Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Security Home International Espionage L& Drew (S.H.I.E.L.D) | 1 | 0 | 0 | 1.0 |
General Drew (Let your Allies die for you!)(Core Set Expert) | 0 | 0 | 0 | 1.0 |
Justice Recursion (Justice/Leadership) | 0 | 0 | 0 | 1.0 |
Jessica Drew, Leader of S.H.I.E.L.D. - Red Skull CP | 0 | 0 | 0 | 1.0 |
Jessica Drew, Leader of S.H.I.E.L.D. | 0 | 0 | 0 | 1.0 |
take the lead at S.H.I.E.L.D. | 0 | 0 | 0 | 1.0 |
Jessica Drew - Super Shield | 1 | 1 | 0 | 1.0 |
Spider-Woman Side-Scheming, Kicking, S.H.I.E.L.D-ing. | 0 | 0 | 0 | 1.0 |
dr00 · 46333
Sinister Motives has blessed us with support for the S.H.I.E.L.D. trait. Cards like Agent 13, Dum Dum Dugan, Global Logistics, and Government Liaison liason add some cohesion to S.H.I.E.L.D. While there are no heroes with S.H.I.E.L.D., there are a few Alter-Egos, and in my opinion, Spider-Woman is the best option given her dual aspect ability.
Jessica Drew, Leader of S.H.I.E.L.D. is not the easiest deck to pilot, but it provides an enormous amount of flexibility to find an answer for any situation. The main engine for this deck is Global Logistics and Homeland Intervention, cards that work by exhausting S.H.I.E.L.D. cards you control. It's important to note that they only specify cards, so there are many options that may not seem obvious at first glance.
The best options are things that you don't exhaust for anything anyway, like The Triskelion, or things that have a certain number of uses, like allies (Agent 13, Agent Coulson, Maria Hill, and Monica Chang) or some of the other supports like Command Team or Surveillance Team. Other options, if you don't find any other value out of them this round are Government Liaison, Helicarrier, and even Jessica Drew.
This deck basically provides you with a lot of options and the ability to maximise your turns by finding the tools you need when you need them.
Jessica Drew's ability lets you look at the top card of your deck. Her Apartment digs for aspect cards, and Homeland Intervention can stack either the encounter deck or your own player deck before playing Strength In Numbers, Maria Hill, or Nick Fury to draw cards to ensure that you draw the best answer for what the game has thrown at you.
A time-tested combo of Agent Coulson and Rapid Response is here, in which Coulson can block for you, Rapid Response can bring him back into play, and he can immediately grab that Rapid Response and put it into your hand, thwart for 2 on the next round, and do it all over again. There are a few other options with the newer Command Team, Agent 13, and Monica Chang, as well as old reliables like Maria Hill and Nick Fury.
In addition to all of that, Sky-Destroyer helps ping 2 extra damage a round wherever you need it to go. This coupled with Global Logistics' extremely efficient thwarting, and the versatility of Spider-Woman's Superhuman Agility means that you can thwart or attack (or both!) every round and don't have to commit to just one.
Some General Tips and Tricks
Try to play as many colours as possible each round. Homeland Intervention and Jessica Drew's Apartment help you find your copies of Venom Blast and Contaminant Immunity to help buff Spider-Woman's stats even further. In addition to that, Strength In Numbers just lets you draw a lot of cards to help find you those colours.
In general, it's best to draw cards before you do other actions, but try to stack your deck with Jessica Drew's Alter-Ego action or Homeland Intervention first. After playing any card draw, then use Jessica Drew's Apartment apartment to dig further, which will maximise the amount of cards you see before you can start playing out your turn. Although Strength In Numbers only draws a maximum of 4 cards, the card draw will be much more substantial, and you can generally check your deck first and decide if you want to play it at all, instead using your allies for their activations.
Try to have at least one Surveillance Team in the discard pile when you play Monica Chang, but don't be afraid to leave them on the board as fuel for your other cards.
Agent 13 can ready a S.H.I.E.L.D. support when she activates, and Command Team can ready an ally by exhausting it and using a counter. Together, you can get a lot of burst thwart or damage when you need it. She can also let you use Helicarrier, Government Liaison, or Sky-Destroyer more than once in a turn (and even more times if you ready her with Command Team.
Like always, Finesse helps tie everything together by helping to pay for any aspect cards, and Band Together builds up quite quickly and can help pay for all the important basic cards like Agent 13, Nick Fury, Helicarrier, and Sky-Destroyer.
