Card draw simulator
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Quicksilver combo protection edition | 0 | 0 | 14 | 1.0 |
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Jake8cake · 7
The point of this deck was to see how much damage you can deal in a single turn with quicksilver so its nearly all upgrades and ready effects. if my math is correct you can deal 227 damage in one turn. Here's all the math laid out for you so you can understand how I got to that number.
1 Atk Quicksilver +2 Maximum Velocity +3 Adrenaline Rush +1 symbiote suit +1 reinforced sinew 8 Atk before the repurpose
1 basic attack +1 super speed +4 always be running +3 tenacity +3 earth’s mightiest heroes +1 leading blow +3 repurpose 16 attacks
+1 helicarrier +1 quincarrier +15 friction resistance 17 resources
Basic hand size of 6 +1 symbiote suit +1 avengers mansion +3 asses the situation +1 alter ego ability Total hand size on combo turn 12
Cards you need in your hand on combo turn 3 repurpose 1 maximum velocity 4 always be running 3 earth’s mightiest heroes 1 leading blow Total 12 cards
Total cost of the combo 2 maximum velocity 4 always be running 3 tenacity 17-9=8 left over
Total damage 8+11+13+(13x15)-x=227-x (x is how many boost icons are on the revealed encounter card)
If you want to actually play this deck it's ideal in 2 player with the other players doing solely threat removal as you set up and prepare for your combo turn. If anyone has any ideas of how to deal even more damage in one turn with quicksilver please comment as I want to see how far this idea can be pushed.
28 comments |
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Aug 16, 2023 |
Aug 16, 2023
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Aug 16, 2023
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Aug 16, 2023
No, Plan B cannot be activated without cards. Pulse Grenade would work, though. I'm not quite sure whether that's in the spirit of exercise, but its in the same boat as Plasma Pistols. |
Aug 16, 2023
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Aug 17, 2023
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Aug 17, 2023
I think there's more damage to be squeezed here by including Go All Out somehow as well, but I haven't figured out how just yet. |
Aug 17, 2023
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Aug 17, 2023Well, first we abuse all those nice +1's that leadership has to buff Quicksilver to crazy levels. Moxie, Morale Boost, R&D Facility, and Avengers Assemble!. Atk: 18 +3 Moxie +3 Morale Boost +3 R&D Facility Total: 18 Required Cards in hand: 15 +3 Morale Boost +3 Moxie Total: 15 Now, to get all this we make use of Avengers Tower, The Triskelion, and Stinger to bring us from 3 allies to a total of 6. That'll allow Strength In Numbers to draw a whooping six cards. Then we do it again after Avengers Assemble! readies all of them, but this time we only draw 3 and leave 3 Avengers readied for Earth's Mightiest Heroes later. One of the Avengers will be Black Panther for another 'draw'. Card Draw: 22 6 hand size alter-ego, Total: 22 So how do we pay for all this? Surprisingly easily. The big expense is the 4 for Avengers Assemble!, but we have 6 allies in play so Strength In Numbers provides 3 energy, we'll use another one to also pay for Maximum Velocity. Our resources then look like this: Draw 22 - Req 18 = +4 free hand. So the play looks something like this, we can afford it with just the 2 Strength In Numbers and our resource generators in play. Friction Resistance, Helicarrier, and Quincarrier Play cost: 0 +0 Moxie +3 Morale Boost -1Friction, -1Heli, -1Quincarrier +2 Maximum Velocity -Str# **Basic Attack for 20, ready Friction. +4 Avengers Assemble! -Str#-1Friction +4 Always Be Running -1Friction That'll result in: *Basic Attacks: 13 (18dmg -1basic = 233)** 1 basic attack (18) +1 Avengers Assemble! (21) +1 Superspeed +3 Tenacity Total 13 Now, we have 4 blank cards remaining, and those last 3 readies each have a friction trigger that goes currently unused which could in theory be used to play 2xGo All Out using friction twice and the 2 remaining blank cards as fuel. Thw+Def: 30 1 Quicksilver +1 QS upgrades +3 Morale Boost +3 Moxie +3 R&D Facility Total: 15*2=30 That would add an additional 60 damage on top for a grand total of 293, but I'm not sure how to fit that into 50 cards yet. |
