Avenger. Gamma.

Thwart: 1. Attack: 3. Defense: 2.
Health: 15. Hand Size: 4.

"Do You Even Lift?" — Response: After you change to this form, deal 2 damage to an enemy.

"I'm six foot seven and bright green! People are gonna stare no matter how I dress."
Core Set #19. She-Hulk #.

Attorney. Gamma.

Recover: 5.
Health: 15. Hand Size: 6.

"I Object!" — Interrupt: When threat would be placed on a scheme, prevent 1 of that threat. (Limit once per round.)

"I can turn into a Hulk anytime I want. But just because you can do something doesn't always mean you should.
Core Set #19. She-Hulk #.
Jennifer Walters

Of the seven heroes we've seen so far, she's my favorite in the comics. I really love her original Savage run.

In the card game, this looks like a really fun and different hero to play. She has a recover of 5 so she could do well with protection. She could tank and then Gamma Slam. But I'm also trying to build her around Great Responsibility. When building justice She-Hulk I'm probably not putting Heroic Intuition in there.

BTW, at the time I wrote this card review, she was mistakenly referred to as Jessica Walters on here. It's Jennifer Walters.

2097 · 11
I'm picturing a gamma-powered Mallory Archer hulking out. Or Lucille Bluth. Either works. — Voidrift · 46