Scarlet Witch Turbo Draw and Build HEROIC clearing

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Ultra Instinct Scarlet Witch 0 0 0 1.0
DSScarletJustice 0 0 0 1.0
Scarlet Witch Turbo Draw but a good deck 1 1 0 1.0
Scarlet Witch Lots of draw and threat removal 2 2 0 1.0
Scarlet Witch: Justice Draw! 0 0 0 1.0
Scarlet Witch Turbo Draw but a good deck 1 0 0 2.0
Wanda Carallo 0 0 0 1.0
Wanda Carallo 1 0 0 2.0
Scarlet Witch copycat 0 0 0 1.0
Wanda Carallo 0 0 0 3.0
Scarlet Witch TD 0 0 0 1.0
Scarlet Witch Turbo Draw and Build HEROIC clearing 0 0 0 1.0
Scarlet Witch Defeats all the Villains 0 1 0 1.0
Scarlet Witch - Justice 0 0 0 1.0
Scarlet Witch turbo draw 2.0 1 1 0 1.0
Scarlet Witch Draw 0 0 0 1.0
Scarlet Witch Draw Deck 1 0 0 1.0
Justice, by Any Means - Venom Justice 0 1 1 1.0
Scarlet Witch Turbo Draw and Build HEROIC clearing 0 0 0 1.0
Wanda Carallo 0 0 0 4.0
Scarlet Witch with multi card draw 0 0 0 1.0
Scarlet Witch Turbo Draw - Leadership style 0 0 0 1.0
Scarlet Witch Turbo Draw and Build HEROIC clearing 0 0 0 1.0
Bruja escarlata - hechicera combera del caos 0 0 0 1.0
Scarlet Witch 0 0 0 1.0
Scarlet Witch Turbo Draw (jaune) 1 1 0 1.0
Scarlet Witch — Even More Drawing 0 0 0 1.0
Scarlet Witch fait pas trop de twart à soir. 0 0 0 1.0
Scarlet Witch Turbo Draw and Build 0 0 0 1.0
Scarlet Witch Turbo Draw HEROIC ULTRON clear 0 0 0 1.0
Scarlet Witch Turbo Draw and Build HEROIC clearing 1 1 0 1.0
Scarlet Witch draw and attack 0 0 0 1.0
Scarlet Witch justicia 0 0 0 1.0
Scarlet Witch Justice v1 0 0 0 1.0
H0s7!A dE R3/\LId4D [LMDT] 5 5 0 1.0
Scarlet Witch - Justice 0 0 0 2.0
SW 0 0 0 1.0
Scarlet Witch with cards i have 0 0 0 2.0
Scarlet Witch Turbo Draw Copy for SCL S10R3 1 0 0 1.0
Scarlet Witch Justice Version 2 0 0 0 1.0
La manipuladora escarlata 0 0 0 1.0
Scarlet Witch Turbo Draw and Build HEROIC clearing 0 0 0 1.0

L3w15 7 · 7877

UPDATE - Jan 2022 (Vision Release)

Added 4

Cut 2

There aren't a lot of flex spots in the deck to clear space for these changes but all of the additions are worth their spot. Zone of Silence is a definitive staple for any mystic deck, and Determination is strong in this deck as well because should always been cycling through a lot of cards each turn and it will just naturally get ditched along the way. One Way or Another is very strong here for its ability to help you draw your deck, but also to help set up Clear the Area and Skilled Investigator.

These changes do put the deck total up to 42, which isn't ideal. My further cuts would probably be Wiccan and 1 Turn the Tide but both of these cards are strong enough in their own right that I don't think its worth it and the ally count starts to get on the low side. There is so much draw that you still very quickly see most of your deck so playing 42 isn't the worst thing in the world.

