Avenger.
Spider-Sense — Interrupt: When the villain initiates an attack against you, draw 1 card.

Genius.
Scientist — Resource: Generate a resource. (Limit once per round.)

Black Cat
Felicia Hardy
Hero for Hire.
Forced Response: After you play Black Cat, discard the top 2 cards of your deck. Add each card with a printed resource discarded this way to your hand.

Defense. Skill.
Interrupt (defense): When you would take any amount of damage from an attack, prevent all of that damage.

Superpower.
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects.

Aerial. Attack. Superpower.
Hero Action (attack): Deal 8 damage to an enemy.

Persona.
Alter-Ego Action: Exhaust Aunt May → heal 4 damage from Peter Parker.

Item. Tech.
Attach to a minion.
Forced Interrupt: When attached minion is defeated, remove 3 threat from a scheme.

Item. Tech.
Uses (3 web counters). (Enters play with 3 counters. When those are gone, discard this card)
Hero Resource: Exhaust Web-Shooter and remove 1 web counter from it → generate a resource.

Condition.
Hero form only. Attach to an enemy. Max 1 per enemy.
Forced Interrupt: When attached enemy would attack, discard Webbed Up instead. Then, stun that enemy.

Avenger. Soldier.
Rechannel — Action: Spend a resource and heal 1 damage from Captain Marvel → draw 1 card. (Limit once per round.)

S.H.I.E.L.D. Soldier.
Commander — Action: Choose a player to draw 1 card. (Limit once per round.)

Spider-Woman
Jessica Drew
Avenger. Spy.
Response: After Spider-Woman enters play, confuse the villain.

Thwart.
Hero Action (thwart): Remove 2 threat from a scheme. Then, if you have the Aerial trait, remove 2 threat from a different scheme.

Attack. Superpower.
Hero Action (attack): Deal 5 damage to an enemy. If you paid for this card using a resource, draw 1 card.


Location. S.H.I.E.L.D.
Action: Exhaust Alpha Flight Station, choose and discard 1 card from your hand → draw 1 card (draw 2 cards instead if you are Carol Danvers).

Armor. Tech.
Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).

Superpower.
Captain Marvel gains the Aerial trait.
Hero Interrupt (defense): When Captain Marvel would take damage, discard Cosmic Flight → prevent 3 of that damage.

Superpower.
Max 1 per player.
Action: Spend X resources → put X energy counters here.
Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy counter here.

Avenger. Gamma.
"Do You Even Lift?" — Response: After you change to this form, deal 2 damage to an enemy.

Attorney. Gamma.
"I Object!" — Interrupt: When threat would be placed on a scheme, prevent 1 of that threat. (Limit once per round.)

Hellcat
Patsy Walker
Avenger.
Action: Return Hellcat to your hand.
