Cost: 0.

Hero Interrupt: When an ally you control attacks, it gets +3 ATK for that attack. After that attack resolves, discard that ally.

"Heed, great fiend! Thou shalt not defeat me easily!" — Lady Sif
Bryndon Everett
Scarlet Witch #29.
Last Stand

I love the design of this card. 3 damage in 1 card is incredible, but part of what makes allies the best card type in the game is the ability to soak up a big attack with their last point of health. This makes for a fascinating decision both in how we choose our allies during deckbuilding and in gameplay. You are obviously more likely to use Last Stand if your ally is already a huge beater and you would have wanted to attack with it anyway. I personally look forward to using this with Goliath.

Conclusion: Last Stand makes it into the beautiful gray area of Champions cards that are neither unplayable nor a staple but should always be in consideration when making your Leadership deck.

Stretch22 · 189
It's nice when a card like this shows up to shake things up a little. — neothechosen · 4861
@Stretch22 Wasp or Spidey could fish for it and use it as a finisher together with something like Pinpoint or Swinging Webkick.. — zachertz · 13
Could easily be 16-18 damage with two allies — zachertz · 13