Hank Pym



Cost: 0.
Health: 0.
Attack: 2. Thwart: 2.

Ant-Man gets +1 hit point for each pym counter on him.

Interrupt: When Ant-Man enters play, place 1 pym counter on him (to a maximum of 4) for each resource you overpaid for Ant-Man's cost.

Ant-man #11.

Hank Pym compares favorably to most 2-cost allies, and he's about equal to most "just stats" 3-cost allies. He also has the flexibility to have cost 1 ("world's cheapest block!", and great for early turns in your Band Together deck) or cost 4 if you have spare resources to burn. He's even technically got a 0-cost option (thanks, Team Training).

A great ally who can find a home in any Leadership deck. Just don't try to reduce his cost ("a card cannot have 'negative'...cost", in the rules under Modifiers) or put him into play without paying his cost.

Fry · 142

He gains tons of usefulness with Team Training in play, as you can play him for 0 and still get 2 ATK/THW (or 3 if you're running Mighty Avengers) or a single chump block, while keeping Avengers Tower free to get its benefits for a 1-cost ally (like Blade or Stinger) to make it another an 0 cost.

You can also just pay 4 for him and keep him upgraded and healthy. The flexibility is certainly a big part of his appeal.

Alatreon · 21