Justice
Player Side Scheme
Cost: 0.
Threat: 3.
Resource:

Victory 0.

Each X-Men character gets +1 THW while making a basic thwart against this scheme.

When Defeated: Each player may search their deck and discard pile for an identity-specific event and add it to their hand. (Shuffle.)

Jubilee #16.
Generation X
Reviews

Like many other player side schemes, Generation X can boost the consistency of an archetype by giving you on-demand access to a key identity-specific event. It can also sit in play for a while and bail you out on that turn you really need a big attack or thwart and didn't draw one in hand. It's technically resource disadvantage, but typically you're drawing a card that's so valuable to your current situation that it's worth the small dip in efficiency. Two places I've enjoyed it so far are in a Nova deck, where seeing Unleash Nova Force as many turns as possible is a high priority; and in a Phoenix deck, where Telepathic Trickery and Psychic Blast are simply insane cards. It's great in Cable as well, like all PSS. Definitely a card I underrated on first reveal but have grown to love!

Stretch22 · 715