Card draw simulator
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Wakanda Forever and Ever and Ever and Ever An- | 723 | 585 | 28 | 1.0 |
Brian-V · 44910
UPDATED (3/5/2021): Version (3.0)!!! I've received lots of requests to update my decks to 3.0, here goes, lots of changes!
Changes will allow my original "Draw & Slam" deck to now draw & cycle your entire deck every turn. You can easily play two Gamma Slam, two Split Personality, and have starting hands of 10-15 cards with Assess the Situation cycling (highest # I've played in one turn is 9 so far)! And now with Deft Focus, we have 3-point Gamma Slam!, and reduced cost for both Ground Stomp and Superhuman Strength!
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(See other decks/guides at the bottom of this page...)
Overview
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Update (3.0): This deck uses low-cost Leadership allies x6 to draw 12 cards with Strength In Numbers, Avengers Assemble!, and then another Strength In Numbers every turn. This combo combined with Avengers Mansion, Focused Rage x2, Split Personality, and Assess the Situation x3 will have you drawing your entire deck every turn once it's up and running. And now there's Deft Focus, a no-brainer -- Gamma Slam (3-cost!), Ground Stomp, Superhuman Strength -- all Superpowers!
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After you've played She-Hulk a few times you realize that she has some very, very good cards and others that seem not so good on the surface. That, and she also has a problem with threat and getting her engine going. This deck is the solution to those problems.
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This deck probably is not a beginner deck and takes some getting used to, because you play it so differently than you would any other deck. But, I've had just as much success with it as my best decks (beating every villain on Expert).
Strategy
Mulligan
- Split Personality!!!
- Resource Cards: The Power of Leadership, Energy, Genius, etc.
- Depending on resource cards and needs: Any ally
- Your engine cards, if you pulled Split Personality
Early Game
- This is probably the part that takes the most practice... You will actually begin the game and stay in Alter-Ego mode as long as you can. I usually flip her for the first time around the 3rd turn and hold out longer if I can before doing so. The purpose is to get your engine going, which will not happen in She-Hulk form. Her basic ability helps, as well as the allies who you will use to thwart. Also, if you get Split Personality while in Alter-Ego form early in the game, you want this. Flip over to Hero, do your ability, thwart/attack, play Split Personality and draw up and end to 6 and end on Jennifer Walters. Helps get the engine going and stay in Alter-Ego longer.
Thwarting Early
- You also want to try and get Superhuman Law Division as soon as possible, which will help you stay in Alter-Ego. You also want to dive for your engine cards and the cards that will help you the most now, you'll draw a lot of cards in this deck, don't be afraid to dump something you won't use until later. Also one of the cards that is probably despised the most for being pretty horrible, Legal Practice, is actually useful these first few turns.
Gaining Momentum
- Build your board and choose which allies will help you the most dependent upon what you're dealing with (Ant-Man or Hellcat for threat and Hawkeye or Wonder Man for heavy minions.
Allies
- Another difficult thing to master is that you don't want any of your allies to die, you never block with them unless you absolutely have to. The allies are actually strictly for thwarting and for card draw with Strength In Numbers. This means you actually just tank with She-Hulk, that's where her mass hit points comes in to play. You want to get your full board of 6 allies to get the most out of Strength In Numbers.
Card Draw
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Once you get your draw engine down and all 6 allies out for Strength In Numbers, then it's time to go to work and we all know She-Hulk has no problem pumping out damage. At this point you are going to draw to not dive for your engine, but dive for your best damage cards, and of course, Gamma Slam. The fact that there is only x1 Gamma Slam, doesn't really bother you anymore, you can easily play 2 per turn and all 3 One-Two Punch per turn.
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Q: "How do you draw your entire hand in one turn?" A: Late game you will have 22 cards in your hand. Usually I start with a hand of around 10 cards due to Assess the Situation if I start in Alter-Ego form. You will easily draw 21 cards per turn with Split Personality, Strength In Numbers, Avengers Assemble!, another Strength In Numbers, and then your Avengers Mansion and Focused Rage.
Damage
- Most games I have my engine as I'm about to defeat the first stage villain, which does take longer than with other heroes. But by the time you have your engine and you flip to the second stage villain, you end it within a few turns because you're just diving for Gamma Slam twice per turn and often all 3 One-Two Punch in one turn with your card draw.
Specific Cards/Combos
- Late game you'll easily play 4 of these in one turn because you're cycling your deck every turn. The most I've played in one turn is 9, giving me a staring hand of 15 cards in Alter-Ego form. That's already 75% of your deck late game. Early on don't worry too much about this card, play it if it's convenient or to maximize Split Personality, but mid to late game is where this card becomes a lot of fun.
- Hellcat is an Avenger and you want to maximize that with the Avenger kit. With the cards you're drawing, you will often find you are using Hellcat multiple times in one turn, possibly buffed. She works great with Avengers Tower and when you want to get rid of all your cards to maximize Split Personality. There are turns where you are holding 20 cards in your hand with more resources than you can use, just play her multiple times. Also if you've used Strength in Numbers on her, you can play her again.