Original Write Up:

I've been really excited to share this very powerful deck as I've been playing Scarlet Witch for a while. Initially I was going through scenarios on Expert, but this deck was having no issues so I stepped it up to Heroic. This deck has so far cleared the following scenarios solo:

EXPERT Rhino/Bomb Scare (1st attempt) EXPERT Klaw/Masters of Evil(1st attempt) EXPERT Ultro/Under Attack (1st attempt) HEROIC 2 Risky Business/A Mess of Things (1st attempt) HEROIC 1 Mutagen Formula/Goblin Gimmicks (2nd attempt) HEROIC 1 Kang/Anachronauts (1st attempt)

Full Red Skull Campaign: HEROIC 1 Crossbones (2nd attempt) HEROIC 1 Absorbing Man (1st attempt) HEROIC 1 Taskmaster (1st attempt) HEROIC 1 Zola (1st attempt) HEROIC 1 Red Skull (1st attempt)

Deck Concept As always, I start deckbuilding by looking at a heroes strengths and weaknesses. Scarlet Witch's Strengths: Card Draw Low cost powerful events Very powerful first turns when compared to other heroes

Scarlet Witch's weaknesses Low permanent upgrades/resource generation Acceleration tokens

So, the idea with the deck was to develop something which really took advantage of her high card draw and big first turns to allow her to quickly and safely transition into a built up setup using non hero aspect/basic permanents. Double resources (and Chaos Magic) are key here - and Scarlet Witch will see them a LOT.

Once Set up the aim is to very quickly cycle through your deck taking advantage of her powerful events to win swiftly. By the midgame you should be playing at least 2 (often 3) Hex Bolt every turn.

The Draw and Build Spiritual Meditation, The Sorcerer Supreme and her alter ego ability give Scarlet Witch an incredible amount of draw that allow her to see so much of her deck so quickly. This means it is very easy to find specific card combinations. This deck is designed to be VERY aggressive when using that draw. You should be mulliganing away anything that isn't an extra resource/Chaos Magic or a key support/upgrade. Occasionally Nick Fury Fury can be kept - playing him off of Chaos Magic lets you draw 3 cards whilst only spending 2.

Turn 1 you should be able to develop MULTIPLE permanent upgrades/resources. I have had games where turn 1 I have brought out Quincarrier, Helicarrier AND Nick Fury. This is because you are drawing so many ways to draw that you WILL find your permanents, and you should have enough extra resource cards to pay for them easily.

Allies Early builds of this deck ran more allies. I initially played Lockjaw, Spider-Man and even War Machine to make sure The Power in All of Us was always live. However, that just turned out not to be necessary thanks to all of the card draw. I chose to only play what I believed were the strongest allies.

Ironheart and Nick Fury both help to keep the cycle up, Heimdall (Chaos Magic anyone?) and Wiccan both have strong synergy with Scarlet Witch's kit and Mockingbird is just good...

Justice First and foremost this deck is actually really just a basic deck with a justice splash. I once hoped to be able to include The Power of Justice as well, but there isn't enough room or good 2+ cost Justice cards to warrant it.

I chose justice because I believe it has the 2 strongest aspect event cards: Clear the Area and Turn the Tide. Clear the Area is like a mini Hex Bolt that only discarded 2 cards but hit 1 and 2 boost icons. The draw synergises with the deck's gameplan as well. Turn the Tide deals 3 damage for 1 card, with a token requirement - the card is BUSTED. Since the gameplan is to play lots of Hex Bolt which can be unpredictable and might not fully deal with a problem, having cheap ways to clean up afterwards is really nice.

Under Surveillance helps with potential acceleration tokens, and Skilled Investigator further capitalises on the thwart.

Conclusion This deck is very powerful, and it also asks you to think a lot. It won't be uncommon for you to look at a 8+ card hand and wonder if you can kill the villain that turn. The deck is good enough to win even if you do make mistakes, but if you play it perfectly it's just crazy!

67 comments

Mar 08, 2021 BeatDGameMC · 1300

were you using turn the tide with hex bolt

Mar 08, 2021 L3w15 7 · 7877

@BeatDGameMC No, you can't use it with Hex Bolt because it doesn't "thwart". You can only use it with Clear the Area or just your basic thwart action.

