MARTIAL ARTI-X-23

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
MARTIAL ARTI-X-23 solo mode for import 0 0 0 1.0
MARTIAL ARTI-X-23 0 0 0 1.0

Game Design Raccoon · 4669

"Maybe we should go see the new Kung-Fu Badger tonight!?"

— X-23 and Honey Badger, training to become MARTIAL ARTISTs

(Don't forget to drop a like/fav, it's always appreciated :) )

Overview:

  • Play Style: Move in Shadow with many 0-1 cost cards.
  • Fun: High (play SO MANY cards with Move in Shadow).
  • Difficulty: High (order is very important).
  • Power level: Strong (Medium for X-23).
  • Recommended Player Count: 2 (see 1p and 3-4p versions at the end).
  • Number of cards: 43 (including 4 PSS and draw power).

This deck won against multiple Expert villains, including Mister Sinister with overkill, and Sand-Man with steady+retaliate.


Concept:
X-23 has the lowest cost curve in the game. We add many more 0-to-1-cost cards in order maximize the efficiency of Move in Shadow!
This deck can remove a huge quantity of threat. To do this, Laura needs to train until she gets a Black Belt from the old Stick.

In this deck, we don't invest too many cards in Honey Badger. A Black Belt + Regenerative Longevity are enough to limit setup time while still readying often.

We protect our HPs by healing and recurring Blade. We thwart very well because of our MARTIAL ARTIST cards (Move in Shadow and Know Your Enemy). And we attack very well because we're still X-23.

  • My personal best is 9 threat removed with just 1 Move in Shadow, while doing other things with the rest of my many cards.

Also, it's probably not her, but Black Belt artwork looks like X-23, so... :p


How to play this deck / combos:

1. Early game

2. Gameplay + combos


Other cards to consider:


Anyway, enjoy, have fun,
and don't forget to drop a like/fav, it's always appreciated :)

14 comments

Sep 10, 2026 batman · 1360

Love the use of IPAC here to reinforce the "storm" archetype of move in shadow. What a nice find. I would try it with entrapment for even more tempo.

Sep 10, 2026 Game Design Raccoon · 4669

@batman Thanks! Entrapment was in the first 60+ cards version of the deck (lol) but I had to cut it like many other cheap cards. Have fun twisting the deck to your needs! :)

Sep 10, 2026 Castlefrank47 · 10050

Looks great, X-23 is my favorite to play i didnt consider her for move in Shadow but I love it. I had a different deck idea with some newer cards

Sep 10, 2026 Marctimmins89 · 412

I hadn't realised that Stick can hand out Black Belts. That's fun, and X23 is a great option for Move in Shadow, and Stick of course too!

Sep 10, 2026 silverthorn · 38

Good deck. The art on the card is X-23 (from her original mini-series).

Sep 11, 2026 Game Design Raccoon · 4669

@Castlefrank47 Thanks! I absolutely love her playstyle as well, so I quickly thought about her for Move in Shadow :)

@Marctimmins89 Yeah Stick just grants Black Belt to anyone nowadays (if you pay him...)! :p

@silverthorn Thank you. And cool to know, thx! I wasn't sure, I just realized at some point while playtesting the deck, it looked like her :)

Sep 11, 2026 MrSelfDestruct · 1309

Had a blast with this deck, really fun and really leans into X-23's low cost curve!

Sep 11, 2026 phtephen · 102

Definitely a unique deck to take advantage of Stick and Martial Artist.

"I know Kung-Fu" is now a great quote with decks like this.

Sep 11, 2026 batman · 1360

I played it twice today and had so much fun. Every pick here is so tasteful.

Sep 11, 2026 Swarles90 · 200

I've never played X-23 in Justice so I'll need to try this deck out as her low cost cards definitely lends itself well to Move In Shadow.

You mention removing 9 threat by using 2 Move In Shadow but the card is max 1 per player right?

Sep 11, 2026 Game Design Raccoon · 4669

@phtephen Almost used it as a title haha

@batman So glad you liked it! :)

@Swarles90 Yes, that's a mistake I made during my last playtest. Idk why, I guess my brain just wanted to do even better, and decided to play 2 Move in Shadow at once...
This is a bad brain! :p You can't actually have 2 MiS at once. But the deck definitely works with "only" 1 MiS per turn :)

Sep 11, 2026 phtephen · 102

I'm stealing the title for a future Adam Warlock deck now that I see the light on Stick.

Sep 12, 2026 Game Design Raccoon · 4669

@MrSelfDestruct Oops, I didn't see this comment, thanks and glad you liked it! :)

@phtephen Hahaha, yeah, you should Stick to this title for sure!

Sep 15, 2026 Game Design Raccoon · 4669

Also, for those interested, I removed 9+8 threat, not just 9 when I played 2 MiS by mistake (that's illegal, don't do it).
Personal best is 9 threat, with 1 (and only 1) MiS: I edited the write-up.
I'm sure 10, 11, or maybe 12 should be feasible! :)