Helicarrier is chosen over Quincarrier and others because of the S.H.I.E.L.D. trait, so it can be discounted by Government Liaison, triggers Sky-Destroyer, and can be readied by Agent 13.
Closing Remarks
There is a lot to unpack here, but it provides a rewarding style of play that finds an answer to any question the encounter deck asks. It is one of the most stable and versatile decks for solo play and can help in multiplayer sessions by helping to fill in any gaps that are missing as necessary. Sign up for S.H.I.E.L.D. today, and help save the Earth from all threats foreign or domestic!
23 comments |
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Apr 11, 2022 |
Apr 11, 2022
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Apr 11, 2022Awesome deck! I put together one that is very similar, but it also has a copy of Leadership Training to cycle Pheromones back into the deck. Between that and the Rapid Response combos (which I love using on Chang, even if it is better to use with Coulson), its super easy to lock the villain out of the game. |
Apr 11, 2022
normally I post "other options" so maybe I should here because honestly there are so many options and about rapid response, yeah there are so many good targets for it. I played a game last night where I used it on captain marvel just so I could get enough to defeat the villain lol. coulson is a good combo, but there's so many strong plays with it |
Apr 12, 2022
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Apr 12, 2022Hey man, awesome deck and write up, I was reading and I think you may have mixed up Global Logistics and Homeland Intervention, I could be wrong, but did you mean to play the Ratio of 3 GL and 2 HI? but still the deck is awesome, love the Agent Colson into a free 2 THW and 2 Damage with Sky-Destroyer guaranteed combo! |
Apr 13, 2022
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Apr 13, 2022I like this deck a lot but I've had terrible luck drawing Band Together with no allies in play. There's only 6 allies in the deck and half of them are designated blockers (Maria/Monica/Nick). Maybe it's just against my nature to eat a villain attack when I could throw an ally in the way instead. I ended up swapping out the Band Togethers for Make the Call to recur Maria/Monica/Nick/Phil more often and trigger their enters-play abilities. It also helped me get more mileage out of Strength In Numbers and Command Team. |
Apr 15, 2022
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Apr 20, 2022Love this deck! Was doing the Sinister Motive campaign and for Aspect Advantage added in 3 copies of Med Team to further the shield synergy, heal up Captain Marvel and add more Green for SW. |
Apr 21, 2022
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Apr 22, 2022Love this deck! Well done. |
Apr 22, 2022I'm not sure if this is what |
May 08, 2022Nice |
May 10, 2022
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May 11, 2022
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May 27, 2022I just wanna say that I've played Sinister Motives with this deck and I really had fun. In my case I donĀ“t care about 42 cards deck or above so I added Mockingbird as she is SHIELD and she helps you stunning enemies (especially in normal II/expert). At the beggining I also had bad luck drawing Band Together as I used the allies to defend but I changed my playstyle to optimize it and the deck really shined. I had not thinked about Med Team before but as said before It will help a lot. |
Jun 23, 2022Interesting, you can exhaust cards that don't have an "exhaust" ability on them? If so wonder what other combos or things this could be useful for that I've overlooked. |
Jun 24, 2022
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Nov 27, 2022Nice deck. I've player with it Galaxy Most Wanted true solo. I won first 4 scenarios in 6 attempts (lost once with Collector I and once with Nebula). But then I have 10 attempts to Ronan and all lost... There are not enough high dmg cards... Besides Ronan really enjoyed! |
Feb 01, 2023I just tried this deck. Worked great! Only question would be regarding Strength In Numbers. Before starting I ditched one of the Strength In Numbers in order to get a Leadership Training so that I could recur Pheromones because it's one of the best damn cards in the game IMHO. But then during the game when Strength In Numbers turned up, I found that I didn't want to play it... because it's essentially an anti-synergy with the SHIELD "exhaust" requirements. I'm thinking that even something like Inspiring Presence might be more useful, perhaps. |
Feb 03, 2023Update: I ditched the second copy of Strength In Numbers and replaced it with a single copy of Go All Out... ...which I ended up using twice in the match-up against Thanos - first time for 12 and again next turn for 9 more (thanks to recursion via Leadership Training and Jessica Drew's Apartment. |
May 26, 2023
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The high cost curve of a lot of those shield cards is nicely balanced by the 0-cost Global Logistics and Homeland Intervention. Now we just need an Honorary SHIELD Agent card to be able to bring Captain Marvel into the fold.