I'm looking forward to trying this card out (the card has not been released yet at the point of writing). The ability to ignore the consequential damage when an ally attacks or thwarts, particularly if you were planning on doing so with your hero anyway, is strong in itself, particularly for the more expensive allies. But when you consider the ability this has for getting around the weaknesses of some allies (looking at Wonder Man and Lockjaw in particular for now, but I'm sure there will be others that will benefit from this going forward).
Hero Interrupt When you use your basic thwart power (THW) or basic attack power (ATK), exhaust an ally you control → add that ally's matching power to your hero's power for this use.
The problem is its not as good as First Aid at doing what you suggest, because we have no 3-pip consequential damage allies. It also requires you to perform the action with your hero which detracts from allies being resistant to obligations etc. It isn't bad in practise, but put 3x First Aid in before any copies of this and you will see results. — The_Wall · 4
There are corner cases where this better. WonderMan is probably the strongest example — Myriad · 1
Great for using Wonder Man without paying an extra physical every time you want yo have him ATK. — CBRAvengerIronMan · 1
Similar in functionality to Honorary Avenger — IceHot · 1
Indeed, while I like the concept behind this card, there are better and more versatile options, like first aid. Aclittle limited with the current pool of cards. However, when more allies with expensive basic abilities (discarding a card, drawing an enconter card, 2 consequential damage, etc) are printed, it can get interesting and fun to play. Right now, I would try it with Wonderman, Lockjaw and Heimdall. — ekalel · 1