That's more than enough though to be able to regularly trigger it.

Mar 08, 2021 Dragonclaw · 2

What is the Wiccan interaction with her kit, other than doing more of the same (discard for bonus)?

Mar 08, 2021 L3w15 7 · 7877

@Dragonclaw You can modulate it with her crest or reroll it with her hero power. Plus you can use Heimdall to put a high boost card on top.

It isn't super relevant, but it's enough to make Wiccan slightly better than in a different deck. And Wiccan is a pretty strong ally as is. Even if you just hit 1 boost icon each activation he's still 2 cost to thwart 3 and deal 3.

Mar 08, 2021 DualPlayer · 1

Great Deck! I tested it dual and solo, both times very smooth. Sometimes a guard minion can screw you up (looking at you Hydra Soldier). I replaced Heimdall with War Machine. I like his versatility more.

I don't like the grey only decks, but this approach is very handy. I found it very interesting, that Scarlet Witch on her own kit doesn't need much setup. This changes imho with this build, but if something goes wrong she can come out swinging.

@L3w15 7Did you consider Spider-Man as an ally? He is quite much on the hype train.

Mar 08, 2021 L3w15 7 · 7877

@DualPlayer Remember with guard minions that hex bolt doesn't attack so can get around them if need be. Funnily enough when I played against Kang he brought out two copies temporal shield. I got around it by just killing him with multiple copies of hex bolt instead!

With Spiderman I did originally test him (and lockjaw and warmachine). Ultimately I cut all of them. Typically you only really want 1 ally our per turn and the rest of your hand just wants to be hex bolts, clear the areas and turn the tides to combo off. With the large amount of draw I found I didn't need to play as many allies so I cut the weaker ones. Spiderman was the last one to get cut. He's definitely good, I just think he slightly misses out.

Mar 10, 2021 wehehe · 89

Really nice and fun to play deck. I built it yesterday and crushed Kang in solo game. Then, my girlfriend used it in a two players game where I was playing Black Panther leadership and also crushed Kang. We started last round with Kang standing at 12 live. We keep counting to see how many damage we can deal, and its final HP were -42. Also we cleared the plan, and defeated 2 minions (one of them a tyranosaur). Is so great to draw 10-12 cards, play 2 hex bolts and 2 molecular decay in the same round. Great job with this deck !!!

Mar 10, 2021 L3w15 7 · 7877

@wehehe

That sounds awesome! Glad you enjoyed it!

Mar 11, 2021 DualPlayer · 1

@L3w15 7Thank you, I missed that point with Hex Bolt. I played vs Kang together with my wife and she killed him very easily. With the current card pool I can’t see any room for improvement. Almost a bit frustrating ;)

Mar 12, 2021 Kenji · 15

This deck is ridiculous, Chaos magic is ridiculous, expert Klaw/Kree Fanatic in mp was so easy. I need to test with Ultron, Green Goblin and Zola. But I think I'm gonna quickly switch to heroic even with Kree fanatic set

Mar 12, 2021 Dreadreaper · 1

I don't think Chaos Magic works with Heimdall's effect. You play Heimdall, resolve his text, and then discard the cards you just looked at.

Mar 13, 2021 jojothemighty · 1

Good work. I just ordered my scarlet witch pack but this is the direction I was thinking I would go in. Justice/ build for sure.

Mar 13, 2021 L3w15 7 · 7877

@jojothemighty I think you might be right actually.

It isn't a huge deal though I don't think. When you pay for him properly using 2 double resource cards and a helicarrier then he will still help you set up your first hex bolt.

And when you play him for free it doesn't really matter that he's a vanilla because he's still incredible value.

Mar 13, 2021 TheLightdarker · 1

I hadn't played for a few months, and my second game back was this deck. What a blast! Very fun, extremely effective. Thanks very much for sharing this list.

