Cost: 0.

Interrupt (thwart): When the villain schemes, reduce the amount of threat placed on the scheme by 1.

Core Set #85.

Emergency isn't a card that I include in a lot of decks, but I believe that in some heroes/heroines and with a certain spec, it is a card that I will include in a couple decks. Jennifer Walters is one of those heroines. She consistently will be changing between alter-ego and hero form in order to take advantage of her built-in hero ability. Jennifer Walters already has a built-in reduction when she is in her alter-ego form. That can be used at the first step of the villain phase, and the emergency will help you reduce the threat further when the villain actually schemes from your transition into the alter-ego phase that turn. This way, you only suffer hopefully 1-2 threat during a turn that you spend in that alter-ego form. At 1 threat, it would have been the same as on a She-Hulk turn without the counter-punch you would likely have received. This can also be helpful in the early turns for Iron Man when he is building up his tech and is getting hit with the early threat. If you can manage to spend this resource to slow down the enemy until you are more prepared, it's a card to consider.

I also think that the Justice aspect might be spending time in their alter-ego forms a bit more than the others because they can deal with the threat a bit can take advantage of the card more often. I find many of the other aspects I might spend too much time in hero form that the card won't be useful for thwarting in single player. Multiplayer this card gets a bit better on the number of players because someone will be in alter-ego more likely.

Bronze · 113
Good assessment. I agree that this is a viable choice for Iron Man. Allows for some breathing room to stay as Tony as you build, and synergizes nicely with Repulsor Blast. — FreqKing · 14