Leadership
Upgrade

Condition.

Cost: 1.
Resource:

Attach to a friendly character. Max 1 per character.

Hero Resource: Exhaust this card and deal 1 damage to attached character → generate a resource.

SP//dr #29.
No image
Reviews

THIS CARD MAKE SHE-HULK MAD! WHY ANIMATED PIG GET BETTER FOCUSED RAGE FOR TWO LESS COST!

(She-Hulk breaks something nearby)

But seriously, this card is pretty annoying if you glance back at the Core Box and readily answers the question "Is Champions suffering from Power Creep"? Getting a 1-cost Wild generator that can be given to anyone (Ally or Hero) is ridiculous.

Obviosly, this is a fantastic card. There are so many ways to mitigate damage, plus you can use it on high HP allies and drain them for resources (not the most eficient use, but its still a possibility).

Judicator82 · 82
What ally are you putting this on where you get a positive return? Even in the case of "Groot blocking a 1-ATK minion forever" all you've done is create the world's most expensive Helicarrier. — Fry · 142
It's best a hero. If you pair it with down time you get about 5 resources for a recovery action. — vidinufi · 1
Of course it's BEST on a Hero. But I can see edge cases where you decide that you want to be able to generate two Wild resources a turn on an Ally you already had out, especially on an Ally that has very high HP and a low cost (Victor Mancha, Snowguard). Not efficient, but possible. — Judicator82 · 82

This is a great card! A Quincarrier without the "avengers only" limitation. Of course it benefits greatly Spider Ham, but I think high HP heroes are also prime candidates. Works well with Thor and I guess Hulk would be the best choice here. Nice for cards that use specific resources (Lightning Strike, Hulk Smash, R&D Facility...)

neothechosen · 7010
Captain Marvel in the art, so good with her Hero Ability! — Maper89 · 1