Mar 17, 2021 Sloth Man · 1

@L3w15 7 don't you resolve the complete hero action from "chaos magic", before triggering Heimdall's response ability, since it's a response and not an (forced) interrupt? i would play chaos magic, put Heimdall into play and discard 5 cards from the encounter deck. (chaos magic is resolved now). Then i would trigger Heimdall's response ability.

nice write up btw! looking forward to try some of your decks :)

Mar 17, 2021 L3w15 7 · 7877

@Sloth Man I had originally assumed that as well as that is more consistent with other games I've played.

I think @Dreadreaper is correct though. You resolve it line by line fully. So the first line is to play the card ignoring its resource cost, and as a result triggering the response effect, and then the second line is to discard the top cards from the deck.

Mar 21, 2021 dr00 · 18766

what a fun deck. wiccan is such an insanely good ally for any hero and especially so for Wanda

Mar 22, 2021 takabrash · 1

This deck is a beast. I don't even miss Beat Cop- no one I've played against so far can keep more than one or two threat on a scheme for more than one turn lol

Apr 15, 2021 gustave154 · 15

Just beat Ronan Heroic with this deck. Granted I got pretty lucky with molecular decay and wiccan flips but damn it felt good

Jun 06, 2021 SUl3Z3RO · 1

This Deck Is Beast! However, I find it not very effective in 4 player game in a specific scenario where you need to invest in heavy thwart. But, man I do love this build.

Jun 20, 2021 TrashPanda · 915

Scarlet Witch is the Chaos queen!

Jun 27, 2021 Kylemack73 · 2

love this deck ..... sooo good

Jun 28, 2021 Royden · 1

interested to try this out!

Jul 05, 2021 Millenhero · 32

is this a rush kind of deck? or can you also play this to control the battlefield? like making sure the minions are always dead before attacking the villain, keeping threat low, or do you need to rush?

Jul 05, 2021 L3w15 7 · 7877

@Millenhero I typically play it to control the board. There's plenty of tools to repeatedly keep the threat count at 0 (with clear the area and turn the tide both giving you a good reason to do so).

Generally, the unpredictability of scarlet witch's hex bolts makes a rush tactic unwise in my opinion. Rush tactics work if your deck is capable of throwing all of your resources into damage. But this deck wants to clear everything every turn.

The goal should be to play hex bolts early in the turn and just see what happens. And then based on what's left you decide how best to clean up.

You should be aiming to remove every side scheme and every minion every turn.

Jul 09, 2021 forcehostage · 1

There is a copy of #Quincarrier in The Wasp Hero pack, so you don't need to own Black Widow to build this deck as currently listed.

Jul 09, 2021 forcehostage · 1

Quincarrier sorry just an fyi

Jul 09, 2021 L3w15 7 · 7877

@forcehostage The way the packs required is done is a little unintuitive, but I don't think it's actually incorrect in which packs it lists (though the total doesn't need to be 14).

The only actual packs required are Thor, Doctor Strange, The Rise of Red Skull, Wasp, Scarlet Witch and the core set.

However, all of the required cards from the core set have also been reprinted elsewhere so you could technically obtain all of the cards without owning the core set.

For example, nick fury could be obtained from the core set OR from the Black widow hero pack. That's why it lists "Black Widow / Core set".

Jul 15, 2021 KillerKlaw75 · 1

How does this deck fair against Ronan? Also, your stats for the games you cleared using this deck... were they done solo, 2p, 3p, 4p, or a mix?

In your opinion, do you think this deck plays best solo, or some other player count? Or equally well in either solo or mp?

Very much looking forward to trying this! Thanks for this build! SW is one of my favorite marvel characters, but I can't deck build outside of a paper bag!

Jul 16, 2021 KillerKlaw75 · 1

@L3w15 7 Ok, I just tried this deck against Rhino Expert (solo) Legions of Hydra. He did a total of 1 damage during the entire game and I don't think he ever had more than 3 threat on the main scheme at a time (often at 0 threat).

