Cost: 1.

Play under any player's control. Max 1 per player.

Your alter-ego gets +2 REC.

"We should do this more often."
Ms. Marvel #33.
Down Time

Definitely a card that I would include only one in most lineups particularly if I need to go into alter ego mode more often to recover. It almost doubles the effectiveness of healing for a lot of heroes across the board and just makes that turn more efficient if you're trying to recover long enough to then flip back into hero mode. I probably would not include it in a good protection deck, since that aspect comes with a lot of heals and damage prevention allowing you to stay in hero form longer. It's cheap and solid.

Yeah, I think people sleep on this one, but it's pretty good across the board. — ecamel · 9