Card draw simulator
|None. Self-made deck here.|
neothechosen · 5513
I just built this deck and wanted to share since, you know, winning true solo games as the Hulk can be so damn hard!
Altough I playtested only core box scenarios so far, it has been quite enjoyable and won every scenario rather easily. Beating Expert Klaw with Hulk surprised me quite a bit I must say!
Here's the what's what.
Hulk is a tough character to solo, and needs help for thwarting and resource generators in order to play more than one card a turn.
I turned to The Power in All of Us deck archetype for this, because basic has incredible allies and resource generators that really help. Those are going to make it work.
The MVP here is Snowguard. Put her in play ASAP and keep her in play all game long using Med Teams. Of course you want her "aerial and THW 3" option. She'll destroy side schemes and keep the pressure off of you by keeping the main scheme empty all game long.
War Machine is 3rd in line, a decent replacement for thwarting while you keep looking for better options.
Last, Black Widow and Moon Girl. WHAAAAAAT? in a Hulk deck? YES! Because Snowguard got your back, revert to AE with an empty main scheme to be able to play Ingenuity and Moon Girl (thanks to the genius trait). With Ingenuity and Banner's Laboratory it becomes easy to get your 3 cards from Moon Girl (Quincarrier or Assess the Situation helps too!). Black Widow will save your *** from an untimely Advance with her ability, which Quincarrier, Ingenuity or Banner's Laboratory will trigger.
THAT'S RIGHT, WE FINALLY HAVE USE FOR Banner's Laboratory!
Supports and Upgrades
With allies controlling the threath situation, you revert to AE whenever it is safe, benefit from Banner's 5 handsize and "experimental research". It can also be a good idea to revert to AE to keep a card at the end of your turn, because Hulk will just discard it.
Put as many supports and upgrades in play as possible: Ingenuity, Helicarrier, Quincarrier, Government Liaison, Avengers Mansion and Deft Focus will all make your life so much easier. Deft Focus pays for Hulk Smash, Sub-Orbital Leap or Thunderclap in part.
The Night Nurse is really useful against stuns, but I feel like "unshakable" may take this spot when it is released.
Playing the deck
Well, there isn't much more to say, but of course at the beginning you mulligan for allies to help with the thwarting. They will always be your priority because you depend on it to stay in the game.
You may want to have Hulk defend incoming attacks unless you really need to be ready to attack (getting rid of minions comes to mind). With 3 DEF, you can absorb lots of hits so you don't have to revert to AE on the villain's terms.
As the game goes on, resource generators make it easier to play more and more cards. Using "experimental research", Avengers Mansion, Moon Girl and Nick Fury to dig, your chances to get Hulk Smash are very decent and playing it with just isn't hard despite this deck not focusing only on that resource. Plus, you've got Helicarrier, Deft Focus and Quincarrier to help with that.
This deck isn't meant to but fast, more like a control deck where allies keep the threaths in check long enough for you to put lots of supports in play and then Hulk Smash your way to victory.
Have fun and good luck!