Aggression
Event

Attack.

Cost: 2.
Resource:

Hero Action (attack): Exhaust a weapon upgrade you control → deal 5 damage to an enemy.

"Give me something to shoot."
Rodrigo Catraca
Venom #26.
Fusillade
Reviews

I'm surprised to see this Event used in lists so often, especially on Venom who it's quite poor on as his weapons already have value in tapping themselves that you would be wasting to play this. I suppose since it comes in his pack people just go with it but if availability isn't an issue there are much better options.

An effective value of 3 resources (this card plus two resources) for 5 damage is at best an average card and that's without the downside of tapping a weapon. Now admittedly tapping a weapon isn't always a meaningful cost, the upcoming Valkyrie for example loses nothing from tapping her weapons, but even so there are better cards for this.

Mean Swing is an obvious comparison and an exceptionally better card from a value perspective at effectively 1 resource for 3 damage. It requires your hero to attack but, in an aggression deck, that's probably what you plan to do anyway (what with Combat Training, Hand Cannon, and Bug all being premier Aggression cards). Other cards that have better value than Fusillade would be Skilled Strike (a simple and clean 1 resource for 2 damage, again with a basic attack), Surprise Attack (a fairly easy to perform 2 resources for 4 damage), and Toe to Toe (2 for 5 with a drawback but also great synergy with Spider-Man, Drax, and Venom).

Erathis · 16
It's works ok with Venom's pistols, but I wouldn't use it on his Multigun. It was pretty cool when exhausted one of his pistol's and did a basic thwart to clear a side scheme and then used Fusillade with his other pistol to knock out a minion. I couldn't have done that sequence of actions with Mean Swing. — erikw1984 · 8
I’m using it in Rocket. His weapons have counters and when they run out, you can still use this card to get value from them before using his AE ability to send it to the scrap yard. Rocket’s basic ATK is so low it generates more value than grabbing Mean Swing or adding buffs to his basic skill. — ralphus1701 · 1
It works great for heroes that have weapons that they don't need to activate to use like Black Panther (claws and energy daggers), Gamora's sword and Drax's knives. — SouzaNZ · 2

Although expensive as mentioned by others, I see its value as "reach" card. Take Venoms weapons for example. His multigun and pistols do 2 damage in one activation at best. Their value derives slowly over turns, especially when setup early. I'm imagining situations where elite minion's (6/7+ health) show up or you've reduce the villain to <10 health but wont make it further than a turn or two.

Thats where Fusillade fits. Its a card that gives flexibility at the downside of being rather expensive. Its a card for quickly handling bigger threats.

GreenSkull · 1
In the situations where you’re replacing 2 damage with 5 damage, you’re only actually getting 3 damage for a 2 cost card, which is a really bad rate. — Doogiesham · 3
This card is alright when you have a weapon that inherently doesn’t need to tap to have an effect — Doogiesham · 3