Scarlets Webs

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Castlefrank47 · 4417

This deck revolves around a really fun ally Spider-UK who deals damage back based on the number of Web Warrior cards you control. It is also geared for MP to keep teammates alive as well.

I have been on a kick of finding a home for Ops Room and Spider UK works well with it as you want him to defend for you. The problem is keeping him from taking too much damage. Enter our resident Mystic Scarlet Witch!

Setup:

To get setup we want Spider UK and Web of Life and Destiny in play.

Web lets us continually draw when a WW leaves play which will be happening quite a bit.

Helicarrier and Quincarrier are here to generate resources and allow us to play allies along with Hex Bolt.

Deft Focus is here to make hex bolt cheaper.

The Sorcerer Supreme gives us a 6 card hand in hero form.

Keep Spider Safe:

Why Scarlet Witch to keep Spider UK alive? Well her Hex Bolt can grant a status card for any 3 boost icons meaning we can hand him toughs to keep him from taking damage.

Her Magic Shield can be used to prevent damage to ANY friendly character which means we can combine this with Ops room to negate 4 damage in a turn while also removing a threat and dealing back some of our own.

Scarlet Spider can also take the damage when another Web Warrior would take damage. This means we can defend with Spider Uk dealing the damage but allow Scarlet to eat the damage.

We also have Subdue in here for turns that we do not have toughs or shields.

For those times where he does take damage we have Med Team as well as Render Medical Aid to heal him back up.

Since we have all of these options you can typically mitigate multiple villain attacks per phase in MP. Use a tough to block an attack and subdue or magic shield to make another less potential.

The Night Nurse is here to remove annoying stuns/confuses from ourselves or a teammate.

Make sure to get out Scarlet Witch's Crest to ensure that we can hit the 3 boost icons regularly to keep our allies and teammates tough.

Gameplay:

While the deck is on the expensive side, many of our costly cards are here to stay as mentioned above.

The gamplan outside of keeping Spider UK alive and dealing damage is to spam Hex Bolts as well as spam our WW allies to draw more cards.

How will we accomplish this? Deft Focus makes our Hexes cheaper allowing us to play one as well as an ally most turns without any card draw from aforementioned hexes!

Ghost-Spider can grab Chaos Magic from our deck when she leaves play as well as draw a card from Web. This is ScW best card and can set up some really crazy turns.

Otto may seem weird but even though there aren't tech upgrades he can ready Deft Focus or our Crest. This allows us to potentially play 2 Hex Bolts cheaper in a turn or manipulate boost icons twice in a turn.

Hobie brings decent thwart and can deal significant damage when he leaves play.

Silk is cheap and can get rid of annoying tracheries. See you later Under Fire, Shadow of the Past is a thing of the past.

SP//DR brings a reliable ally that we can recur which means we have consistency for Spider UK to deal more damage. We also draw everytime she leaves play.

Scarlet Spider is here to soak up damage when Spider UK takes some. He's also really nice to ping a tough.

Across the Spider-Verse is here to bring allies back from discard. If we happen to lost Spider UK we now have a way of recurring.

Use Spiritual Meditation to keep cycling cards and accelerate your setup.

Suppprt Witch:

The rest of the deck is to support our teammates as mentioned earlier.

In a 2p game I was able to keep X-23 and Honey Badge alive through Night Nurse, Med Team and Render Medical Aid.

Subdue as well as Magic Shield also helped mitigate some attacks from the villain to save some health for X-23 as well.

This allowed them to go claws to the wall and close out a game against ESN which wouldn't have been possible without the healing this deck provided.

Overall I have really enjoyed this deck and it's been extremely effective at both keeping ScW as well as other players alive.

I'd love to hear any feedback or experiences with it!

6 comments

Aug 13, 2025 MrSelfDestruct · 587

This looks great! Wanda is an all-timer for me, but I've never tried her with Web Warriors. Also, cool use of Subdue, a card I have never used!

Aug 13, 2025 Castlefrank47 · 4417

@MrSelfDestruct thank you, she's top 10 for me too! Usually I enjoy her in Leadership or Justice but this has been one of the most fun builds I've had for her

Aug 14, 2025 TonyStark · 47

Needs more Hangar Bay.

Aug 14, 2025 Castlefrank47 · 4417

@TonyStark thanks for checking it out! I didn't include hangar bay because I'm typically not using Spider UK in the hero turn and he's the main one who's going to be defending. I typiclally only run it when i have numerous allies that im going to be defending with. Definitely something that could be added tho

Aug 14, 2025 Game Design Raccoon · 835

Love it, Subdue + Ops Room is a neat idea!
I was also gonna include Hangar Bay if I try it in multi. It would allow to tank with a tough and then use the "subdue" and/or "healing" combos more often. You invested a lot in different ways to make him tank, it just make those combos shine better to me (in multi) :)

Aug 14, 2025 Castlefrank47 · 4417

@Game Design Raccoon appreciate it! It can definitely be included as someone else mentioned. I didn't add it in here as I didn't need it much in 2p which was what I had been playing. In MP it would make more sense