What?! You didn't see that coming?

Card draw simulator

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Novawyrm · 67

"Quicksilver! Wait for us!" "Sorry guys ya to slow!"

This is a leadership deck but you don't ever have to use an ally to attack, thwart or block. This deck leans heavy on getting the board built to buff Quicksilver and then unleashing him for many super strong attacks. Quicksilver is amazing and the damage output of this deck is INSANE. (Current Best: 85 damage in one turn!)

How to use this deck: (note this is opposite how many other leadership decks work)

1) Get Quicksilver's Buffs Cards into play. Friction Resistance, Hyper Perception, Reinforced Sinew, Accelerated Reflex and Serval Industries. These cards get Quicksilver stats to 2/2/2. With his natural re-ready he can deal with most small minions and threat on the main scheme without using any cards from his hand. Always Be Running can give you another use of his base stats. You can use Friction Resistance to pay for Always Be Running.

2) Get Avengers Mansion and Quincarrier out on the board. If playing with multiplayer have those players give Quicksilver an extra card as often as they can spare them. Quincarrier will allow you a free resource to spend on upgrades. Plus because it generates a wild resource you can eventually use it to pay for Tenacity. That makes it better then Helicarrier for Quicksilver.

3) Start getting your Allies out on the board. Don't use them except for emergency thwart or defense Wait you say....this is a leadership deck why are we not using our allies? They are there to be fuel for Strength In Numbers and Earth's Mightiest Heroes. This lets Quicksilver deal with pesky minions and get his board to critical mass faster. Strength In Numbers lets you draw a card for every ally you have down, by exhausting them. This gives you more cards to get your board built. Need a bit more damage or thwart? Earth's Mightiest Heroes allows you to ready Quicksilver by exhausting an Avenger ally. (all allies in this deck are Avenger Allies) When you ready Quicksilver you also also ready Friction Resistance, so it pays you to use it.

4) Get Avengers Tower into play. This increases your ally limit by one and also can reduce the cost of your allies by one. These are the cheapest Avenger Allies in the game, so by reducing their cost you get your board built up faster. The Triskelion also buffs your Ally limit. With both cards you can have an ally limit of 5. Stinger doesn't count against your ally limit so you can have 6 allies out on the board. This turns Strength In Numbers into a zero cost, draw six cards!

5) Get your 3 copies of Adrenaline Rush out as well as your 3 copies of Tenacity.

Do flip to alter-ego often. If for no other reason then to use Serval Industries to return two Quicksilver cards to your deck. Down Time will let you keep your HP topped off and Endurance gives you three extra HP.

Ok so you have your board built, all of Quicksilver's buffs, and 6 allies. This is where this deck gets fun:

Things you need for an EPIC last turn: Required: One(two is better) Strength In Numbers, One Avengers Assemble!, One Maximum Velocity, One (two/three is better) Morale Boost, One Lead from the Front, and One (2/3/4 is better) Always Be Running.

LAST TURN break down: Starting attack 2

Discard all three Adrenaline Rush adding +3 attack for the round. (Current Attack 5)

Use Friction Resistance to play Morale Boost (Current Attack 6)

Play Strength In Numbers and exhaust all 6 allies - draw 6 cards!

Play Lead from the Front (current attack 7)

Play Maximum Velocity (current attack 9)

Attack #1 with Quicksilver then ready both Quicksilver (free ready) and Friction Resistance.

Attack #2 with Quicksilver.

Use Friction Resistance plus other cards to play Avengers Assemble!. Ready EVERYONE and Friction Resistance. (Current attack 10)

Play Strength In Numbers and exhaust 3 heroes and draw three cards.

At this point set aside all Always Be Running and Earth's Mightiest Heroes cards for later. Play any other upgrades you can afford, second and third Morale Boost. These will further buff Quicksilver but are just excessive at this point.

Attack #3 with Quicksilver.

Play Earth's Mightiest Heroes to ready Quicksilver by exhausting an ally.

Attack #4 with Quicksilver.

Play Earth's Mightiest Heroes to ready Quicksilver by exhausting an ally.

Attack #5 with Quicksilver.

Play Earth's Mightiest Heroes to ready Quicksilver by exhausting last ally.

Attack #6 with Quicksilver.

Use Friction Resistance to pay for Tenacity and ready both Quicksilver and Friction Resistance.

Attack #7 with Quicksilver.

Use Friction Resistance to pay for Tenacity and ready both Quicksilver and Friction Resistance.

Attack #8 with Quicksilver.

Use Friction Resistance to pay for Tenacity and ready both Quicksilver and Friction Resistance.

Attack #9 with Quicksilver.

Use Friction Resistance to pay for Always Be Running and ready both Quicksilver and Friction Resistance.

Attack #10 with Quicksilver.

Use Friction Resistance to pay for Always Be Running and ready both Quicksilver and Friction Resistance.

Attack #11 with Quicksilver.

Use Friction Resistance to pay for Always Be Running and ready both Quicksilver and Friction Resistance.

Attack #12 with Quicksilver.

Use Friction Resistance to pay for Always Be Running and ready both Quicksilver and Friction Resistance.

Attack #13 with Quicksilver.

Attacks: 9+9+10+10+10+10+10+10+10+10+10+10+10=128 Damage. This can be higher if you got other buffs down or had Combat Training played on you.

Finish your turn and look around at everyone else at the table with their mouths hanging open, say "What?! You didn't see that coming?"

Notes: This is a SLOW build deck, but when it is built up the game ends on Quicksilver's next turn. United We Stand allows you to heal yourself and your allies from damage they may get from encounter cards. Two copies of Avengers Assemble! give you a good chance of drawing it in the last hand size of 11(5 starting + 6 draw cards)

1 comments

Feb 23, 2021 Novawyrm · 67

After attacks 4 and 5 you could use Friction Resistance to pay for the second and third Morale Boost cards if you got lucky to draw them.