Card draw simulator
|None. Self-made deck here.|
|Phoenix under control and allies unleashed||0||0||0||1.0|
|Rise from the justice||0||0||0||1.0|
|Phoenix the headhunting fitness instructor||0||0||3||1.0|
|Phoenix Cerebro Finds||0||0||0||1.0|
|Phoenix and the Danger Room + Cerebro + Forge||1||1||0||1.0|
|Phoenix is a Thwarting Machine||0||0||0||1.0|
|Phoenix - Justice Danger Room||2||2||0||1.0|
|Phoenix - PeaceKeeper||0||0||0||1.0|
|the Phoenix of Ra||0||0||0||1.0|
|Phoenix en mojo mania||0||0||0||1.0|
|Phoenix en mojo mania||0||0||0||2.0|
|Phoenix en mojo mania||1||0||0||3.0|
|Phoenix - Scheme Control||1||1||0||1.0|
|Phoenix and the Danger Room + Cerebro Thwarting Machine||0||0||0||1.0|
Andrahil · 1291
The X-men with justice are beasts of Thwarting.
That by itself is a 3 Thwarting 5 hp Ally for a cost of 3 resources (remember, you get an Ally for free each turn). And then you add X-Mansion to it to heal one of them back every turn.
Then you have Game Time, 3 extra thwarting for a 0 cost card.
There are a lot of extra support cards, your typical Avengers Mansion, Helicarrier, Down Time, the new The X-Jet and Utopia, and you also want to get Phoenix Suit and Rise from the Ashes out. This are not a priority, get them out when you can, having some is great value but don't think you must have them all.
How you handle the force counter and Phoenix Force A and Phoenix Force B depends on the needs of the encounter. If you are fine thwarting for 3-4 every hero turn and generally keeping threat under control, then don't spend all your counters.
If otherwise you need more damage to clean minions or feel like your allys are handling the schemes (will usually happen), then use up all your counters (mainly with your hero ability Psionic Bond) and start blasting.
The 3 attack from being Unleashed is nice, but the main gain are the extra effects on Psychic Blast, Telekinetic Attack and Telepathic Trickery. This are very strong and you can probably stay in Unleashed form until the villain dies.
First things first, this allies are not cannon fodder. Lots of decks use 2 cost allys to do one thing and block an attack, this is not the case except for Professor X, but he is a debatable adition to the deck.
You will usually be in hero form one turn, defend or take the villain attack to the face, then change to alter ego and heal up with White Hot Room, then do it again next turn before changing to Hero. Using your own recover if needed.
- Final notes
This deck shines in multiplayer and can easily handle all the thwarting for a party in expert or heroic depending on the villain.
In single player you will rely a lot more on going Unleashed to clean minions and deal damage to end the game, but it is still very good.
Remember to use Psychic Manipulation with caution, its very expensive and only to be used if the plan is close to completion, especially before your allies are in place or if you lose several in quick succession.
Bishop will very likely be added to the deck.