Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
StartWithTheName · 2
This is an untested deck but a simple idea: Bring as much draw as possible and try to turn spare cards into symbols to power up various assets.
Its not too far off how the core Marvel plays, its just been tweaked a little to give the deck some focus.
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Almost all cards basically fall into 4 categories:
GROUP 1: Draw
- Captain Marvel Innate ability (with )
- Avengers Mansion - 1 card a turn
- Photonic Blast (with )
- Alpha Flight Station - cycle the deck to find key cards/econ as needed.
- Maria Hill - Recur via Make the Call for more draw and some team support.
- Nick Fury - 3 cards, also recurable via Make the Call.
GROUP 2: User cards:
- Captain Marvel Innate ability
- Photonic Blast
- Energy Channel - Soak up all left over symbols each turn.
- Vision, Once boosted, use Get Ready to get two uses from a boost.
GROUP 3: Pure Economy
- Energy
- Energy Absorption
- Genius / Strength / The Power of Leadership - Just help you get assets into play.
- Helicarrier - a penny saved is a symbol freed up for something else.
GROUP 4: Flexible cards that can be symbols when not needed:
- Crisis Interdiction - Big and Thwarty
- Spider-Woman - Ally and Thwarty
- Emergency - Free and Thwarty
- Lead from the Front - A little extra damage/thwart on ally heavy turns.
- Hawkeye - Ally and Hitty
- Tenacity - not a lot of spare symbols going around to activate this, but s work. I would possibly not put more than one down at a time.
- Cosmic Flight - Realistically you're putting this in play but the option as is there.
- The Triskelion - You're unlikely to need 4 allies in play at once, but you can.
With the limited card pool at the moment there arnt many options for group 4 yet but in time the potential is there to make some swaps. Its only really Captain Marvel's Helmet and First Aid that dont fall into our draw and strategy, but a little extra defense is probably going to save you popping a Cosmic Flight here and there when you cant soak hits on dying allies (#KillMariaHill - it lets you recur her again. You can also knock her out of play using Get Ready to attack/thwart twice in a turn if you happen to have Make the Call in hand that turn too).