Cost: 3.

Uses (6 energy counters). Max 1 per player.

Forced Interrupt: When you would take any amount of damage, remove that many energy counters from here. For each energy counter removed this way, prevent 1 of that damage.

SP//dr #19.
Forcefield Generator

It's a little bit spendy for how much damage it prevents (3+card for 6 damage), but it does "stack" with whatever else you have going on defensively, so it's a nice backstop to keep your Dauntless active in the event the villain's boost cards don't fall your way, or in case you take some surprise extra attacks from an encounter card. It's also a damage prevention card you can play while you're not in Hero form, which is nice if you're running Meditation or other forms of Alter Ego economy.

And the combo with Repurpose (conveniently in the same hero pack!) is pretty spicy. Absorb 4-5 damage with the energy counters, then mulch your Forcefield Generator for a ready and a sweet +3 to one of your stats.

Fry · 191
This would be a lot better if it wasn't a Forced interrupt. Since it's Forced, spending only 5 counters and then use Repurpose isn't going to be easy. — Killbray · 3