- Split Personality is a card that you want to use in Alter-Ego form early to get your engine going by flipping first, then playing in Hero and then late in the game play starting in Hero form, flip and draw 6, and then flip back to hero form and do damage. Once you get the hang of this deck, you can use this twice in one turn late game to try and cycle your deck to draw more Assess the Situation.
Quincarrier & Superhuman Law Division
- Superhuman Law Division is actually not a bad card and very helpful early game. Also late game you'll be constantly playing Split Personality, probably every turn, so you'll always be on Alter-Ego side at one point during the turn.
- Allows you to do a full 15-point Gamma Slam pretty easily.
- When you're trying to cycle your hands in a turn, try to keep these on the board so they don't go back into your deck. Which basically means, don't basic attack until you have to.
- Often missed with "I Object!" Alter-Ego ability is that when you use it on Assault on NORAD, you do not have to do the Forced Response! That is huge.
First Turn
- An ideal first game turn would something similar to:
- You have Split Personality and some cards that will get your engine going (Avengers Mansion, Helicarrier, Quincarrier, Avengers Tower, etc.), along with an ally and some Resource Cards (The Power of Leadership, Energy, etc).
- You play these cards down to where you have only Split Personality and resources for it in hand. If you draw some double resource cards you could get something like an Avengers Mansion, Quincarrier, or Helicarrier down.
- Flip and do damage with your ability to whatever starting minion there is and then ATK killing whatever or damage to villain.
- Then play Split Personality so you have zero cards left in hand and you draw 6 fresh cards. And hopefully you get the same engine cards, an ally or something that can thwart. I've had first turns where I've gotten both Avengers Mansion and Helicarrier or Quincarrier first turn, thwarted with an ally and killed the starting minion all in turn one. It's almost an auto-win.
Late Game
- An ideal late game turn is as follows:
- On hero identity, you play 3 cards to play Split Personality.
- Draw up to 6, do what you need to do as far as threat (Superhuman Law Division) if you want.
- Flip back to hero and draw, draw, draw with Strength In Numbers, Avengers Assemble!, another Strength In Numbers if needed or choose specific allies for it.
- One thing to pay attention to before you play the 2nd Strength In Numbers is if you're about to cycle your deck, you want to play your Gamma Slam and all your Assess the Situation so that you have a chance to re-draw them when you re-shuffle. When you play that 2nd Strength In Numbers, you're likely to draw them because your deck really only has a few cards in it at that point.
- Heal with United We Stand if Focused Rage got you low.
- Start off with 10-15 cards because of cycling Assess the Situation, rinse, and repeat.
Other Card Considerations
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For what this deck tries to accomplish (draw cards), I wouldn't change much at this point for 3.0. But I encourage experimentation. One thing you can do is try to make your end-game hand smaller so it's easier to cycle. The only two cards that you can really try and get out of your hand is one Strength In Numbers or United We Stand. To do that you'd want to add a card that sits on the table and will reduce your end-game hand size. So I can see playing around with the following cards:
Team-Building Exercise is probably the one I'd try first, maybe dropping a Strength In Numbers. Sometimes I feel like I want two and a half Strength In Numbers in my deck. The rest of the deck I just don't know if I'd change at all at this point.
...As always, any suggestions/feedback or playthrough results are appreciated, thanks! And shameless plug, check out my other decks I've playtested extensively and have gotten a lot of love:
![960x0.jpg?fit=scale](https://specials-images.forbesimg.com/imageserve/5d61375268cb0a0008c0486b/960x0.jpg?fit=scale)
42 comments |
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Feb 16, 2020 |
Feb 17, 2020Thanks, man. She also loves Quinjets, which never go to waste with her. Let me know how it goes and if your version had any tweaks. And thanks again for the idea with Black Panther Wakanda Forever-and-ever-and-ever... |
Feb 18, 2020I have played this deck a couple times now and it really brings a lot of fun to playing She-Hulk. Big card draws means she can can deal some serious damage. A couple times the threat came dangerously close to a loss for me so I'm sure I can play this more optimally but so far it's been a lot of fun. |
Feb 21, 2020
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Mar 04, 2020Awesome deck. Black Panther is another hero that I like to play leadership with. Drawing cards = FUN |
Mar 15, 2020great deck! One doubt: I always play with Spiderman or Ms. Marvel. I'm not quite understanding how exactly the Gamma Slam works. When it says accumulated damage, are the life points we have received? or the ones that we have managed to make the villain or minions this turn? If they are the ones we have received, do those of the allies count? Many thanks!!!! |
Mar 18, 2020
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Mar 18, 2020
