|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
|Spider-Man - Superfriends||0||0||0||2.0|
Bronze · 75
Peter Parker doesn't have a limitation on what he is trying to do in the early build up like some of the other heroes (Iron Man / Black Panther ). He also isn't focused on damage output such as She-Hulk. Captain Marvel might be another option. But I think that Spider-Man is a good candidate for a leadership deck.
Spider-man has the potential to play things easier such as some of the expensive characters while Captain Marvel makes it easier to find them. Spider-Man also has that draw mechanic when in his hero form as well though. I think the best ally in the game though for Inspired comes from Spider-Man in the form of Black Cat. A character that won't take themselves out as they attack is a great candidate for an upgrade.
I think that Lead from the Front is pretty conditional on when it will be good but is a nice mid to late game card so a good 1 of. You might not need 3 Make the Call, but it is nice to find it when you want it to bring an ally back. You will also get rid of your allies faster with Get Ready as you find them and you should have no trouble with targets for that.
First Aid can target your allies, so if you want to keep someone around longer like Vision or Hawkeye with a couple charges still on him, this is a much cheaper way to keep them out than bringing them back with Make the Call. And of course acts as a defense for Spider-Man himself if needed instead.
The rest of the cards are focused on making things cheaper with icons or with the Helicarrier.
A couple of these allies are perfect for using as a meat shield and bring back later. So use that as a means to keep yourself alive when you don't have a Backflip handy. You'll see those allies again. If you manage to slow down the villain enough with Mockingbird or Webbed Up you can give yourself those extra turns to make use out of each of your allies to their full benefits before they need to soak a hit.
Your allies are your threat reduction, damage and meat shield. It will be a slow process but they will do lots of work for you. If you have to slow down a bit to get off a Swinging Web Kick, then do so because it is hard to pass that kind of damage up when you have the opportunity.