Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
andyr · 10083
Phoenix and her psionic friends can control the board and minions so strongly, and thanks to The Power of the Mind she can pay for all of that control.
This deck leans into a heavy use of minions while having tools to help for times when there are no minions in play since some scenarios are very minimal with (useful) minions (looking at you, Sinister Six scenario).
Take Control
Take control of minions using Karma. Superpower Training stays out until a minion you want to control comes into play. Use Phoenix's 3 THW to finish it and bring out Mind Control. Just keep track of your ally limit because Karma, her minion, and the mind-controlled minion take up all three ally spots.
Iceman, Pinned Down, and Mental Paralysis will freeze a minion until you can get a Psychic Misdirection to force the villain to hit a minion.
Sometimes it's hard to keep a minion out and wait for an enemy attack when you have Psychic Misdirection. Take control of your fate by using Taunt to force an attack. The card draw just replaces the resources used for all of this.
Moondragon will help the beast control by causing the minion to attack someone else. The best is when you can have that minion attack an enemy with retaliate. It's like damage spread with minimal effort.
This deck has a low set up threshold in order to work. So if no minions are out, play Phoenix's already really powerful cards (especially once she's unleashed). Telepathy is a great resource sync for extra resources.
With Phoenix's 3 THW, it's rare to have a side scheme stay out longer than 2 hero phases. And if no minions come out, Psi-Flail Strike will help control the villain until those wonderful, wonderful minions get revealed.
Phoenix can control the board through minions. It's what makes her a great beastmaster.
Playthroughs:
Character Role Decks:
Each of these decks are meant to be mixed and match in multiplayer with the other role decks below. Feel free to check out some of the other character roles
- Born with the Gift of Magic. Adam as the Red Mage
- I Prefer the Term "Treasure Hunter". Vision as the Thief
- Just Shut Up and Take It. Venom as the Machinist
- I'm Gonna Smash It. Wolverine as the Monk
- Obi Ham Kenobi. Spider-Ham as the Mage Knight
- Now You See Me, Now You Don’t. Shadowcat as the Ninja
- Death by a Thousand Cuts. Gamora as the Samurai
- Get Strong. Smash the Villain. X-23 at the Feral
- Ante Up! Gambit as the Gambler
- Summon the Earth's Power. Storm as the Geomancer
- Pursuing the Secrets of Monsters. Wanda as the Blue Mage
- Phoenix is a Beast. Phoenix as the Beastmaster
- A Bit Unruly. Hulk as the Berserker
- Copycat. Rogue as the Mime
15 comments |
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Jan 14, 2024 |
Jan 14, 2024
As far as Ever Vigilant, it’s a great card, especially for a Phoenix readies build. It’s just hard for me because Phoenix Suit isn’t a priority for me or Superpower Training, so gaining Aerial is hit or miss. But I definitely like the card for other Phoenix decks that center around readies. |
Jan 15, 2024I think this might be the first unironic use of Moondragon I've ever seen... |
Jan 15, 2024:D Thanks, |
Jan 17, 2024I played this deck quite a few times and really enjoyed it! Great build. I ended up swapping in 3x Bait and Switch to get the attacks flowing more consistently, and Electrostatic Armor. I took out Telepathy, Superpower Training, and 2x The Power of Protection. I did a deck that was similar based on my favorite hero (Vision) that was fun, but this was great! Thank you for sharing! |
Jan 17, 2024That’s awesome! Thanks for the feedback and playing it! I definitely agree that Telepathy is probably very situational. I’m taking it through an expert next evolution, and my group doesn’t have a Justice player. So extra precision thwart on side schemes is nice for us, but that’s definitely not going to always be the case. I love adding in more attack -> benefit cards. I’m a little surprised Superpower Training didn’t hold a benefit for grabbing (or re-grabbing) Mind Control, but still awesome subbing. Once again, thanks for playing and posting the subs that you made with it :) I’d love to play the Vision deck if it’s published because it’s been a fun play style and I don’t play him as much as I want to |
Jan 17, 2024Just kidding, |
Jan 17, 2024Glad you enjoyed the deck. Nowadays I’d have Taunt in there! Glad to see people doing cool builds like this. |
Jan 17, 2024
www.winninghand.podbean.com |
Jan 17, 2024
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Feb 04, 2024Just played this in expert mastermold, ridiculously fun! Did it in expert collector 2, still really enjoyed the deck. Great build! |
Feb 04, 2024
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Apr 16, 2024Just wanted to call this out as one of my favorite decks I have played in this game. So versatile, so many different ways to mess with minions. I love it. |
Apr 18, 2024
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Superpower training into Mind Control is so good! I like that you have a few more ways to make use of Psychic Misdirection here, in some decks it can seem situational.
Did you consider adding Cerebro so you can search for Karma when you need to? You could probably fit in another couple of side schemes with how easy they are to defeat. Render Medical Aid could keep a minion you stole in play for longer.