Protection
Upgrade

Superpower.

Cost: 1.
Resource:

Interrupt: When you would reveal an encounter card, deal 1 damage to a Web-Warrior character you control → if that card is a treachery, cancel its "When Revealed" effects and discard Spider-Tingle.

SP//dr #20.
Spider-Tingle
Reviews

I don't get this card. You have to deal 1 damage to a Spider-warrior before you reveal the card and then check if it is a treachery. If it's not, you just lost 1 HP. It doesn't even play into it's theme, I don't remember the spider sense causing Spider-Man any damage in any of the films or comics, so that's basically made-up, and it doesn't even work, because the tingle is going off even if the card is not a treachery. Poorly designed, if you ask me.

EDIT: After further research, it seems that it is indded useful for characters with high health and perfect defense -SP//dr-, though the extent to which one should consider including it in any deck is still a bit unclear to me. I'll keep using it a bit more to be sure.

Keep in mind it's an upgrade - so you can keep using it until you do hit a treachery. Cancelling certain treacheries can be well worth 2 resources and a few damage, but it is a risk if you keep missing. It combos well with Spider-Ham too — Stretch22 · 743
I hadn't considered the interaction with Spider-Ham, and now I kind of want to try it out. Thanks for the reply <3 — TraitorMAIKI · 7
It's also a good combo for Return the Favor. Get a Treachery, call it out and with Tingle, deal 5 damage to Villain — CrustyMustelid · 187
Agreed with Return the Favor. Special bonus here with Pinpoint ally too. You could shuffle the Tingle back into your deck for recurrence. Really only work well in a Miles Morales deck for that, since Pinpoint has the Champion restriction. — Martymaus · 204