Aug 17, 2023Drat. Correction: So how do we pay for all this? Surprisingly easily. The big expense is the 4 for Avengers Assemble!, but we have 6 allies in play so |
Aug 17, 2023
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Aug 17, 2023Oh, the four blank cards will probably be the only events that aren't used in the combo. Speed Cyclone, Double Time, and the extra copy of Maximum Velocity. Or maybe some copies of Assess the Situation that got shuffled back into the deck during the end phase draw last turn. That's not a problem, though, since they can be discarded with Superpowered Siblings to create space for the hypothetical 2 copies of Go All Out. |
Aug 17, 2023
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Aug 17, 2023
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Aug 17, 2023
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Aug 17, 2023
Funny, though. Between the Aggro, Prot, and Leadership decks, it is only the Prot deck that looks actually playable. xD |
Aug 17, 2023
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Aug 17, 2023As a 50 card list. This is the best I can do, i think. I cut 3asses and 1bandtogether, which means there's little layway for drawing the blank cards, but as long as only 2 of them get drawn, they can pay for Maximum velocity. Leadership is fun to mess around with because the combo pieces don't all fit into the deck so it might well be possible that including a different combination gives more damage. Ally (6) 1x • Ant-Man 1x • Black Panther 1x • Blade 1x • Hawkeye 1x • Scarlet Witch 1x • Stinger Event (21) 4x Always Be Running 1x Avengers Assemble! 2x Double Time 3x Earth's Mightiest Heroes 2x Maximum Velocity 3x Morale Boost 3x Moxie 1x Speed Cyclone 2x Strength In Numbers Resource (1) 1x Band Together Support (9) 1x Avengers Mansion 1x • Avengers Tower 1x Helicarrier 1x • Quincarrier 3x R&D Facility 1x • Serval Industries 1x • The Triskelion Upgrade (13) 1x Accelerated Reflex 3x Adrenaline Rush 1x Clarity of Purpose 1x Friction Resistance 1x Hyper Perception 1x Rapid Response 1x Reinforced Sinew 1x Symbiote Suit 3x Tenacity |
Aug 17, 2023
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Aug 17, 2023
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Aug 17, 2023
Okay so, the idea behind Rapid Response Was that you can revive Black Panther and grab an extra event. Like Morale Boost, to add another +1 and get 13 more damage in. You can do that by having Panter 1 attack away from death before the combo turn. Attack with panter, deal 2, he dies. Rapid response triggers, return Panter, grab a card. |
Aug 17, 2023so does that put the total damage up to 306? |
Aug 18, 2023
Actually, I guess it would be 310 since QS's total statline would be 1Thw and 1Def bigger too. |
Aug 18, 2023
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Aug 18, 2023I'm going to scream into a pillow for a few hours because I typed up an entire thing for a Justice deck, but tapped my 'back button' on my mouse by accident and lost it all. Anyway, the result is 143. It uses the regular 8atk QS and 3x Justice Served to get some extra readies out of 3 schemes in play that can be cleared with Clear the Area. Which can be setup during the game with One Way or Another. Justice Quicksilver has no tools unique to Justice to increase its damage. That said, obviously, anything over 100 damage is more than enough to OTK a villain. Justice Quicksilver as a deck is probably the best aspect even if it's the "lowest" damage. |
Aug 18, 2023
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Aug 18, 2023
Expert Thanos II and III has 23+28=51*Players. I think that's the toughest villain in terms of raw HP. The others are much weaker. 51*2players=102, easily one-shot. 51*3players=153, would live on 10HP. Expert Rohan who I think is the second highest HP pool at 18+25=43*3Players=129. He and every other villain except Thanos gets one shot. |
Aug 18, 2023Oh, wait. Everyone except Thanos and Ultron. |
I figured out a way to deal slightly more damage.
-2 Energy Barrier +2 Plasma Pistol
On the combo turn, ping the Villain for 2x1. That's 229-X. Also, I guess it might help with pinging off a Tough.