Wakandan Fury - Black Panther Aggression - v2

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

diesel · 79

Objective

  • When I started with this deck, my original vision was a "take damage to give damage" ass kicking machine. It still has some of that at it's core, but I've also leaned a bit further into the synergies that Jarnbjorn and Mean Swing bring to Black Panther's kit.

  • You want Black Panther hovering just below his max HP so that he can fully make use of his Vibranium Suit and hit on an opportunistic, high damage Counterattack - but you will get low on HP at some point, Keep pumping Wakanda Forever! and ending with Vibranium Suit to keep healthy and flip when you need to (and take advantage of the FIVE extra cards from your Hall of Heroes and The Golden City).


Strategy

Setup

  • Vibranium Suit is the key to this build. Use Foresight to grab it and don't look back.

Mulligan

Building The Board

Damage


Cards

Jarnbjorn

  • An interesting card that I have mixed feelings on (check out my review to see why). There really are not a ton of spare resources, but Quincarrier is here to help get you close to the double-digit uses that you need to make Jarnbjorn really shine.

Mean Swing

Counterattack

  • Should be saved for attacks of 4+ damage to make it worth the cost. You can also toss it's to Jarnbjorn if you already have a copy in play.

Endurance

  • Give's a bit of breathing room since this build is often trying to take damage to activate Counterattack.

Battle Fury

  • A nice little card because it works on a couple of levels: (1) you can manage your HP down if it's too high for Vibranium Suit and (2) gives you flexibility to swing again or use your thwart action.

Hall of Heroes and The Golden City

  • These can setup up huge turns. You'll probably want to flip back to T'Challa every third turn (give or take) to heal and take advantage of the 5 extra cards.

Quincarrier

Shuri

Mockingbird

  • She's a bit at odds with Counterattack, but the for Jarnbjorn and the ability to stun for other player's benefit is too valuable.

Chase Them Down

  • An efficient, and frankly necessary, card for threat removal. It could easily be removed for more damage cards (especially cards) if you've got another player to manage the threat.

Other Considerations

Avengers Mansion

  • Avengers Mansion is a notable omission. There's a very good chance that this will make it back into the deck eventually, but with the strong card draw from Hall of Heroes and The Golden City, I thought it was palatable to leave out.

First Aid

  • First Aid was in the deck originally for emergency healing, but it hasn't proven necessary in play tests so far.

Uppercut


Check out my other decks!

Super-Soldier Sentinel [Captain America Protection]

Gone in 60 Seconds [Captain Marvel Leadership]

Star-Spangled Beatdown [Captain America Aggression]


I borrowed (stole) this format from Brian-V. Hopefully you don't mind :)

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