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May 01, 2020@Mr.Bottle It's how much total damage from her total health (even buffed as I gather) she has taken overall. Subtract current health from her total (current cap) health (which should be 18 in this deck if you get Endurance out), and that's how much she's gonna hurt the baddies. Gamma Slam. Hero Action (attack): Deal X damage to an enemy (to a maximum of 15). X is the amount of damage YOU have sustained. RR.19 YOU In Marvel Champions, each player takes on the role of a Marvel Hero, represented by the identity card. Essentially, the player is their identity card while playing the game. • While interpreting card text, if the word “you” can be interpreted as referring to the player, it should be interpreted as such. For example, Interrogation Room reads, “After you defeat a minion, exhaust Interrogation Room…” Any time the player controlling this card defeats a minion, the ability may be used. • If a specific character is required to interpret an ability using the word “you”, the identity card is the character that must be used. For example, Toe to Toe reads, “Hero Action (attack): Choose an enemy. That enemy attacks you.” As attacks are directed against individual characters, “you” refers to the identity card of the of the player who played this event. |
May 03, 2020Tried this deck out yesterday. It’s great! She-Hulk was one of the first heroes I tried (after my initial intro game) but had a hard time dealing with threat. This deck helps out in that area very well. Lost the first game and just restarted the 2nd after getting multiple surges which drew Titania and Sandman at one time, but the third game clicked. Thanks for posting the deck! |
May 11, 2020
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May 13, 2020It's a great deck. I don't have the Ms.Marvel pack, so I need to change something, but I think that my only problems is that my Gamma Slams could be a Little less powerful. Thanks for your deck I your post in BGG |
Aug 23, 2020
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Feb 07, 2021I love this deck! Would you update at all with any of the new leadership cards? |
Feb 08, 2021Please could you guys like my decks because I liked yours. |
Feb 26, 2021Wow I really like this! I’ve been playing She-Hulk aggression built around Hellcat and Brawn, and often I wish there was just one more cheap 2-THW ally. This is such an incredibly good deck and I’ve got to try it out |
Feb 26, 2021Team-Building Exercise is essentially a second Avengers Tower in this deck if you can find space for it! |
Mar 06, 2021
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Mar 26, 2021Dont you suffer a lot of penalties for going through your entire deck (im new so not sure how that would work) |
Mar 26, 2021
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Apr 19, 2021Just to say you thanks from France, one of my best card gaming experience with this deck. So... Merci monsieur ! |
Apr 20, 2021Hi! Great write up! I have one question, I'm not 100% sure but do you use Assess the Situation in combination with Split Personality? I would think those 2 together do not work, because Split Personality says "printed hand size". |
Apr 20, 2021
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Apr 20, 2021
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Apr 20, 2021
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May 01, 2021Fun deck! I'm also a fan of "Assess the Situation" :) Have you tried it vs The Collector I ? I play a lot with She-Hulk justice or Grey She-Hulk and wanted to try your deck. It's a powerful deck indeed! but that scenario is almost impossible to win with She-Hulk, best tries were just rushing to the face, but you need to be lucky. |
May 08, 2021
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Jun 13, 2021
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Jun 18, 2021Hi! Is there a writeup for the Draw&Slam Version before the update? THX. |
Jul 23, 2021So this has become not just my favorite deck but absolutely my main deck. Thank you for the write up. I'm a big she-hulk fan anyway, so this deck is perfect for me. I enjoy playing it so much I went to inked to get a Split personality play mat, as this is not only my favorite deck but that is my favorite card art in the game |
Sep 01, 2021
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Jan 03, 2022I just have a question on how to get all six allies out at once. I understand the added two to the ally limit of three with The Triskelion and Avengers Tower but that only comes out to five allies unless I am missing something. |
Jan 03, 2022
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Jan 20, 2022Band Together ???? |
May 30, 2022Just played this vs S2E2 Crossbones with Hydra Assault/Menagerie Medley/Kree Fanatic. First game was almost a win, but I somehow managed to not draw Gamma Slam on the final turn with 18 cards....bumped down to S2E1 and managed to win both remaining games narrowly, both with 1 hp and less than 3 threat left on the final scheme. Playing on the higher difficulty meant I didn't really get quite as much time to get set up, so it was a little inconsistent but got the job done! Not sure if it would stand up to other villains on the same difficulty, honestly the only reason I pulled through was Crossbones' low hp. Fun stuff though! |
Aug 17, 2022I've been running this deck a lot recently. It really forced me out of my normal playstyle and made me a better player overall. Thank you for the great content! |
Oct 10, 2022Question, how do you start your turn out with 10-15 cards? |
Oct 13, 2022The only v3.0 add I have is Deft Focus. Which card would you remove to add Deft Focus, or would you stick to v2.0 if I don't have the other 3.0 cards? |
Dec 13, 2023Hello, just a quick question. You talk about having 6 allies for mass drawing. But the rules say you can only have 3 allies max (4 with avenger tower). So how do you get 6 allies? |
Dec 13, 2023
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Dec 13, 2023
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Dec 15, 2023Ok,, i understand better now! Thx for the answer, and for the deck^^ i enjoy it so much! Merci beaucoup ! ;) |
excellent write-up for an excellent deck. Hellcat having the Avengers trait makes Avengers Tower + Avengers Assemble much more reliable. definitely going to give this a go