Cost: 2.

Hero Action (attack): Discard Pulse Grenade and choose an enemy → discard the top 2 cards of the encounter deck. Deal 1 damage to the chosen enemy for each boost icon discarded this way.

Star-Lord #23.
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Looking forward to make this card valuable. My first thought is, put it into play, play Heimdall to rearrange the top of the encounter deck and then BOOM! Also, Scarlet Witch should be able to add a little magic to make things interesting...

neothechosen · 2111
This looks like binder fodder to me. Best case scenario, you're getting 3-5 damage for 3 cards. — Bastionfour · 2
Not wrong, and that's why I said "looking forward to making it valuable". Who knows what new cards to come might combine with it? On the bright side, in theory, it can already go as high as 6 dmg for 3 cards - 2 if you used the power in all of us to pay for it. That's better than uppercut, granted, less reliable. It also can be a target for mean swing. — neothechosen · 2111
I think it is also important to remember that the grenade can sit in play until it is needed, so you’re paying a premium for the delay until it is needed. — Death by Chocolate · 1
The sneaky good part of this is that it's a weapon upgrade that isn't restricted. So, any time a card says "exhaust a weapon upgrade", you can exhaust this. I use it conjunction with Fusillade for big turns for Hawkeye. — InigoMontoya · 145