Aggression
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Deal 5 damage to an enemy.

SMACK!
Core Set #54.
Uppercut
Reviews

This card is sort of the classic Aggression card, but in a negative way, it kind of exemplifies how the designers don't like to give Aggression good cards. 5 damage for 4 effective resources is just not good enough, you should be getting 1.5 damage per resource. But the problems with this card go beyond mere efficiency. It is an expensive card with fairly high damage, which is not particularly good as it tends to overkill some of the minions, you would often rather have cheaper cards that do damage in smaller increments. More significant than that is that the cost of 3 is high enough to reach the point where playing a cost 3 ally would be a more efficient way of dealing damage. But the most disappointing thing about this card is that even if you do make a point of putting it in your deck and not putting in any better alternatives, and you get into a scenario where you really do need to deal damage, it can still end up sitting in your hand because most heroes have a fair number of hero-specific attack cards, and designers are not shy about making hero-specific cards which really are very efficient and far better than Uppercut, so you would rather be playing them.

Uppercut isn’t useless, sometimes you draw it when you need to deal damage and don't have a better card. And it kind of comes into its own at the very end of the game when all you care about is dealing damage and you are happy to find any card in your hand that focuses purely on dealing damage. It is just a disappointing card that I stopped using once I got enough expansions to have more choice in what cards to put in the deck.

cnalexander · 137
Uppercut is a great card for Thor. He has a low hand size which can make playing his Hammer Throw a real challenge since it requires 4 resources if you want to re-engage his hammer on the same turn. Uppercut fills that nitch—it is specifically for dealing with minions with high health. You make a basic attack, then overkill the minion. Combine this with Moment Of Triumph and you can see how it has only gotten better with more cards in the aggression pool. In fact, I prefer it to relentless assault since it doesn’t become a dead card once the minions have run out. So yeah, it’s worth having ONE uppercut in your deck for emergencies. — lightninlad · 12
It's been some time, but now with Honed Technique, this card turns into a Swinging Web Kick if paid for with one mental resource, increasing this card's value a lot. — Alatreon · 106
@alatreon beat me to it. Haha — Nuggette · 1