Card draw simulator
|None. Self-made deck here.|
|Spiderham - Leadership||0||0||0||1.0|
|Spiderham - Leadership||0||0||0||2.0|
|Spiderham - Leadership||0||0||0||3.0|
Villain · 1818
Ronan Goes Vegan
♪ ♩ ♫ Spider-Pig, Spider-Pig, does whatever a Spider-Pig does...! ♫ ♩ ♪
Have you ever wanted to know what it felt like to have infinite resources in Marvel Champions?
Enter Spider-Ham + Clarity of Purpose.
It's so good it feels like you're cheating!
Clarity of Purpose is a new 1-cost upgrade that, if you're Spider-Ham, gives you 2 resources every turn. One from using it, and one from Spider-Ham giving you a Toon Counter when he takes damage. It does make you lose 1 hp as a cost - but your REC heals you for 5, and you start with a huge 12 hp! It's worth it even for 1 resource, getting 2 is ridiculously good!
It's like getting two Quincarriers for 1-cost.
This deck is the fastest I have ever built up a board in all of Marvel Champions - and this is against Expert Ronan. At the time of writing, I have fought Expert Ronan solo twice and won easily both times.
The aim of this deck? The most powerful solo deck possible for Spider-Ham. But this deck will work great for other villains too and arguably works better in multiplayer since you can go alter-ego more easily without the main scheme potentially advancing.
Step 1: Gain Insane Resource Advantage!
With three Clarity of Purpose in your deck, you're very likely to draw one early. It's your main mulligan target and ideally you want it on Turn #1. As soon as you have it, everything starts falling into place. Use it every single turn.
In addition to Clarity of Purpose, Spider-Ham gets a Toon Counter from any source of damage - if you would take damage anyway, it's basically free. It's a benefit no other hero would get in that situation. Insanely cheap resource generation from Clarity of Purpose + free resources is so unbelievably powerful.
Against Ronan, going alter-ego is difficult and should only be risked if you can get the threat down to zero and a Confuse status token on Ronan. Fortunately, removing Ronan's weapon (that gives Stalwart) also gives us a Toon Counter. When you are alter-ego, using The Daily Beagle and Spider-Ham's REC is another 2 Toon Counters in the bank.
Conveniently, Ronan has a lot of 1 ATK minions. While you don't want to get overwhelmed, their damage is great for farming even more Toon Counters. Keep 1-2 of them at low HP at all times to generates tons of Toon Counters while being able to defeat them quickly for when you need to go alter-ego to heal.
Ronan and other villains also get Retaliate at certain stages. Hit them and let them kindly give you a resource!
It really, really feels like cheating to have this many resources. Build your board up while smashing every minion and side scheme that comes your way!
Step 2: Unleash the Allies!
Spider-Ham leading an army? You bet. As you go, you will naturally build up allies and Web of Life and Destiny is great to get early on. SP//dr will be able to trigger Web of Life and Destiny every turn after the first turn of playing her by first attacking for 1 consequential damage, then thwarting for 2 on the next turn - rinse and repeat.
Using Make the Call for Spider-Man, Ghost-Spider, or Captain Americat is incredible. With Spider-Man, you can ready up for an extra 3 thwarting once Organic Webbing is in play (or 4 with the Power Stone!).
But the other two are arguably better than even the mighty Peter Parker basic ally - Captain Americat puts any Spider-Ham card from your discard pile into your deck AND gives you a toon counter, while Ghost-Spider finds you a Spider-Ham card when she leaves play (and the Spiders trigger Web of Life and Destiny if you don't have an infinite loop of SP//dr set up). Between the two of them, your best cards just keep on coming.
The ideal target for Captain Americat to get for you is Cartoon Physics. With Ronan's ridiculous boost cards, attachments, and the fact he gets two boost cards guaranteed if you have the Power Stone? Reducing all that damage down to 1, making sure you keep the Power Stone, and getting a Toon Counter for your troubles is incredible.
"I Don't Think So!" is an amazing choice for Ghost-Spider to grab just hold it until the end of your turn. Avoiding some of Ronan's encounter cards is critical - between this, Cartoon Physics, and the action on the Kree Command Ship (that you will be easily able to afford) you can just shut Ronan down for a whole turn. And trust me, you'll still have resources to do so much more.
Ghost-Spider, SP//dr and Spider-Man will all trigger your Warrior of the Great Web too. You'll find your ATK going up quickly once your board is established - and with all those readies, you can hit stupidly hard.
With so many Cartoon Physics as well as Nick Fury, you'll find you start to have allies sitting on 1 hp with no need to block. Enter Last Stand, a card I rarely ever use elsewhere but love here. 3 extra damage for a 0-cost card (1 effective resource) is incredible. Use it on Captain Americat, Ghost-Spider, and even Maria if the threat is under control.
Step #3: GO HAM!
Between your resources and your allies, the game should honestly just start to take care of itself. You will easily have enough Toon Counters to use Huge Wooden Hammer and Organic Webbing every single turn - with the Power Stone, that's 5 damage and 4 thwarting before you even look at your hand. Against anyone else, that's still 4 damage/3 thwarting for 2 resources and your regular exhaust.
And remember, you'll get even more damage from Warrior of the Great Web. Go play those allies! It adds up fast.
Don't be afraid to play Swinging Web Pig purely for damage too, even if it's mainly there for the Confuse to let us heal. And don't be afraid to burn allies quicker with Last Stand if the whole board is quiet. You can even discard your own ally with Last Stand, then Make the Call straight back for them again. You can do this on purpose to farm '+1's from Warrior of the Great Web and really wrack up the damage!
Against Ronan specifically, you will find the Retaliate in his 3rd stage makes your allies fall much quicker - but if you have put down almost all your upgrades/supports like I did, it won't even matter. With all your combo pieces, defeated allies just mean more chances to replay them with Make the Call for even more card draw/readying/Toon Counters.
Now? Congratulations! If you followed all this, you probably made Expert Ronan look like Standard Klaw.
If you try this deck outside of Ronan, don't be afraid to add Symbiote Suit. It's a Power Stone in your pocket with a sweet +1 to all your activations from readying (Organic Webbing + Spider-Man) - the +1 handsize is nice, and the +10 hp is a luxury you can abuse with Down Time and even Crew Quarters combined. Having 22 hp makes it all too easy to get even crazier with Toon Counters and you won't need to worry about the extra encounter card.
Across the Spider-Verse is also an amazing card for this deck if you wish to add it. You can build your board quicker at the start of the game - and use Last Stand more aggressively for Warrior of the Great Web by the end of it.
You can remove one or two of the spare Clarity of Purpose cards too if you need space to put something else in, but I strongly feel he gains so much from just having one attached to himself - you want the highest possible chance to get it on the first turn. Every turn without it is two less resources, be warned!
In multiplayer, consider adding Mockingbird to help protect your other players. Just don't stun the enemy if you're first player and itching for a Toon Counter!
And beware his nemesis. The Green Gobbler (what a name!) will strip you of all your Toon Counters. Play cards hard and fast, try not to accumulate too many counters if you don't know where Shadow of the Past is and be sure to use "I Don't Think So!" to block it at all cost if possible!
And, finally, thanks journeyman2 for our discussions on Spider-Ham over Discord, the deck wouldn't be this good otherwise!
Thanks for reading and good luck! Comments welcome =)