Card draw simulator
Derived from | ||||
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Scarlet Witch Turbo Draw and Build HEROIC clearing | 1372 | 1122 | 76 | 1.0 |
Inspiration for |
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None yet |
camsimps · 1
The idea for this deck was inspired by the turbo draw justice build for Scarlet Witch, but I wanted to see if I could switch things up by using the same strategy with Leadership. The amount of card draw in this deck is crazy. 5 of the 6 allies have some kind of card draw effect, and we've got Rapid Response and Regroup to get those allies back in play or back to our hand when they're defeated. Strength In Numbers lets you use those allies as fuel for even more card draw. On your first pass through the deck you want to get out as many of your permanent upgrades and supports as you can, and once you're sufficiently set up, just draw as many cards as you can and tee off with Hex Bolts and Molecular Decay. There is definitely room for some tinkering here, depending on the scenario. I'd like to try to find a way to fit a Triskelion in there to increase the ally limit, but I've had fun with it so far.