Marvel - Plus Quite a lot of Draw and Energy Symbols

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

StartWithTheName · 2

This is an untested deck but a simple idea: Bring as much draw as possible and try to turn spare cards into symbols to power up various assets.

Its not too far off how the core Marvel plays, its just been tweaked a little to give the deck some focus.

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Almost all cards basically fall into 4 categories:

GROUP 1: Draw

GROUP 2: User cards:

GROUP 3: Pure Economy

GROUP 4: Flexible cards that can be symbols when not needed:

With the limited card pool at the moment there arnt many options for group 4 yet but in time the potential is there to make some swaps. Its only really Captain Marvel's Helmet and First Aid that dont fall into our draw and strategy, but a little extra defense is probably going to save you popping a Cosmic Flight here and there when you cant soak hits on dying allies (#KillMariaHill - it lets you recur her again. You can also knock her out of play using Get Ready to attack/thwart twice in a turn if you happen to have Make the Call in hand that turn too).

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