Card draw simulator
Derived from | ||||
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Tony Starks A.I-ronheart (turbo deck) | 431 | 353 | 24 | 1.0 |
Inspiration for | ||||
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Ironheart - Optimisation mentale | 0 | 0 | 0 | 1.0 |
Ironheart | 0 | 0 | 0 | 1.0 |
Ironheart Justice deck | 0 | 0 | 0 | 1.0 |
MiguelCantillo3 · 12492
English / Spanish
I appreciate a like!
At the request of SAntim I share my deck of Ironheart. This deck was tested by Zola, The Hood, and Nebula in expert mode, with the normal II encounter set, and without losing a game. From my point of view it's fucking amazing. He scales faster than Iron Man, draws an overkill of cards, and in his last phase alone resembles the infinite ammo combo of War Machine - Perfected, finishing off the villain in one hit without the need to phase forward.
Deck Targets:
The main goal was to add the maximum number of cards with resource , favoring the alter-ego of Ironheart and adding counters of progress as fast as possible.
The secondary goal was to promote card draw in order to facilitate Ironheart's signature cards and the maximum number of progress counters, which simply enhance its dynamics and make Ironheart a spectacular superhero.
Cards and Combos:
There is nothing better than explaining the deck through its combos:
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Moon Girl, Nick Fury, 3 copies of Assess the Situation, 3 copies of Clear the Area, 3 copies of One Way or Another, 2 copies of Stroke of Genius, Tony Stark A.I., and Skilled Investigator as card draw facilitating Ironheart's own cards. With Moon Girl, ideal in an exclusive resource deck.
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Brawn together with the 3 copies of First Aid, generating resource with 3 ATK and 2 INT during the whole game.
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Wiccan combining with Sector Scan.
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All 3 copies of One Way or Another along with 2 copies of Fly Over, all 3 copies of Clear the Area, Justice Served and the 3 copies of Multitasking, combining each other and taking advantage of the resource in one way or another.
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Ingenuity, taking advantage of the GENIUS trait, useful for Ironheart alter-ego, all 3 copies of Multitasking and Moon Girl himself.
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Crew Quarters, to restore the maximum health of 14 from Ironheart.
Evolution:
At first I included Sense of Justice in combination with the 3 copies of Clear the Area, the 3 copies of Multitasking and the 2 copies of Fly Over, however I ended up trading it for Crew Quarters despite it seeming to be a great fit, as it never paid off for me to play it during VERSION 1 of Ironheart, and later it is not necessary to INT of 3 in VERSION 3 of Ironheart and present 3 additional INT via Propulsion Jets, moving the 3 copies of Clear the Area and the 3 copies of Multitasking to the background.
Aprecio un like!
A petición de de SAntim comparto mi mazo de Ironheart. Este mazo fue testeado por Zola, The Hood y Nebula en modo experto, con el conjunto de encuentros normal II, y sin perder ninguna partida. Bajo mi punto de vista es jodidamente increíble. Escala más rápido que Iron Man, roba una exageración de cartas, y en su última fase por si solo se asemeja al combo munición infinita de War Machine - Perfected, terminando con el villano de un solo golpe sin la necesidad de avanzar de fase.
Objetivos del Mazo:
El objetivo principal fue añadir el máximo número de cartas con recurso , favoreciendo el alter-ego de Ironheart y añadiendo contadores de progreso tan rápido como es posible.
El objetivo secundario fue promover el robo de cartas para facilitar las cartas propias de Ironheart y el máximo número de contadores de progreso, que sencillamente potencian su dinámica y hacen de Ironheart un superhéroe espectacular.
Cartas y Combos:
No hay nada mejor que explicar el mazo a través de sus combos:
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Moon Girl, Nick Fury, 3 copias de Assess the Situation, 3 copias de Clear the Area, 3 copias de One Way or Another, las 2 copias de Stroke of Genius, Tony Stark A.I. y Skilled Investigator como robo de cartas facilitándo las cartas propias de Ironheart. Con Moon Girl, ideal en un mazo exclusivo de recursos .
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Brawn junto a las 3 copias de First Aid, generando recurso con 3 ATK y 2 INT durante toda la partida.
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Wiccan combinando con Sector Scan.
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Las 3 copias de One Way or Another junto a las 2 de Fly Over, las 3 de Clear the Area, Justice Served y las 3 copias de Multitasking, combinándose entre ellas y aprovechando de una manera u otra el recurso .
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Ingenuity, aprovechando el rasgo GENIO, útil para el alter-ego de Ironheart, las 3 copias de Multitasking y el propio Moon Girl.
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Crew Quarters, para ir recuperando la vida máxima de 14 de Ironheart.
Evolución:
Al principio incluí Sense of Justice en combinación a las 3 copias de Clear the Area, las 3 de Multitasking y las 2 de Fly Over, sin embargo, terminé intercambiándola por Crew Quarters pese a parecer encajar muy bien, dado que nunca me resultaba rentable jugarla durante la VERSIÓN 1 de Ironheart, y más tarde no resulta imprescindible al INT de 3 en la VERSIÓN 3 de Ironheart y presentar 3 INT adicionales a través de Propulsion Jets, pasando a segundo plano las 3 copias de Clear the Area y las 3 de Multitasking.
7 comments |
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Aug 28, 2022 |
Aug 28, 2022I will probably try this very soon!’n |
Aug 30, 2022
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Aug 30, 2022
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Jan 12, 2023Looks like another fun deck '@MiguelCantillo3`. I'm gonna take Riri out for a spin tonight with a friend. I'll let y'all know how it goes. |
Jan 15, 2023A couple of days later but I took down Spiral the first time. Another strong deck |
Apr 08, 2024Played this deck yesterday. It was INCREDIBLE. Thanks for publishing it! |
MiguelCantillo3 Gracias hombre por hacerme el favor de publicarlo. Lo quería guardar en mis mazos