Hero
Event

Attack. Superpower.

Cost: 4.
Resource:

Hero Action (attack): Deal X damage to an enemy (to a maximum of 15). X is the amount of damage you have sustained.

"You messed with the wrong woman!" —She-Hulk
Core Set #21. She-Hulk #2.
Gamma Slam
Hero
Event

Superpower.

Cost: 2.
Resource:

Hero Action: Deal 1 damage to each enemy.

"These boots were made for stompin'." —She-Hulk
Core Set #22. She-Hulk #3-4.
Ground Stomp
Hero
Event

Skill. Thwart.

Cost: 0.
Resource:

Alter-Ego Action (thwart): Choose and discard up to 5 cards from your hand → remove 1 threat from a scheme for each card discarded this way.

"That's the first time I've ever seen someone argue their way out of a fight." —Spider-Man
Core Set #23. She-Hulk #5-6.
Legal Practice
Hero
Event

Skill.

Cost: 1.
Resource:

Response: After you make a basic attack (using your ATK), ready She-Hulk.

"I just don't care for men with fresh mouths." —Jennifer Walters
Core Set #24. She-Hulk #7-9.
One-Two Punch
Hero
Event
Cost: 3.
Resource:

Action: Change your form (flip your identity card). Then, draw up to your printed hand size.

"I know a thing or two about rage. And that kind of fury... it's not going to pass without taking someone with it." —Jennifer Walters
Core Set #25. She-Hulk #10.
Split Personality
Hero
Support

Location.

Cost: 1.
Resource:

Alter-Ego Action: Exhaust Superhuman Law Division and spend a resource → remove 2 threat from a scheme.

"I'll be sending you a bill. My time is valuable these days." —Jennifer Walters
Core Set #26. She-Hulk #11.
Errata: Removed “(thwart)” label. (RRG 1.5)
Superhuman Law Division
Hero
Upgrade

Skill.

Cost: 3.
Resource:

Hero Action: Exhaust Focused Rage and take 1 damage → draw 1 card.

Core Set #27. She-Hulk #12-13.
Focused Rage
Hero
Upgrade

Superpower.

Cost: 2.
Resource:

She-Hulk gets +2 ATK.

Forced Response: After She-Hulk attacks, discard Superhuman Strength → stun the attacked enemy.

Core Set #28. She-Hulk #14-15.
Superhuman Strength
Hero

Avenger.

Thwart: 2. Attack: 1. Defense: 1.
Health: 9. Hand Size: 1.

You get +1 hand size for each Tech upgrade you control (to a maximum hand size of 7).

"I am Iron Man."
Core Set #29. Iron Man #.
Iron Man
Alter-Ego

Genius.

Recover: 3.
Health: 9. Hand Size: 6.

Futurist — Action: Look at the top 3 cards of your deck. Add 1 to your hand and discard the others. (Limit once per round.)

"I'm obviously not doing this for the money..."
Core Set #29. Iron Man #.
Tony Stark

War Machine
James Rhodes

Hero
Ally

S.H.I.E.L.D. Soldier.

Cost: 4.
Health: 4.
Attack: 2. Thwart: 1.
Resource:

Action: Exhaust War Machine and deal 2 damage to him → deal 1 damage to each enemy.

"Is this a private war —or can anyone join?"
Core Set #30. Iron Man #1.
War Machine
Hero
Event

Attack. Superpower.

Cost: 1.
Resource:

Hero Action (attack): Deal 1 damage to an enemy and discard the top 5 cards of your deck. For each printed resource discarded this way, deal 2 additional damage to that enemy.

Core Set #31. Iron Man #2-4.
Repulsor Blast
Hero
Event

Attack.

Cost: 2.
Resource:

Hero Action (attack): Deal 4 damage to an enemy (8 damage instead if you have the Aerial trait).

"Nice technique. But if you do it like this... it hurts more." —Tony Stark
Core Set #32. Iron Man #5-6.
Supersonic Punch
Hero
Support

Persona.

Cost: 3.
Resource:

Resource: Exhaust Pepper Potts → generate the resources of the top card in your discard pile.

"Do your thing. I've got this."
Core Set #33. Iron Man #7.
Pepper Potts
Hero
Support

Location.

Cost: 2.
Resource:

Alter-Ego Action: Exhaust Stark Tower → choose a player. That player returns the topmost Tech upgrade in their discard pile to their hand.

"I was hoping for something a little bigger. But this will do." —Tony Stark
Core Set #34. Iron Man #8.
Stark Tower
Hero
Upgrade

Item. Tech.

Cost: 2.
Resource:

Hero Action: Exhaust Arc Reactor → ready Iron Man.

"When I put on this armor, I took on more power than any human was ever intended to have... and maybe more responsibility than my heart can truly bear." —Tony Stark
Core Set #35. Iron Man #9.
Arc Reactor
Hero
Upgrade

Armor. Tech.

Cost: 3.
Resource:

You get +6 hit points.

"Is that all you've got!" —Tony Stark
Core Set #36. Iron Man #10.
Mark V Armor
Hero
Upgrade

Armor. Tech.

Cost: 1.
Resource:

Hero Action (thwart): Exhaust Mark V Helmet → remove 1 threat from a scheme (from each scheme instead if you have the Aerial trait).

"Tony, are you sure you want to do that!" —P.E.P.P.E.R.
Core Set #37. Iron Man #11.
Mark V Helmet
Hero
Upgrade

Armor. Tech.

Cost: 2.
Resource:

Hero Action (attack): Exhaust Powered Gauntlets → deal 1 damage to an enemy (2 damage instead if you have the Aerial trait).

"Please, let me give you... a hand." —Tony Stark
Core Set #38. Iron Man #12-13.
Powered Gauntlets
Hero
Upgrade

Armor. Tech.

Cost: 1.
Resource:

You get +1 hit point.

Hero Action: Exhaust Rocket Boots and spend a resource → gain the Aerial trait until the end of the phase.

Core Set #39. Iron Man #14-15.
Rocket Boots
Hero

Avenger. Wakanda.

Thwart: 2. Attack: 2. Defense: 2.
Health: 11. Hand Size: 5.

Retaliate 1. (After this character is attacked, deal 1 damage to the attacking character.)

"To attack me is to attack Wakanda."
Core Set #40. Black Panther #.
Black Panther
Alter-Ego

King. Wakanda.

Recover: 4.
Health: 11. Hand Size: 6.

Foresight — Setup: Search your deck for a Black Panther upgrade and add it to your hand. Shuffle your deck.

Core Set #40. Black Panther #.
T'Challa