She-Hulk "Immortal Allies" Con of Heroes 2024

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Pedroq · 145

SYNOPSIS

"Immortal" allies. Deadpool isn't defeated by consequential, but adds acceleration tokens. Blade doesn't take consequential if you discard a resource. Hellcat can be looped with her action. The deck is carry type build. Buy time to setup, then dish out damage.

MULLIGAN
Suit Up. Find suit up as soon as possible to fetch [Hellcat](/card/01020) and [Clarity of Purpose](/card/31029). Can play both turn one.

SETUP
Allies: Hellcat is first out. Keep her out with her action to loop her. She will provide the thwarting you need to maintain the game going. She-Hulk can defend to slow down the villain's damage. [Blade](/card/21019) is good to hit the board whenever. He can add to the thwarting needed or start pushing damage. [Deadpool](/card/40024) comes out last because he is costlier, but if the opportunity presents itself, then play him.
[Deft Focus](/card/16024) and [Superhuman Strength](/card/01028) are key upgrades. Prioritize attaching them. Deft Focus reduce the cost of [Superhuman Strength](/card/01028), [Limitless Stamina](/card/31023), [Unshakable](/card/31024), and your identity attack events. Superhuman Strength is flexible upgrade; extra damage and a stun, or you can become a minion slayer.
[Mighty Avengers](/card/21015) should be played when most opportune. [Honorary Avenger](/card/03025) is needed to give Deadpool avengers and maintain the Mighty Avengers buff. Second copy is in the deck to place on She-Hulk in order to maintain the buff when She-Hulk goes to AE. Honorary also gives She-Hulk an extra HP to hit the max 15 damage on [Gamma Slam](/card/01021).

GENERAL STRATEGY
Mulligan hard for Suit Up to get [Hellcat](/card/01020) and [Clarity of Purpose](/card/31029) turn 1. Use Hellcat to maintain the main scheme from advancing. Clarity of Purpose grants the resource needed to get going faster. Defend with She-Hulk to make use of her bulk to stay in hero form for a bit. Get [Blade](/card/21019) and [Deft Focus](/card/16024) out as soon as possible. [Superhuman Strength](/card/01028) becomes easy to play once you have Deft Focus in play. Flip to AE whenever possible to speed up setup.
Deck requires heavy setup. Will need each ally out on the board with [Honorary Avenger](/card/03025) on [Deadpool](/card/40024), [Mighty Avengers](/card/21015), and [Deft Focus](/card/16024) out as well. Then can use your allies each turn to push damage or thwart. She-Hulk can defend herself, ready with her events, push damage, or flip to AE to heal.

DECK NOTES
[Focused Rage](/card/01027) did not feel as useful. The deck flowed well without it. Equipping it was costly at 4 erc, and the damage taken from it felt like a lot of damage.
Big Swings: [Mass Attack](/card/21016) serves as a pseudo [Gamma Slam](/card/01021). Gamma Slam and Mass Attack are worthy of playing for big swings on the villain but also good for taking out beefy minions; Mass Attack can one shot [Titania](/card/01162).
[Down Time](/card/05033) hasn't been tested yet but feels like it's a good addition. Healing for 8 theoretically feels real good.
[Unshakable](/card/31024) is good but not necessary. It's value depends on whether the encounter deck can stun you. You don't thwart so confuse isn't that big a deal generally.
0 and 1 Cost: She-Hulk revolves nicely around 0 and 1 cost cards. Most of the cards that are played are in that cost range. She can setup and participate in the game. Clarity of Purpose and Deft Focus facilitate turning her 2 cost cards into 1 cost effectively. Double Resources are a bit awkward in that you shouldn't need them, but they are valuable because they pay to loop Hellcat and the more expensive Support and Upgrades. [Assess the Situation](/card/12033) fits into her cost curve. [Avengers Tower](/card/03024) and [Team-Building Exercise](/card/12024) are luxury resource generators. They come in if you can afford them. They ease the [Hellcat](/card/01020) loop into the 0 and 1 cost curve.

SIDEBOARD
[Earth's Mightiest Heroes](/card/04022). Extra ready options for allies or She-Hulk depending on what you need.
[Quincarrier](/card/08023) or [Helicarrier](/card/01092). Need to test out how necessary these resource generators are. [Team-Building Exercise](/card/12024) and [Avengers Tower](/card/03024) are cheaper versions of these resource generators but have limited use. previous version of deck used Quincarrier only and that didn't necessarily feel amazing. Maybe it's necessary to have both.
[Teamwork](/card/06032). Not the best, but may be useful to have for thwarting without hurting an ally.

SIDE-SCHEMES: Take them out if other players will run them.
[Build Support](/card/40027)
[Specialized Training](/card/43021)
[Superpower Training](/card/40059)
[Call for Backup](/card/40018)

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