Gamora - Guarding the Galaxy (A Protection Deck)

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
Gamora - Guarding the Galaxy (A Protection Deck) v2.0 1 1 0 1.0

Ashcarr · 222

Deck Edits:

Added - 1x Down Time, 1x Endurance, 1x Clea, 1x Groot, 1x Energy, 1x Strength, 1x Genius, 3x Expert Defense

Dropped - 1x True Grit, 1x Counter-Punch, 3x Hard to Keep Down, 3x Hard to Ignore, 2x Nerves of Steel


Hey everyone, I'm back with another protection deck, this time featuring Gamora.

Protection is my favorite aspect and the first thing I do with every hero is ask, "How could I shape this hero in protection?"

Gamora is unique in the fact that she can splash into other aspects to help cover the gaps that protection usually has, but not only that, but I feel that protection is actually very well suited for her due to her hero form ability.

Counter-Punch and True Grit work phenomenally in her deck as her Finesse and Precision powers actually trigger in the villain phase as well as the hero phase. By playing protection, we get to utilize the powers far more often than other aspects.

Since both cards want her to be defending, it makes sense to run the core defense package in Never Back Down, Armored Vest, Unflappable, and Nerves of Steel. Supplemented by Booster Boots and Hard to Ignore. Typically, the defense package includes Desperate Defense, but given she has Crosscounter we're free to drop those here.

Her splash cards are going to be Relentless Assault and Clear the Area. Relentless Assault is a nice cheap way to remove a minion, something protection normally lacks in, and Clear the Area pairs well with her high thwart potential, draws into another card, and has a cheap cost to efficiently utilize Decisive Blow.

One last card from protection to help round out her attacks is Momentum Shift to help ensure she has enough attacks to trigger Forward Momentum in the spots where a minion is not on board and heal any chip and/or indirect damage she may be taking.

And that should wrap things up for now. I hope you've enjoyed this somewhat unconventional take on Gamora and look forward to any comments and suggestions. Any changes made during testing and/or new cards being added to the game will be shown in the 'Inspiration for' column with the new build number.


Edit 1 - Facing Expert Drang, I struggled getting value out of Hard to Ignore, Never Back Down, and Nerves of Steel. Gamora was often times just one point shy of preventing all damage when using Never Back Down, even with Booster Boots, and triggering Hard to Ignore and Unflappable. To counter this, I dropped Nerves of Steel, Never Back Down, and Hard to Ignore and opted for Expert Defense, Groot, Clea, Down Time and Endurance. This helped in two ways, it lowered the overall cost of the deck and gave her more cards that would fully prevent all damage while Groot can absorb a minion attack every round to prevent Gamora from having to go back down to alter ego too early.

Speaking of cost, Energy, Strength, and Genius all came in while dropping one each of True Grit and Counter-Punch. While these are two excellent cards to use in the defensive phase, they were often flooding my hand and causing a lot of awkward turns. By cutting one each, there are still six cards that will trigger in the villain phase which is still enabling triggers 300% more often than other aspects. Adding the double resources makes it much easier to pay for Decisive Blow, Forward Momentum, Momentum Shift, Clea, Groot, Relentless Assault, and Gamora's Sword.

With these changes, I was able to keep much tighter control over the game and beat him on the first try while I struggled with the previous version going 1-7.

4 comments

May 19, 2021 dr00 · 40471

'protection gamora doesn't work'

i hear so many people say this, but very few people realising you have a lot of extra triggers in the villain phase

May 19, 2021 InigoMontoya · 4250

Love this deck! I beat standard campaign Ronan with a protection Gamora deck. I think yours is even better than mine! Since there's only 5 defense cards in the deck, is two Nerves of Steel Necessary? I think an Energy Barrier or Side Steps would help Hard To Ignore and Unflappable trigger more.

May 19, 2021 Ashcarr · 222

You really want Nerves of Steel in play so playing those defensive cards doesn't feel bad. Once they're free, they're so much more playable. I've done heroes where I use one copy and it's felt bad every time.

Oct 31, 2021 FoxThor05 · 15

If i got one dollar every time i've seen gamora put to good use with protection... I'd have three dollars I think, and this deck is one of those dollars. Some more Defense events might be good to make the most out of Nerves of Steel, you could include Desperate Defense or Side Step, which are cost 1 defense envents that can make a big difference when it comes to blocking multiple attacks, specially for multiplayer when you need to protect someone else.