This card completes the 'basic action + succeed at something --> ready' cycle with Battle Fury and Desperate Defense. The thing about evaluating a card like this is that the ready has to be worth the least powerful of the two basic powers you used. For example, with a 3 THW 2 ATK hero, if you thwart, ready, then attack, you spent 2 resources to deal 2 damage...not a good deal. If you have at least 3 THW, situations where I like this include when there is a side scheme in play, so you can thwart twice; you flip to alter-ego and REC 3 or more; or, you've also gotten your ATK up to 3. Of course, we can push those hero stats even higher with Spider-Woman's hero ability, for example, or Quicksilver with Maximum Velocity, which is a big upside. It's also really nice that we can let this sit out as an upgrade until the perfect turn where it is worth it. I think the REC option makes this a passable floor for average heroes, and the ceiling is high with specific heroes. I will keep an eye on this for my Justice decks.
Play under any player's control. Max 1 per player.
Hero Response: After you thwart and remove the last threat from a scheme, discard Justice Served → ready your hero.
For reference, note that none of the three cards (Justice Served, Battle Fury, Desperate Defense) actually requires using your hero's basic power to trigger, though that will be a common condition. If playing Hulk, for instance, one could basic attack, Sub-Orbital Leap to clear a scheme, and trigger Justice Served to allow you to basic attack again. These effects are also pretty handy when an encounter card exhausts your hero. — Fry · 214