Those hex bolts...so much stun locking. And the incredibly fast set up (I think I had something like, Sorcerer Supreme + Quincarrier on the first turn, then the Helicarrier + SW Circlet on the second turn!).

Thanks again, so much fun!

Jul 23, 2021 thebrandt · 611

Have you tried the deck against the expert GMW campaign?

Jul 31, 2021 Yepesnopes · 1

Cool deck. My only but is that you use Sorcerer Supreme... Dr. Strange does not approve!

Jul 31, 2021 L3w15 7 · 7877

@Yepesnopes It isn't really designed to be thematic. It's just designed to be good. Sorcerer supreme is a good card that Scarlet Witch is allowed to play since she has the mystic trait.

Aug 01, 2021 Yepesnopes · 1

I know, I know :)

Now, If I don't want to play with Sorcerer Supreme, which card would you put in the deck instead?

Aug 04, 2021 MarvelMan · 2

Great deck. Thanks for sharing... it plays so differently, makes you think, and makes you look at each scenario in a different light.

Aug 05, 2021 KillerKlaw75 · 1

@L3w15 7 Just out of curiosity, do you think this deck plays better in solo or MP? It feels like Hex Bolt + Crest is better in solo? (ie, both confusing and stunning villain in one turn). I'm debating who to take for my first GMW attempt.

Aug 05, 2021 L3w15 7 · 7877

@Yepesnopes Honestly there isn't an 'obvious' replacement. I would probably go with something like Spiderman (miles Morales). He's a very strong ally, and if you're taking out sorcerer supreme then you'd want to add in another basic card to make sure power in all of us still has enough targets.

@KillerKlaw75 I built it primarily for solo so that's what I would say it's best at. It does a bit of everything and it does it all well. There's no reason you couldn't play it in multiplayer too though. Either way, the deck should play well against GMW.

Sep 17, 2021 Carquinyoli · 184

Awesome! this deck is totally awesome!!! Thanks! I'm having a lot of fun with it!

Oct 05, 2021 sedlak87 · 1

I think this deck needs an update with: One Way or another card.

Oct 05, 2021 L3w15 7 · 7877

@sedlak87

It absolutely does need an update yes. One way or another is definitely a strong option for this deck - but regardless zone of silence is an autoinclude.

Oct 05, 2021 Pcask76 · 1

I have added three copies of One Way or Another to this deck and have add crazy success with it. Adding to her cycling and thwarting ability really opens up the board state. Super card!

Oct 05, 2021 LordVader13 · 3

@L3w15 7 I was thinking about dropping Mockingbird and Nick Fury to add 2 copies of One Way or Another. Just wanted to hear your thoughts on that?? Cheers!

Oct 06, 2021 L3w15 7 · 7877

@LordVader13 Cutting allies probably is the most reasonable way to go. Personally I think Heimdall and wiccan might be the better initial cut, but there's not much in it.

If you're making changes don't forget to also add in Zone of Silence because there is 0 reason for that card not to be in any mystic justice deck.

Oct 06, 2021 LordVader13 · 3

@L3w15 7 After I posted my comment yesterday and logged off I was like why would I cut Nick over Heimdall? I was just to lazy to log back in and update it LOL. I do think I will go for cutting Mockingbird over Wiccan though, I really like his ability.

As for Zone of Silence, I will have to wait on that one.... I don't own MTS yet :(

Thanks for your insight. This deck is one of my favorites and have been playing it for a while :)

Oct 15, 2021 dendra55 · 1

@L3w15 7 bro, your deck is awesome and your advice is more than welcome... do we have consensus on which cards to remove to make room for One way Or another( how many?) AND Zone of silence?

Nov 06, 2021 Stephens3012 · 1

Maybe could be worth cutting both copies of 'the power in all of us' to make space for some of the new cards? Especially if heimdell is also one of the suggested cuts. You still have chaos magic and the standard double resources to get out the big support cards. The extra draw potential from one way or another should make up for it also.

