Armor. Tech.

Cost: 1.

Play only if your identity has the guardian trait. Max 1 per player.

Hero Interrupt: When you would take any amount of damage from an attack, exhaust Booster Boots and discard the top card of your deck → prevent 1 of that damage.

Galaxy's Most Wanted #52.
Booster Boots

This is missing the "Max 1 per player" designation that the card has.

Since I'm here, this is a great card that's really grown on me. I think it's a staple for survivability for the Guardians especially with Star Lord. Of course preventing 1 damage is great, and yea there's a chance you could kill a crucial card.

But the thing is you're still cycling cards. What's the benefit of that if you don't get the card in your hand, you may ask? Shuffling your deck puts all those big hitters back in your deck. For Star Lord, that means more Sliding Shot which is HUGE as well as more encounter cards from the shuffle. Rocket gets more weapons to cycle and really benefits from the survivability. It's less crucial but still useful for Gamora. Unfortunately doesnt work for Groot effectively since his counters interrupt before booster boots can trigger. But overall, great card.

jrec15 · 103
This should really give you the Aerial trait! — gam7 · 1