Card draw simulator
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None. Self-made deck here. |
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Castlefrank47 · 755
The premise of the deck is to utilize allies to defeat side schemes which leads to card draw and damage dealt in conjunction with boosting spider-woman's stats. Once your board is built up and player Side schemes are in the victory display, this deck can turn into a stun/confuse lock and mitigate damage by constantly playing Spider-Woman's events.
Fully setup with Mission Leader, Skilled Investigator and Command Center leads to 3 cards drawn and 2 damage dealt when Cable or Captain Marvel defeats a side scheme. The preferred setup is to have both Cable and Captain Marvel out with Cable thwarting side schemes for card draw/damage and CM attacking which still generates card draw.
We have 2 copies of One Way or Another to grab side schemes and 6 of our own player Side schemes to power the strategy. Leadership Skill provides extra thwart/Attack power to an ally which allows our 2 thwart allies to one shot a number of side schemes.
Allies:
Hope Summers can grab a Superpower card from the deck which Spider-Woman has 9 of.
Bishop has good thwart and since we defend a lot with SW, he can build energy counters for a large Attack later.
Kaluu searches the top 5 cards of your deck on entry and can grab an event from those 5.
White Tiger draws cards based on the villains stage number. This is especially beneficial in Expert as you can get 3 cards late games.
Upgrades:
Deft Focus makes the next Superpower you play 1 resource cheaper. Again we have 9 in the deck so great value here.
Finesse provides a resource for an aspect card. Lot of flexibility here, pay for a pss, make allies cheaper or help pay for one of her great events.
Skilled Investigator provides 1 card draw when a side scheme is defeated.
Mission Leader also provides 1 card draw when a side scheme is defeated.
Chance Encounter is great as you can put it on one of your own side schemes, defeat it to draw cards and grab an ally then play the ally immediately. Really like using this late game to recur White Tiger and get more card draw.
Overwatch is fantastic value as we are primarily focusing on thwarting side schemes. This will allow us to either remove from multiple side schemes or keep the main scheme low as well.
Leadership Skill provides plus 1 thwart/Attack for an ally and comes with 3 counters. Combine with Bishop to make his Attack stronger or make our allies thwart side schemes in one shot.
Supports:
Command Center deals 2 damage to an enemy when a side scheme is defeated by an ally. Love comboing this with Lay the Trap for extra damage.
Command Team allows us to get another activation out of an ally. Great for when you're swarmed with minions.
Team Training provides extra hp for our allies which allows them to stay on the battlefield longer.
Events:
One Way or Another lets you search the encounter deck for a side scheme and you get to draw 3 cards.
United We Stand provides 1 heal for up to 3 friendly characters based on villain stage numbers.
Pheromones the ultimate villain negater. Stuns and confuses, late game with all of our card draw and a thin deck it's pretty easy to play this every other turn.
Contaminant Immunity provides 3 heal and a tough status. Great option for stalwart villains as you can still negate damage.
Venom Blast provides solid damage.
Inconspicuous removes 3 threat from schemes. Note it doesn't have to be 1 scheme. For example take 2 off the main and 1 of a side scheme which then allows an ally to thwart that side scheme resulting in card draw.
Self-Propelled Glide provides a ready for Spider-Woman. Great for turns where the villain didn't activate and you can pull off multiple attacks with Boosted stats.
Pheromones, venom blast and contaminant can all be paid for with Deft focus and finesse.
Player Side Schemes:
Call for Backup lets you put an ally into play. Usually opt for Cable or Captain Marvel. Note that Hope and White Tigers abilities will not trigger through this method.
Rally the Troops heals all allies for 2.
Generation X lets you grab an identity specific event from discard or your deck. Usually opt for pheromones or contaminant but Venom blast can be a game finisher.
Lay the Trap deals 5 damage to the villain when the scheme is defeated.
Superpower Training allows you to put an identity specific upgrade into play. This would be Finesse.
Specialized Training allows you to grab a specialist upgrade. This provides a stat bonus as well as card draw. I usually opt for defense or Attack since our allies handle the thwarting.
There is another version that leans even more into the soldier theme and swaps Kaluu and White Tiger out for Maria Hill and Falcon. Both play well but the one with White Tiger/Kaluu plays better in my opinion.
I'd love to hear any feedback to improve the deck or what kind of experiences you've had with it!
Shoutout to @corbintm and @andyn for their feedback in the discord.