Dec 16, 2021 Flyjughead · 1

@L3w15 7 This deck is nothing short of amazing! I absolutely love it! I bought the Scarlet Witch pack recently and never expected to have so much fun playing her.

I steamrolled (all solo play) all the core set villains on expert, the Wrecking Crew and Kang never stood a chance. I had some trouble with Zola in RotRS, but still beat him on the first try in the expert campaign. The Mutagen Formula was the only scenario I lost as I got overwhelmed with goblin minions all at once, but routed him on the second attempt, as I did with Risky Business.

Really looking forward to unleashing this deck on new villains/scenarios when I get them.

Thanks for sharing it. Definitely has my vote for its spot in the MCDB Hall of Fame! :)

Dec 28, 2021 Daredevil011098 · 8

Great deck! Thank you. Used this deck to try to "ge the hang" of SW. Was a lot of fun. Once you get your board state set up, you have massive turns with lots of cards. Thanks!

Jan 16, 2022 L3w15 7 · 7877

Finally got around to updating this. Commenting here as I know some people were asking about changes.

Jan 17, 2022 Carquinyoli · 184

@L3w15 7 nice additions! 42 cards is fine, and this deck allows to draw a lot so I don't think you lose significant efficiency. Thanks for keeping it updated!

Jan 18, 2022 Raiden · 1

Love your deck, always fun. Regarding the latest changes, I am thinking you might drop the The Power in All of Us as they only interact now with Fury and the supports. Any thoughts on replacing them?

Jan 18, 2022 L3w15 7 · 7877

@Raiden I would strongly avoid removing any double resource cards. If the ratios aren't right in terms of numbers of 2+ cost basics, then I would sooner add more 2+ basics than remove the double resource cards.

This deck is designed to see a lot of cards in a single turn in order to pull off as many strong combinations as possible. The double resource cards are where the real value comes in.

Draw power is only good if it actually draws you to something - the resource cards are your power cards that you want to see as much as possible each turn.

So yeah, I understand the point that you're making - but I would solve it differently. If you keep playing and find that you keep drawing power in all of us without any card to spend it on, then maybe swap wiccan back out for mockingbird or something similar.

Jan 23, 2022 Alexin · 162

I think that Multitasking makes a better partner for One Way or Another than Clear the Area, so I´d suggest to make room for it maybe dropping Under Surveillance and one copy of Clear the Area which is more situational. Regarding allies, I find Ironheart weak, and if you consider to include Eros, then there is a nice sinergly between Problem Solvers, Chaos Magic and One Way or Another, using Eros and the Witch for a thwart of 4 on every plan. It works wonders in multiplayer, in solo play could make up for a single copy in heavy drawing deck like this with a couple copies of One Way or Another. I am very fond of Wraith for controlling the board especially when playing with normal II and expert II encounter sets, but I understand it is difficult to find room for it despite of it being insubstantial. Nice deck :)

Jan 23, 2022 L3w15 7 · 7877

@Alexin It's definitely true that multitasking has better synergy with one way or another. However, I think clear the area has much better synergy with the deck overall. Typically the deck clears the main scheme every round, and that enables both clear the area and turn the tide.

I think changing the deck as far as you're suggesting would be enough to consider it a completely different deck. I wouldn't cut clear the area without also cutting turn the tide and I consider those 2 of the best cards in the deck.

Also, with regards to iron heart, I think that card is absolutely fantastic. It typically thwarts 1, and blocks a full villain attack whilst replacing itself in hand and digging you deeper. What's not to love?

Jan 23, 2022 Alexin · 162

Thanks for your reply @L3w15 7 and all respect to your work, I think it´s great deck you´ve put your thoughts and ideas into. I guess my tweaks are more headed towards multiplayer (I do most of my play with a couple friends) that is so different from solo play.

All allies are good and can do a minimum of an attack / thwart plus a block to a villain attack (save it comes with brutality, which happens so often in expert II and normal II sets), I am just not very fond of Ironheart. The deck already draws a lot of cards, so I´d would go with an ally doing someting else, such as Wraith.

