes 2 uses of Deft Focus to break even. Some of the superpower cards are really powerful too, like Scarlet Witch's Hex Bolt or Iron-Man's Repulsor Blast, both of which decks will want to play many times in a game. I would think about playing either 0 or 1 copies of Deft Focus.

Special case: Nova (8)

Nova's count is high, but if you consider how Nova plays, Deft Focus is not actually necessary. 6 of these cards are Pot Shot and Lightspeed Flight, which get paid for by Supernova Helmet or Connection to the need for a cost reduction of 1 if the resource you are paying gets doubled automatically. Also, the 8 count doesn't include Forcefield Projection, which is mostly meant to be played in the villain phase but could have some niche uses with Toe to Toe or retaliate villains. So I would understand if a Nova deck does want Deft Focus, but it is not an auto-include just because he has 8 superpowers.

Hope you like my breakdown, and let me know if you've tried it and found success with the lower count heroes...especially Nova!

Stretch22 · 243
Hey! I like that you took the time to count everyone of them, thx! This will be useful! — neothechosen · 7010
Scarlet Witch only has 4 cards that benefit from Deft Focus, because the timing doesn't allow you to use Deft Focus on Warp Reality. — OrionJA · 8
I think it won't work for SpiderMan's 'enhanced Spider sense', since you can't do a Hero Action (like Deft Focus does) in the villain phase, so it's 3 for Spidey — warboykurgan · 1
Good analysis, but wanted ot note that for groot specifically, the number of superpower cards is misleading and IMO he's closer to tier-2 for this card. Out of those 12 card, 5 are upgrades which you might play once only (if at all) and 1, fruition, is 0 cost and doesn't make use from deft focus. It is a useful card for groot, if you get it out early, but it's nowhere near the level of use quicksilver gets out of it... — 6crows · 1
Vision seems like a clear Tier 1 hero for this card as well, he has a grand total of 10 superpower cards that can be targeted with this. — TomasLoow · 1
I agree with much of your sentiment, and it is a great review. — MacGhille · 174
Let me add a couple thoughts. First, you are 100% correct about wild resources being more useful than Deft Focus with Nova. I would argue though, that because of the versatile nature of Nova's hero cards, you may regularly be in a position to play cards, but only use the helmet once (if you defended). You will want Deft Focus for those moments. Particularly is you had a Forcefield, since the wild the Helmet provides also guarantees the 3 retaliate. — MacGhille · 174
As a Quicksilver player, even if you never get other superpower cards added to your deck, both copies of this are definitely a must have! The main reason being that Serval Industries is always able to recover your superpower cards, and you're always going to want to play as many of them in a turn as possible. This guarantees that, even if you never get friction resistance in play, you're automatically guaranteed to be able to play at least 2 Always Be Running in any turn. Not only that, once you do get Friction Resistance, you will be able to play a Speed Cyclone with a minimum of two targets, or play a free Maximum Velocity (which is often one of his best cards) and get to use that friction resistance for multiple ABRs! If you play QS, you MUST get this card! — KFrosty · 14
I could be misinterpreting you KFrosty, but don't forget the Max 1 per Player restriction! The reason to consider playing 2 or 3 copies is just so you get it out earlier — Stretch22 · 243

With the up-and-coming "Unshakable" and "Limitless Stamina" cards soon to be released, this will be an auto include in many Hulk decks. Requiring 2 "stunned" status cards, and readying Hulk (respectively) essentially for FREE, due to this card. Hugely important in a hero that has only a four card hand, and a forced discard at the end of your turn ... Hulk is getter better by the moment!

bmay511 · 179
If you think that's cool, wait until you try it in a good deck — Bojkan9413 · 1
It's really nice for Quicksilver as you can play an Always be running for free — XPGamer · 1