Armor. Tech.

Cost: 1.

Player under any player's control.

Max 1 per player.

Response: After you defend against an attack, deal 1 damage to the attacking character.

Hulk #31.
Electrostatic Armor

A key card for any deck that wants to be defending a lot, whether that's using the basic defense, or playing defense events. Over time, the damage will add up, and even getting four damage out of it is competitive with attack events.

Bonus: is a Tech card, which has synergies with some characters' kits (e.g. Iron Man, Rocket Raccoon)

Fry · 121