As I said, it´s matter of playstyle and details here and there. I´d rather have Clear the Area and Multitasking over Clear the Area and Turn the Tide, because I feel it helps me better to control the board, but yours is a very solid choice. I just tested it against The Hood in Normal II / Expert II solo and destroyed him before first cycle of encounter deck. Grats on the deck again and keep up the good work =)

Feb 20, 2022 DDDanBrown · 1

For the record this deck still kicks ass. IMO the best in the game....

Mar 30, 2022 Greenhobbit · 1

Hi can't beat standard kang with this deck, I get to kangIII but no joy after 6 attempts. Any tips?

Mar 30, 2022 L3w15 7 · 7877

If you make it to Kang 3 but then lose then my advice would be to make sure you are in a strong set up position before you flip him to Kang 3.

For example, you could avoid killing the 2nd Kang until you make sure you have all your supports/upgrades out, scarlet witch has tough (via a hex bolt) and make sure you have an ally or two ready to block.

Apr 14, 2022 Greenhobbit · 1

I got kang the end cheers. But now struggling against expert Klaw. Finding it hard as he gets so many minions out.

Apr 14, 2022 L3w15 7 · 7877

@Greenhobbit Turn the tide is excellent at clearing minions, and if you are playing 2 hex bolt every turn you should hit some 0 boost icons to get some damage off of the 6 encounter cards you discard.

Obviously if the minion has 7+ health you might need to be using molecular decay instead, but this isn't typically as efficient as hex bolt or turn the tide.

May 16, 2022 Puffendorf · 1

Firstly I gotta say how much I love this deck. I play it with 40 cards by dropping 1 clear the area and 1 turn the tide, and it still works flawlessly, but secondly;

Try running this deck through the Rise of the Red Skull campaign. It's beyond hilarious. You firstly grab the Basic Thwart Upgrade upgrade, then at Taskmaster's you can easily nab all the 0 cost allies with One Way or Another and the ability to cycle the encounter deck quickly and they're all about twice as good in this deck, since you turn it around so quickly, where you pretty much have all three of them on board all the time, no matter how wasteful you get with them. And to add, Zola is kind enough to permanently take away your Quicksilver whom you pretty much never play. If you want to add to the hilarity, the rules allow you to toss out two more allies between games instead of Clear the Area and Turn the Tide.

At any rate, it was a fun heroic campaign clear!

May 18, 2022 Smoothjedi · 1

This deck is pretty fun. However, I play mostly in three player games and I find that Clear the Area just isn't potent enough when threat and schemes start stacking up, especially with One Way Or Another being used. I'm going to start shopping for a replacement. Anyone have any suggestions that might have some good synergy here?

May 18, 2022 L3w15 7 · 7877

@Puffendorf That sounds pretty hilarious. I haven't played this deck against taskmaster since adding one way of another but it does sound kind of funny.

@Smoothjedi I think the most obvious replacement for clear the area is probably multitasking. I will also say though your reasoning for cutting clear the area could probably also be applied to turn the tide. If you are at a higher player count perhaps turn the tide is worth cutting as well.

May 26, 2022 andizzy · 1

Would you say adding Deft Focus would be beneficial to this deck?

May 26, 2022 L3w15 7 · 7877

@andizzy Deft focus is definitely a solid card to consider in this deck. You should always have at least 1 hex bolt in your hand each turn so it realistically is just a 1 cost helicarrier.

May 27, 2022 andizzy · 1

@L3w15 7 thanks! actually proba bly not great, i thought molecular decay was also a superpower, but sadly not =[

May 27, 2022 L3w15 7 · 7877

@andizzy I wouldn't worry too much about molecular decay, it's not a card you're super eager to play. Hex bolt is the card you want to be playing every time you draw it. With 4 copies of hex bolt and all of the draw cards I think you should still have enough targets for deft focus.